Has anyone made a guide to the detailed simulation? I find nothing in the manual, and don't understand most of the details. For instance, how do i avoid my team mates from sprinting?
If anyone feels can, please make a guide for detailed simulation
Eyolfur from Cyanide wrote in the Cynide forum:
You're right, the new simulation system has been forgotten in the manual, and that's a shame because the simulation is a very important point of pcm10. :(
The few information about it is on the prerace simulation page but it is clearly not enough. I try to briefly answer your question.
How can I tell my team to - chase the break-away / don't chase =>There is an orange bar on the profile, which allows you to choose from which distance to the finish you want to start your train return (which means "chase the early breakaway"). If you don't want to chase, put it to 0. the red bar ("force the pace") allows to push very hard and it is supposed to be done at the end of the stage (to prevent attacks). You have to drag&drop the bars in the profile to change the distances
- chase the break-away if ranking of captain is in danger only =>this is the Yellow bar. It works almost like the two other bars, but it is activated only when your leader is in danger. E.g, if you want to prevent all leaders attack from the start, you have to spread the yellow bar on all the profile. It will chase the leaders, but you may waste a lot of energy.
- help my sprinter (sprint train) / ignore the sprint =>team mates can be pilots of any sprinter. If a sprinter has a pilot, he will try to follow him during the last moments of the stage, only if the situation is good (sometimes another wheel is better). The train will be done with the red bar ("force the pace").
How can I tell my sprinter to - save energy (don't sprint) =>you can't ignore the sprint, because it doesnt save energy at all (you don't lose any green while sprinting). You can sprint at the very last moment, which is 70 meters from the finish by moving the sprint distance slider.
- go to the front in the last 10 km =>This is the 'force the pace' option.
How can I tell my captain to - do not sprint =>tell him to sprint at the last moment, 70 meters.
Note that sprinting at 70 m is not made to avoid the sprint. It can be a very interesting tactic to have a pilot sprinting at 250 meters and his sprinter making the effort at 70 meters.
You can note too that the distance are given in meters, but this is multiplied per 10 in the pcm scale, so it's 2,5 km / 700m.
Yes, MacC... win in detailed simulation is absurdly easy
The detailed simulation have a terrible, buggy IA...
I won a stage of a 2.2, flat, but with some 20-25 hills/mountains, because... my leader attack at the start of the last climb, the team (that have not previously chase anyone) follow him... result?
My leader melted (too young), the rest of the team wasn't chased by the group (ok, the leader melted, why not the rest of the team???) and I score for 1-2-3-4-5-6-7...
Strongest cyclist? A 22-years old of about 66...
Pure sciente fiction
And I'm talking of PCM 2012!
Edited by Corwin86 on 17-05-2013 15:26