e:\CM10\Dev\CM\Sources\GameCycling\Game\main.cpp(0709): *****************************************************************************
e:\CM10\Dev\CM\Sources\GameCycling\Game\main.cpp(0710): GAME VERSION = 1.0.2.2
e:\CM10\Dev\CM\Sources\GameCycling\Game\main.cpp(0711): PRODUCT NAME = Pro Cycling Manager 2010
e:\CM10\Dev\CM\Sources\GameCycling\Game\main.cpp(0712): BUILD DATE = Jul 19 2010
e:\CM10\Dev\CM\Sources\GameCycling\Game\main.cpp(0713): COMMAND LINE =
e:\CM10\Dev\CM\Sources\GameCycling\Game\main.cpp(0714): *****************************************************************************
e:\CM10\Dev\CM\Sources\GameCycling\Game\main.cpp(0716): Low fragmentation heap enable
..\VirtualMachine\VM_CMemory.cpp(0147): VM is compiled without debugger
..\VirtualMachine\VM_CMemory.cpp(0410): Code Size = 3234974
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 0.000] Version Number : 58
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 0.007] <SFLB_CTRegisterStreamables_Register()>
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 1.136] </SFLB_CTRegisterStreamables_Register()>
.\GFWindow.cpp(1258): - System specs -
.\GFWindow.cpp(1268): - System memory : 3070 MB
.\GFWindow.cpp(1312): - System frequency : 2395 Mhz
.\GFWindow.cpp(1252): Hyper-Threading Technology Processors are not detected.
.\GFWindow.cpp(1350): - End system specs -
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 1.152] DXDiagLog
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 1.154] DirectX Version : DirectX 11
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 1.156] GPU Manufacturer : NVIDIA
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 1.157] GPU DriverDate : 8/17/2009 00:57:00
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 1.218] ,- Hardware Info
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 1.220] | Processor : Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 1.222] | Processor Core Count : 4 Speed : 2394 Mhz
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 1.224] | RAM : 3070 MB
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 1.225] | Resolution : 1280x1024
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 1.227] | GPU : NVIDIA GeForce 8600 GS
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 1.230] | GPU TotalRam : 499 MB
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 1.234] | GPU Score : 3.000000
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 1.241] `- Hardware Info
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(1193): No mod specified, using Official settings
e:\CM10\Dev\CM\Sources\GameCycling\Game\CTGraphicConfiguration.cpp(0037): Gamma = 1.000000
e:\CM10\Dev\CM\Sources\GameCycling\Game\CTGraphicConfiguration.cpp(0037): Gamma = 1.000000
.\Sound_FMod_CDevice.cpp(0131):
.\Sound_FMod_CDevice.cpp(0131): +- Begin block: Init FMOD sound device
.\Sound_FMod_CDevice.cpp(0131): |
.\Sound_FMod_CDevice.cpp(0177): | FMOD selected mixer : All platforms - Autodetect the fastest quality mixer based on your cpu.
.\Sound_FMod_CDevice.cpp(0178): | FMOD selected output : DirectSound driver. (Needed to get EAX2 or EAX3 support, or FX api support.)
.\Sound_FMod_CDevice.cpp(0189): | FMOD selected driver : Primair geluidsstuurprogramma
.\Sound_FMod_CDevice.cpp(0198): | FMOD initialization...
.\Sound_FMod_CDevice.cpp(0207): | FMOD initialization... OK
.\Sound_FMod_CDevice.cpp(0213): |
.\Sound_FMod_CDevice.cpp(0213): |
.\Sound_FMod_CDevice.cpp(0213): +- End block: Init FMOD sound device
.\Sound_FMod_CDevice.cpp(0213):
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 1.595] <SFLB_CTApplication_NiInit()>
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 1.598] </SFLB_CTApplication_NiInit()>
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 1.715] <SFLB_CTApplication_InitShaders()>
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 4.410] </SFLB_CTApplication_InitShaders()>
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 4.422] <SFLB_CT3DRenderView_InitRenderProcess()>
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 4.455] </SFLB_CT3DRenderView_InitRenderProcess()>
e:\CM10\Dev\CM\Sources\GameCycling\Game\CTGraphicConfiguration.cpp(0037): Gamma = 1.000000
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(0384): Check DX version
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(0389): Check DX version asked
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(0397): Check DX version OK, renderer creation
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(0401): Renderer created
(0000): CreateLocalDatabaseJoins _iLocalDBIndex=1_iMenuServerDBIndex=2_iClientDBIndex=3
(0000): iLangage=4
(0000): CMConstructor
(0000): latin font
(0000):
(0000): +- Create system
(0000): |
(0000): | iLocalDatabase =1
(0000): | iOptionsDatabase =0
(0000): | iNumPageMax =64
(0000): | bUseHint =1
(0000): | bUseTools =1
(0000): | Begin page creation
(0000): | DisplayPage(14) : Page_Intro
(0000): | CloseAllDialog
(0000): | Console Init
(0000): | Create hint
(0000): | Create debug tools
(0000): | Manager component
(0000): |
(0000): +- Create system
(0000):
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2282): [game] switching from state 10 to state 13 with action 1
(0000): DisplayPage(14) : Page_Intro
(0000): CloseAllDialog
(0000): No display ??
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2662): [game] state transition ok
(0000): GameManager_FireDoAction:1
e:\CM10\Dev\CM\Sources\GameCycling\VideoPlayer\PCMVideo.cpp(0069): Starting video player
e:\CM10\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1365): Init
e:\CM10\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1373): COM Init...
e:\CM10\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1392): COM Init... OK
e:\CM10\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1396): Are WMR9 present ?
e:\CM10\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(0268): Are WMR9 present : TESTING...
e:\CM10\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(0285): Are WMR9 present : TESTING... OK
e:\CM10\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1404): WMR9 OK !
e:\CM10\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1406): Init... OK
e:\CM10\Dev\CM\Sources\GameCycling\VideoPlayer\PCMVideo.cpp(0030): Playing video Videos\Emergent.avi
e:\CM10\Dev\CM\Sources\GameCycling\VideoPlayer\PCMVideo.cpp(0043): Video finished playing: Videos\Emergent.avi
e:\CM10\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1365): Init
e:\CM10\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1373): COM Init...
e:\CM10\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1392): COM Init... OK
e:\CM10\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1396): Are WMR9 present ?
e:\CM10\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(0268): Are WMR9 present : TESTING...
e:\CM10\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(0285): Are WMR9 present : TESTING... OK
e:\CM10\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1404): WMR9 OK !
e:\CM10\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1406): Init... OK
e:\CM10\Dev\CM\Sources\GameCycling\VideoPlayer\PCMVideo.cpp(0030): Playing video Videos\Trailer.avi
e:\CM10\Dev\CM\Sources\GameCycling\VideoPlayer\PCMVideo.cpp(0050): User has skipped video: Videos\Trailer.avi
e:\CM10\Dev\CM\Sources\GameCycling\VideoPlayer\PCMVideo.cpp(0107): Video player closed
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2282): [game] switching from state 13 to state 15 with action 12
(0000): DisplayPage(0) : Page_Accueil
(0000): CloseAllDialog
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2662): [game] state transition ok
(0000): GameManager_FireDoAction:12
(0000):
(0000): +- DisplayDialBox(34) : Dialbox_Info pdtData.iOpenedDialboxIndex = -1
(0000): |
(0000): |
(0000): +- DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
(0000):
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2282): [game] switching from state 15 to state 19 with action 6
(0000): DisplayPage(12) : Page_ConnexionReseau
(0000): CloseAllDialog
(0000):
(0000): +- PageManager_OnDialboxReturn - pdtData.iOpenedDialboxIndex = 0
(0000): |
(0000): | DialBoxReturn(34) : Dialbox_Info return value : 16
(0000): |
(0000): +- PageManager_OnDialboxReturn : Done - pdtData.iOpenedDialboxIndex = -1
(0000):
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2662): [game] state transition ok
(0000): GameManager_FireDoAction:6
(0000): GetNetworkMode() =1
(0000): IsHost() =1
(0000): GetIP() =127.0.0.1
e:\CM10\Dev\CM\Sources\GameCycling\Cym5ScriptLib\GameManager_Library.cpp(0634): GameManager_InitDB
e:\CM10\Dev\CM\Sources\GameCycling\Cym5ScriptLib\GameManager_Library.cpp(0639): s_poClientDB Clear
e:\CM10\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(1171): [game manager] precomputing race date
e:\CM10\Dev\CM\Sources\GameCycling\GameManager\GameManager_Career.cpp(0129): <SFLB_GM2_CGameManager_Career_ConnectProcesses>
e:\CM10\Dev\CM\Sources\GameCycling\GameManager\GameManager_Career.cpp(0131): </SFLB_GM2_CGameManager_Career_ConnectProcesses>
(0000): MenuServer_Constructor iPort=-1 _iNetworkMode=1 _szInitDatabase=C:\Users\RK\Documents\Pro Cycling Manager 2010\Database\Ralf.cdb _bIsNewGame=0 _iNewGameMode=1_bIsReplay=0
(0000): [menuserver] starting local server
(0000): Trying to get MD5 for file C:\Users\RK\Documents\Pro Cycling Manager 2010\Database\Solo\Ralf\Carrière_4.cdb
(0000): [menuserver] creating local server
(0000): [menuserver] listening for local connection
(0000): [menuserver] guest connection, sending database md5 to IP *Local*
(0000): GetNetworkMode() = 1
(0000): GameManager_GetMachineState() = 19
(0000): NetClient_GetDistantIP(_client) = *Local*
(0000): [gameclient] connected to menuserver : waiting for database md5
(0000): Current client IP = *Local*
(0000): GetCurrentIP() =
(0000): szTestDir+szSubDir=C:\Users\RK\Documents\Pro Cycling Manager 2010\Database\Solo\Custom
(0000): szTestDir+szSubDir=C:\Users\RK\Documents\Pro Cycling Manager 2010\Database\Solo\OfficialRelease
(0000): szTestDir+szSubDir=C:\Users\RK\Documents\Pro Cycling Manager 2010\Database\Solo\PCMdailyPublicBetaFix-2010Champions
(0000): szTestDir+szSubDir=C:\Users\RK\Documents\Pro Cycling Manager 2010\Database\Solo\Ralf
(0000): [gameclient] sending default login
(0000): [menuserver] user <Cyanide:BeCorrosive> trying to login
(0000): Cyanide login as user 1
(0000): send database to client
(0000): [menuserver] sending delta database <DATABASE_SERVER> to new user
e:\CM10\Dev\CM\Sources\GameCycling\Game\CTWeatherEngineManager.cpp(0047): Send weather information
(0000): [menuserver] user 1 connect before prerace wizard
(0000): mUser_GameTeamSelectionFinished
(0000): [gameclient] received delta database <DATABASE_SERVER> from menuserver
(0000): Test time to run the race : (IRC_IsClientRunning=0, GetMySeasonTeamId()=0)
(0000): [gameclient] logged with no team (guest)
(0000): ### GuestOK
(0000): ### iGameMode : 1
(0000): ### bNewGame : 0
(0000): ### IsHost() : 1
(0000): IsHost=1
(0000): iNumUsersHaveChoosen=1
(0000): GuestOK load the game
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2282): [game] switching from state 19 to state 2 with action 28
(0000): DisplayPage(5) : Page_Principale
(0000): CloseAllDialog
(0000): found country for road #15
(0000):
(0000): +- DisplaySubPage(0) : TM_Nouvelles
(0000): |
(0000): |
(0000): +- DisplaySubPage : Done
(0000):
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 25.858] >> WeatherEngineLog
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 25.861] Weather 0 ( Start : 0.00, End : 187.99, Name : VeryGood
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 25.863] Weather 1 ( Start : 136.96, End : 499.29, Name : VeryGood
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 25.865] Weather 2 ( Start : 480.85, End : 684.95, Name : VeryGood
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 25.868] Weather 3 ( Start : 657.80, End : 684.95, Name : VeryGood
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 25.870] << WeatherEngineLog
e:\CM10\Dev\CM\Sources\GameCycling\Game\CTWeatherEngineManager.cpp(0047): Send weather information
(0000): Send weather to 1 client
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2662): [game] state transition ok
(0000): GameManager_FireDoAction:28
(0000): System_CM5_LoginOk
(0000): bGameOver= 0
(0000): bNewGame=0
(0000): bTeamChoosen=0
(0000): GetNetworkMode=1
(0000): GetMySeasonTeamId=7
(0000): IRC_IsClientRunning=0
(0000): DisplayPage(5) : Page_Principale
(0000): CloseAllDialog
(0000): No display ??
(0000):
(0000): +- DisplaySubPage(0) : TM_Nouvelles
(0000): |
(0000): |
(0000): +- DisplaySubPage : Done
(0000):
(0000): System_CM5_OnTeamSelectionFinished
(0000): GetNetworkMode=1
(0000): GetMySeasonTeamId=7
(0000): GetCurrentPageIndex=5
(0000): _bRaceWizardAlreadyStarted=0
(0000): _bRaceAlreadyStarted=0
(0000): _bFromTeamManagerSelection=0
(0000): IRC_IsClientRunning=0
(0000): g_bWizard_Init_DraftRequested=0
(0000):
(0000): +- DisplaySubPage(0) : TM_Nouvelles
(0000): |
(0000): |
(0000): +- DisplaySubPage : Done
(0000):
(0000): <MenuServer_InitGame>
(0000): _bIsNewGame : 0
(0000): _iNewGameMode : 1
(0000): _iNewStartingDate : 0
(0000): _iDivisionId : 7
(0000): _iRaceId : 0
(0000): _bReplay : 0
(0000): </MenuServer_InitGame>
e:\CM10\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0376): [game manager] selecting start date 13/5/2010...
e:\CM10\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(1171): [game manager] precomputing race date
e:\CM10\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0443): [game manager] ===> stage index is 208
e:\CM10\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0444): [game manager] stage id : 517
e:\CM10\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0445): [game manager] race id : 135
e:\CM10\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0450): start day is 13/5/2010
e:\CM10\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0451): m_iNextStageSortedIndex is 208
(0000): [menuserver] sending game init ok
e:\CM10\Dev\CM\Sources\GameCycling\Game\CTWeatherEngineManager.cpp(0065): Receive new weather information
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 26.051] >> WeatherEngineLog
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 26.054] Weather 0 ( Start : 0.00, End : 187.99, Name : VeryGood
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 26.056] Weather 1 ( Start : 136.96, End : 499.29, Name : VeryGood
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 26.059] Weather 2 ( Start : 480.85, End : 684.95, Name : VeryGood
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 26.061] Weather 3 ( Start : 657.80, End : 684.95, Name : VeryGood
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 26.063] << WeatherEngineLog
(0000):
(0000): +- DisplaySubPage(19) : Dialbox_Info
(0000): |
(0000): |
(0000): +- DisplaySubPage : Done
(0000):
(0000): NewProfile2D
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 29.501] FileStream >> Loading file "./CM_Stages/top_giro_11.cds" (Decompression=false, TempFile=false)
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 29.523] FileStream >> Loading finished
(0000):
(0000): +- DisplayDialBox(24) : Dialbox_SimulateUntilDate pdtData.iOpenedDialboxIndex = -1
(0000): |
(0000): |
(0000): +- DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
(0000):
(0000):
(0000): +- PageManager_OnDialboxReturn - pdtData.iOpenedDialboxIndex = 0
(0000): |
(0000): | DialBoxReturn(24) : Dialbox_SimulateUntilDate return value : 0
(0000): |
(0000): +- PageManager_OnDialboxReturn : Done - pdtData.iOpenedDialboxIndex = -1
(0000):
(0000): System_CM5_OnSetNbDayToPass = 5
(0000): NEWfnVoteContinue
(0000): g_bVoteNewContinueWhenRaceRelease = 1
(0000): g_bDoOnlyWizardForFirstStage = 0
(0000): g_bNoWizardAtAll = 1
(0000): Host=Creator=Cyanide
(0000): iNumUsers:1
(0000): user 0 got team 7
(0000): User:0 Team:GAZPROM Etappe simuleren
(0000): iWait=0
(0000): GameMode=1
(0000): GetGameServerState=0
(0000): Current Date:13/05/2010 (1273752000)
(0000): Current Stage:517
(0000): g_iDebugForceStageId:-1
(0000): >>>>>>>>>>>>>>>>>>>>>>> IsStageDay()
(0000): iStageId --> 517
(0000): iRaceId --> 135
(0000): iTeamRace --> 135
(0000): iUserTeam --> 7
(0000): iServerTeamRace --> 135
(0000): user is in race
(0000): >>>>>>>>>>>>>>>>>>>>>>> IsStageForUserTeam() = 1
(0000): iStageId --> 517
(0000): iRaceId --> 135
(0000): iTeamRace --> 135
(0000): iUserTeam --> 7
(0000): iServerTeamRace --> 135
(0000): user is in race
(0000): firstday=0 lastday=0
(0000): iPlayRace=0 , iSimulateRace=1
(0000):
(0000): +- DisplayDialBox(7) : Dialbox_ProgressBar pdtData.iOpenedDialboxIndex = -1
(0000): |
(0000): |
(0000): +- DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
(0000):
(0000): Simulate race Savigliano - Cuneo
(0000): MS : Prepare To Race:
(0000): RaceId:135
(0000): StageId:517
(0000): Date:1273752000
(0000): [menuserver] saving database <C:\Users\RK\Documents\Pro Cycling Manager 2010\Database\Solo\Ralf\Carrière_4.cdb>
(0000): version: 1.0.2.2
(0000): MS : Inform clients of race start:
(0000): User Cyanide not in race with team GAZPROM
(0000): No clients are registered to race launch race directly without waiting client
(0000): System_CM5_OnInRaceStart _iForceRace=0 IRC_IsClientRunning=0
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2282): [game] switching from state 2 to state 3 with action 30
e:\CM10\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0658): start prestage (517)...
e:\CM10\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0668): prestage ok!
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 36.833] FileStream >> Loading file "./CM_Stages/top_giro_04.cds" (Decompression=false, TempFile=false)
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 36.838] FileStream >> Loading finished
e:\CM10\Dev\CM\Sources\GameCycling\InRaceServer\IRS2_Race_Abstract.cpp(0404): [server] init cyclists...
e:\CM10\Dev\CM\Sources\GameCycling\InRaceServer\IRS2_Race_Abstract.cpp(0589): [server] num cyclists: 178
e:\CM10\Dev\CM\Sources\GameCycling\InRaceServer\IRS2_Race_Abstract.cpp(0590): [server] num teams: 20
e:\CM10\Dev\CM\Sources\GameCycling\InRaceServer\IRS2_Race_Abstract.cpp(0599): [server] init cyclists done.
\CM10\Dev\CM\Sources\GameCycling\InRaceServer\IRS2_Race_TeamTimeTrial.cpp(0076): [server] starting quick simulation...
e:\CM10\Dev\CM\Sources\GameCycling\InRaceServer\Simulation.cpp(0851): [server] starting quick simulation...
I have downloaded several db's and changed the name because it was easier to find. I used:
PCMdailyPublicBetaFix-2010Champions or
TheMax2010DBV before i changed the name. I also used Hannes to change a few things and the game stopped after I downloaded the last patch 1.0.2.2. Maybe is there a problem ?
The problem can be due to the use of Hannes. It's not fully compatible with PCM10, and although I haven't made my own tests, someone mentioned that editing some things with Hannes can lead to crashes in Pro Tour races.