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PCM.daily » Pro Cycling Manager 2006-2020 » Pro Cycling Manager 2010
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Crash at the end of most races
Red Republik
Game seems to be crashing quite a lot at the end of a race (within the last 10-15 km).

Also crashes a lot after playing it for a while (if it does not crash during the race) when I select calendar for some strange reason, it just hangs.

I am using

Windows 7
6GB ram (should be sufficient as I don't even have the graphics fully loaded up)
ATI 5750HD
I am using the PCM.daily's Expansion Pack (public release, not beta) and PCM 10 patched to Patch 1.0.2.2 from 1.0

I ran PCM 09 with no issues at all.

Any help would be greatly appreciated

Regards & thanks

John

Pro Cycling Manager 2010 log ........Quite a lot, I do apologise

e:\CM10\Dev\CM\Sources\GameCycling\Game\main.cpp(0709): *****************************************************************************
e:\CM10\Dev\CM\Sources\GameCycling\Game\main.cpp(0710): GAME VERSION = 1.0.2.2
e:\CM10\Dev\CM\Sources\GameCycling\Game\main.cpp(0711): PRODUCT NAME = Pro Cycling Manager 2010
e:\CM10\Dev\CM\Sources\GameCycling\Game\main.cpp(0712): BUILD DATE = Jul 19 2010
e:\CM10\Dev\CM\Sources\GameCycling\Game\main.cpp(0713): COMMAND LINE =
e:\CM10\Dev\CM\Sources\GameCycling\Game\main.cpp(0714): *****************************************************************************
e:\CM10\Dev\CM\Sources\GameCycling\Game\main.cpp(0716): Low fragmentation heap enable
..\VirtualMachine\VM_CMemory.cpp(0147): VM is compiled without debugger
..\VirtualMachine\VM_CMemory.cpp(0410): Code Size = 3234974
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 0.000] Version Number : 58
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 0.006] <SFLB_CTRegisterStreamables_Register()>
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 1.116] </SFLB_CTRegisterStreamables_Register()>
.\GFWindow.cpp(1258): - System specs -
.\GFWindow.cpp(1268): - System memory : 6143 MB
.\GFWindow.cpp(1312): - System frequency : 2400 Mhz
.\GFWindow.cpp(1252): Hyper-Threading Technology Processors are not detected.

.\GFWindow.cpp(1350): - End system specs -
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 1.210] DXDiagLog
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 1.210] DirectX Version : DirectX 11
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 1.211] GPU Manufacturer : ATI Technologies Inc.
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 1.212] GPU DriverDate : 5/5/2010 03:18:36
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 1.329] ,- Hardware Info
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 1.330] | Processor : Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 1.331] | Processor Core Count : 4 Speed : 2399 Mhz
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 1.332] | RAM : 6143 MB
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 1.332] | Resolution : 1920x1080
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 1.333] | GPU : ATI Radeon HD 5700 Series
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 1.335] | GPU TotalRam : 1012 MB
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 1.335] | GPU Score : 5.000000
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 1.341] `- Hardware Info
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(1193): No mod specified, using Official settings
e:\CM10\Dev\CM\Sources\GameCycling\Game\CTGraphicConfiguration.cpp(0037): Gamma = 1.000000
e:\CM10\Dev\CM\Sources\GameCycling\Game\CTGraphicConfiguration.cpp(0037): Gamma = 1.000000
.\GFWindow.cpp(0420): disable Aero
.\Sound_FMod_CDevice.cpp(0131):
.\Sound_FMod_CDevice.cpp(0131): +- Begin block: Init FMOD sound device
.\Sound_FMod_CDevice.cpp(0131): |
.\Sound_FMod_CDevice.cpp(0177): | FMOD selected mixer : All platforms - Autodetect the fastest quality mixer based on your cpu.
.\Sound_FMod_CDevice.cpp(0178): | FMOD selected output : DirectSound driver. (Needed to get EAX2 or EAX3 support, or FX api support.)
.\Sound_FMod_CDevice.cpp(0189): | FMOD selected driver : Primary Sound Driver
.\Sound_FMod_CDevice.cpp(0198): | FMOD initialization...
.\Sound_FMod_CDevice.cpp(0207): | FMOD initialization... OK
.\Sound_FMod_CDevice.cpp(0213): |
.\Sound_FMod_CDevice.cpp(0213): |
.\Sound_FMod_CDevice.cpp(0213): +- End block: Init FMOD sound device
.\Sound_FMod_CDevice.cpp(0213):
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 2.721] <SFLB_CTApplication_NiInit()>
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 2.722] </SFLB_CTApplication_NiInit()>
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 3.376] <SFLB_CTApplication_InitShaders()>
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 6.551] </SFLB_CTApplication_InitShaders()>
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 6.620] <SFLB_CT3DRenderView_InitRenderProcess()>
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 6.665] </SFLB_CT3DRenderView_InitRenderProcess()>
e:\CM10\Dev\CM\Sources\GameCycling\Game\CTGraphicConfiguration.cpp(0037): Gamma = 1.000000
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(0384): Check DX version
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(0389): Check DX version asked
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(0397): Check DX version OK, renderer creation
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(0401): Renderer created
(0000): CreateLocalDatabaseJoins _iLocalDBIndex=1_iMenuServerDBIndex=2_iClientDBIndex=3
(0000): iLangage=21
(0000): CMConstructor
(0000): latin font
(0000):
(0000): +- Create system
(0000): |
(0000): | iLocalDatabase =1
(0000): | iOptionsDatabase =0
(0000): | iNumPageMax =64
(0000): | bUseHint =1
(0000): | bUseTools =1
(0000): | Begin page creation
(0000): | DisplayPage(14) : Page_Intro
(0000): | CloseAllDialog
(0000): | Console Init
(0000): | Create hint
(0000): | Create debug tools
(0000): | Manager component
(0000): |
(0000): +- Create system
(0000):
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2282): [game] switching from state 10 to state 13 with action 1
(0000): DisplayPage(14) : Page_Intro
(0000): CloseAllDialog
(0000): No display ??
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2662): [game] state transition ok
(0000): GameManager_FireDoAction:1
e:\CM10\Dev\CM\Sources\GameCycling\VideoPlayer\PCMVideo.cpp(0069): Starting video player
e:\CM10\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1365): Init
e:\CM10\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1373): COM Init...
e:\CM10\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1392): COM Init... OK
e:\CM10\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1396): Are WMR9 present ?
e:\CM10\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(0268): Are WMR9 present : TESTING...
e:\CM10\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(0285): Are WMR9 present : TESTING... OK
e:\CM10\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1404): WMR9 OK !
e:\CM10\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1406): Init... OK
e:\CM10\Dev\CM\Sources\GameCycling\VideoPlayer\PCMVideo.cpp(0030): Playing video Videos\Emergent.avi
e:\CM10\Dev\CM\Sources\GameCycling\VideoPlayer\PCMVideo.cpp(0050): User has skipped video: Videos\Emergent.avi
e:\CM10\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1365): Init
e:\CM10\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1373): COM Init...
e:\CM10\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1392): COM Init... OK
e:\CM10\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1396): Are WMR9 present ?
e:\CM10\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(0268): Are WMR9 present : TESTING...
e:\CM10\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(0285): Are WMR9 present : TESTING... OK
e:\CM10\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1404): WMR9 OK !
e:\CM10\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1406): Init... OK
e:\CM10\Dev\CM\Sources\GameCycling\VideoPlayer\PCMVideo.cpp(0030): Playing video Videos\Trailer.avi
e:\CM10\Dev\CM\Sources\GameCycling\VideoPlayer\PCMVideo.cpp(0050): User has skipped video: Videos\Trailer.avi
e:\CM10\Dev\CM\Sources\GameCycling\VideoPlayer\PCMVideo.cpp(0107): Video player closed
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2282): [game] switching from state 13 to state 15 with action 12
(0000): DisplayPage(0) : Page_Accueil
(0000): CloseAllDialog
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2662): [game] state transition ok
(0000): GameManager_FireDoAction:12
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2282): [game] switching from state 15 to state 19 with action 6
(0000): DisplayPage(12) : Page_ConnexionReseau
(0000): CloseAllDialog
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2662): [game] state transition ok
(0000): GameManager_FireDoAction:6
(0000): GetNetworkMode() =1
(0000): IsHost() =1
(0000): GetIP() =127.0.0.1
e:\CM10\Dev\CM\Sources\GameCycling\Cym5ScriptLib\GameManager_Library.cpp(0634): GameManager_InitDB
e:\CM10\Dev\CM\Sources\GameCycling\Cym5ScriptLib\GameManager_Library.cpp(0639): s_poClientDB Clear
e:\CM10\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(1171): [game manager] precomputing race date
e:\CM10\Dev\CM\Sources\GameCycling\GameManager\GameManager_Career.cpp(0129): <SFLB_GM2_CGameManager_Career_ConnectProcesses>
e:\CM10\Dev\CM\Sources\GameCycling\GameManager\GameManager_Career.cpp(0131): </SFLB_GM2_CGameManager_Career_ConnectProcesses>
(0000): MenuServer_Constructor iPort=-1 _iNetworkMode=1 _szInitDatabase=C:\Users\John\Documents\Pro Cycling Manager 2010\Database\PCMdailyExpansionPack-2010Champions.cdb _bIsNewGame=0 _iNewGameMode=1_bIsReplay=0
(0000): [menuserver] starting local server
(0000): Trying to get MD5 for file C:\Users\John\Documents\Pro Cycling Manager 2010\Database\Solo\PCMdailyExpansionPack-2010Champions\Career_5.cdb
(0000): [menuserver] creating local server
(0000): [menuserver] listening for local connection
(0000): [menuserver] guest connection, sending database md5 to IP *Local*
(0000): GetNetworkMode() = 1
(0000): GameManager_GetMachineState() = 19
(0000): NetClient_GetDistantIP(_client) = *Local*
(0000): [gameclient] connected to menuserver : waiting for database md5
(0000): Current client IP = *Local*
(0000): GetCurrentIP() =
(0000): szTestDir+szSubDir=C:\Users\John\Documents\Pro Cycling Manager 2010\Database\Solo\OfficialRelease
(0000): szTestDir+szSubDir=C:\Users\John\Documents\Pro Cycling Manager 2010\Database\Solo\PCMdailyExpansionPack-2010Champions
(0000): [gameclient] sending default login
(0000): [menuserver] user <Cyanide:BeCorrosive> trying to login
(0000): Cyanide login as user 1
(0000): send database to client
(0000): [menuserver] sending delta database <DATABASE_SERVER> to new user
e:\CM10\Dev\CM\Sources\GameCycling\Game\CTWeatherEngineManager.cpp(0047): Send weather information
(0000): [menuserver] user 1 connect before prerace wizard
(0000): mUser_GameTeamSelectionFinished
(0000): [gameclient] received delta database <DATABASE_SERVER> from menuserver
(0000): Test time to run the race : (IRC_IsClientRunning=0, GetMySeasonTeamId()=0)
(0000): [gameclient] logged with no team (guest)
(0000): ### GuestOK
(0000): ### iGameMode : 1
(0000): ### bNewGame : 0
(0000): ### IsHost() : 1
(0000): IsHost=1
(0000): iNumUsersHaveChoosen=1
(0000): GuestOK load the game
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2282): [game] switching from state 19 to state 2 with action 28
(0000): DisplayPage(5) : Page_Principale
(0000): CloseAllDialog
(0000):
(0000): +- DisplaySubPage(0) : TM_Nouvelles
(0000): |
(0000): | fn_bCheckForImportantNews = 1
(0000): |
(0000): +- DisplaySubPage : Done
(0000):
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 24.193] >> WeatherEngineLog
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 24.194] Weather 0 ( Start : 0.00, End : 187.92, Name : VeryGood
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 24.195] Weather 1 ( Start : 165.39, End : 287.58, Name : VeryGood
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 24.196] Weather 2 ( Start : 234.15, End : 398.69, Name : VeryGood
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 24.196] Weather 3 ( Start : 382.29, End : 658.91, Name : Good
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 24.197] Weather 4 ( Start : 636.19, End : 658.91, Name : Good
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 24.198] << WeatherEngineLog
e:\CM10\Dev\CM\Sources\GameCycling\Game\CTWeatherEngineManager.cpp(0047): Send weather information
(0000): Send weather to 1 client
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2662): [game] state transition ok
(0000): GameManager_FireDoAction:28
(0000): System_CM5_LoginOk
(0000): bGameOver= 0
(0000): bNewGame=0
(0000): bTeamChoosen=0
(0000): GetNetworkMode=1
(0000): GetMySeasonTeamId=7
(0000): IRC_IsClientRunning=0
(0000): DisplayPage(5) : Page_Principale
(0000): CloseAllDialog
(0000): No display ??
(0000):
(0000): +- DisplaySubPage(0) : TM_Nouvelles
(0000): |
(0000): |
(0000): +- DisplaySubPage : Done
(0000):
(0000): System_CM5_OnTeamSelectionFinished
(0000): GetNetworkMode=1
(0000): GetMySeasonTeamId=7
(0000): GetCurrentPageIndex=5
(0000): _bRaceWizardAlreadyStarted=0
(0000): _bRaceAlreadyStarted=0
(0000): _bFromTeamManagerSelection=0
(0000): IRC_IsClientRunning=0
(0000): g_bWizard_Init_DraftRequested=0
(0000):
(0000): +- DisplaySubPage(0) : TM_Nouvelles
(0000): |
(0000): |
(0000): +- DisplaySubPage : Done
(0000):
(0000): <MenuServer_InitGame>
(0000): _bIsNewGame : 0
(0000): _iNewGameMode : 1
(0000): _iNewStartingDate : 0
(0000): _iDivisionId : 7
(0000): _iRaceId : 0
(0000): _bReplay : 0
(0000): </MenuServer_InitGame>
e:\CM10\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0376): [game manager] selecting start date 2/2/2010...
e:\CM10\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(1171): [game manager] precomputing race date
e:\CM10\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0443): [game manager] ===> stage index is 9
e:\CM10\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0444): [game manager] stage id : 202
e:\CM10\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0445): [game manager] race id : 40
e:\CM10\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0450): start day is 2/2/2010
e:\CM10\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0451): m_iNextStageSortedIndex is 9
(0000): [menuserver] sending game init ok
e:\CM10\Dev\CM\Sources\GameCycling\Game\CTWeatherEngineManager.cpp(0065): Receive new weather information
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 24.410] >> WeatherEngineLog
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 24.411] Weather 0 ( Start : 0.00, End : 187.92, Name : VeryGood
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 24.412] Weather 1 ( Start : 165.39, End : 287.58, Name : VeryGood
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 24.413] Weather 2 ( Start : 234.15, End : 398.69, Name : VeryGood
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 24.413] Weather 3 ( Start : 382.29, End : 658.91, Name : Good
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 24.414] Weather 4 ( Start : 636.19, End : 658.91, Name : Good
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 24.414] << WeatherEngineLog
(0000): Toolbar_Bottomleft_OnClick
(0000): System_CM5_OnSetNbDayToPass = 1
(0000): NEWfnVoteContinue
(0000): g_bVoteNewContinueWhenRaceRelease = 1
(0000): g_bDoOnlyWizardForFirstStage = 0
(0000): g_bNoWizardAtAll = 0
(0000): Host=Creator=Cyanide
(0000): iNumUsers:1
(0000): user 0 got team 7
(0000): User:0 Team:ENTERPRISE IRELAND SOPHIE Simulate the race
(0000): iWait=0
(0000): GameMode=1
(0000): GetGameServerState=0
(0000): Current Date:02/02/2010 (1265112000)
(0000): Current Stage:202
(0000): g_iDebugForceStageId:-1
(0000): >>>>>>>>>>>>>>>>>>>>>>> IsStageDay()
(0000): iStageId --> 202
(0000): iRaceId --> 40
(0000): iTeamRace --> 0
(0000): iUserTeam --> 7
(0000): iServerTeamRace --> 0
(0000): user is not in race
(0000): >>>>>>>>>>>>>>>>>>>>>>> IsStageForUserTeam() = 0
(0000): iStageId --> 202
(0000): iRaceId --> 40
(0000): iTeamRace --> 0
(0000): iUserTeam --> 7
(0000): iServerTeamRace --> 0
(0000): user is not in race
(0000):
(0000): +- DisplayDialBox(7) : Dialbox_ProgressBar pdtData.iOpenedDialboxIndex = -1
(0000): |
(0000): |
(0000): +- DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
(0000):
(0000): Simulate race Palmi - Palmi
(0000): MS : Prepare To Race:
(0000): RaceId:40
(0000): StageId:202
(0000): Date:1265112000
(0000): [menuserver] saving database <C:\Users\John\Documents\Pro Cycling Manager 2010\Database\Solo\PCMdailyExpansionPack-2010Champions\Career_5.cdb>
(0000): version: 1.0.2.2
(0000): MS : Inform clients of race start:
(0000): User Cyanide not in race with team ENTERPRISE IRELAND SOPHIE
(0000): No clients are registered to race launch race directly without waiting client
(0000): System_CM5_OnInRaceStart _iForceRace=0 IRC_IsClientRunning=0
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2282): [game] switching from state 2 to state 3 with action 30
e:\CM10\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0658): start prestage (202)...
e:\CM10\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0668): prestage ok!
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 56.722] FileStream >> Loading file "./CM_Stages/top_tirreno_02.cds" (Decompression=false, TempFile=false)
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 56.783] FileStream >> Loading finished
e:\CM10\Dev\CM\Sources\GameCycling\InRaceServer\IRS2_Race_Abstract.cpp(0404): [server] init cyclists...
e:\CM10\Dev\CM\Sources\GameCycling\InRaceServer\IRS2_Race_Abstract.cpp(0589): [server] num cyclists: 150
e:\CM10\Dev\CM\Sources\GameCycling\InRaceServer\IRS2_Race_Abstract.cpp(0590): [server] num teams: 19
e:\CM10\Dev\CM\Sources\GameCycling\InRaceServer\IRS2_Race_Abstract.cpp(0599): [server] init cyclists done.
e:\CM10\Dev\CM\Sources\GameCycling\InRaceServer\Simulation.cpp(0851): [server] starting quick simulation...
e:\CM10\Dev\CM\Sources\GameCycling\InRaceServer\inc\IRS2_Race.h(0343): [server] server mode switching from InRaceServer_C_eRunningMode_Waiting to InRaceServer_C_eRunningMode_Stopped
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2629): case SYS_game_action_SimulatingRace InRaceServerEnded
e:\CM10\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0740): start end stage 202...
e:\cm10\dev\cm\sources\gamecycling\gamemanager\inc\GameProcess.h(0018): starting process 'Medias'...
e:\cm10\dev\cm\sources\gamecycling\gamemanager\inc\GameProcess.h(0022): process 'Medias' has ended
e:\CM10\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0745): end stage ok!
e:\CM10\Dev\CM\Sources\GameCycling\InRaceServer\IRS2_Race_Normal.cpp(0434): [server] destroy server!
e:\CM10\Dev\CM\Sources\GameCycling\InRaceServer\IRS2_Race_Normal.cpp(0498): ok!
..\Net\Net_CUDPServer.cpp(0075): UDPServer stats:
0 bytes sent in 0 messages.
..\Net\Net_CUDPServer.cpp(0076): 0 bytes received in 0 messages.
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(1787): m_fn_vInRaceServerEnded
(0000): NotifyRaceStop :Inform Clients that race has stopped
(0000): [menuserver] saving database <C:\Users\John\Documents\Pro Cycling Manager 2010\Database\Solo\PCMdailyExpansionPack-2010Champions\Career_5.cdb>
(0000): version: 1.0.2.2
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2662): [game] state transition ok
(0000): GameManager_FireDoAction:30
(0000): race has started on server
(0000):
(0000): +- PageManager_OnDialboxReturn - pdtData.iOpenedDialboxIndex = 0
(0000): |
(0000): | DialBoxReturn(7) : Dialbox_ProgressBar return value : 0
(0000): |
(0000): +- PageManager_OnDialboxReturn : Done - pdtData.iOpenedDialboxIndex = -1
(0000):
(0000): InRaceStop
(0000): InRaceRelease
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2282): [game] switching from state 3 to state 2 with action 31
(0000):
(0000): +- DisplaySubPage(0) : TM_Nouvelles
(0000): |
(0000): |
(0000): +- DisplaySubPage : Done
(0000):
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2662): [game] state transition ok
(0000): GameManager_FireDoAction:31
(0000): GAM_config_fkIDgame_state after race in multi =6
(0000): NEWfnVoteContinue
(0000): g_bVoteNewContinueWhenRaceRelease = 1
(0000): g_bDoOnlyWizardForFirstStage = 0
(0000): g_bNoWizardAtAll = 0
(0000): Host=Creator=Cyanide
(0000): iNumUsers:1
(0000): user 0 got team 7
(0000): User:0 Team:ENTERPRISE IRELAND SOPHIE Simulate the race
(0000): iWait=0
(0000): GameMode=1
(0000): GetGameServerState=0
(0000): Current Date:02/02/2010 (1265112000)
(0000): Current Stage:203
(0000): g_iDebugForceStageId:-1
(0000): >>>>>>>>>>>>>>>>>>>>>>> pClientAdmin<<mDayTurn
(0000): Next day...
(0000): CloseAllDialog
e:\CM10\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0615): start day turn...
(0000):
(0000): +- DisplayDialBox(7) : Dialbox_ProgressBar pdtData.iOpenedDialboxIndex = -1
(0000): |
(0000): |
(0000): +- DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
(0000):
e:\cm10\dev\cm\sources\gamecycling\gamemanager\inc\GameProcess.h(0018): starting process 'Season Inscription'...
e:\cm10\dev\cm\sources\gamecycling\gamemanager\inc\GameProcess.h(0022): process 'Season Inscription' has ended
CM10\Dev\CM\Sources\GameCycling\GameManager\Process_UpdateCyclistRace.cpp(0303): <SFLB_GM2_CGameProcess_UpdateCyclistRace_m_fn_vUpdateCyclistRace>
CM10\Dev\CM\Sources\GameCycling\GameManager\Process_UpdateCyclistRace.cpp(0305): </SFLB_GM2_CGameProcess_UpdateCyclistRace_m_fn_vUpdateCyclistRace>
e:\cm10\dev\cm\sources\gamecycling\gamemanager\inc\GameProcess.h(0018): starting process 'Program Leader'...
e:\cm10\dev\cm\sources\gamecycling\gamemanager\inc\GameProcess.h(0022): process 'Program Leader' has ended
e:\cm10\dev\cm\sources\gamecycling\gamemanager\inc\GameProcess.h(0018): starting process 'Medias'...
e:\cm10\dev\cm\sources\gamecycling\gamemanager\inc\GameProcess.h(0022): process 'Medias' has ended
e:\cm10\dev\cm\sources\gamecycling\gamemanager\inc\GameProcess.h(0018): starting process 'CyclistInvitation'...
e:\cm10\dev\cm\sources\gamecycling\gamemanager\inc\GameProcess.h(0022): process 'CyclistInvitation' has ended
e:\CM10\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0615): day turn ok!
e:\CM10\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0639): start prepare stage 203...
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 58.749] >> WeatherEngineLog
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 58.750] Weather 0 ( Start : 0.00, End : 118.45, Name : Average
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 58.750] Weather 1 ( Start : 77.07, End : 404.71, Name : Average
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 58.751] Weather 2 ( Start : 363.39, End : 652.02, Name : Average
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 58.752] Weather 3 ( Start : 606.03, End : 652.02, Name : Average
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 58.752] << WeatherEngineLog
e:\CM10\Dev\CM\Sources\GameCycling\Game\CTWeatherEngineManager.cpp(0047): Send weather information
(0000): Send weather to 1 client
e:\cm10\dev\cm\sources\gamecycling\gamemanager\inc\GameProcess.h(0018): starting process 'Prepare Teams For Stage'...
0\Dev\CM\Sources\GameCycling\GameManager\Process_PrepareTeamsForStage.cpp(0104): <SFLB_GM2_CGameProcess_PrepareTeamsForStage_PrepareTeamForStage>
0\Dev\CM\Sources\GameCycling\GameManager\Process_PrepareTeamsForStage.cpp(0106): </SFLB_GM2_CGameProcess_PrepareTeamsForStage_PrepareTeamForStage>
e:\cm10\dev\cm\sources\gamecycling\gamemanager\inc\GameProcess.h(0022): process 'Prepare Teams For Stage' has ended
e:\CM10\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0642): prepare stage ok!
(0000): [menuserver] saving database <C:\Users\John\Documents\Pro Cycling Manager 2010\Database\Solo\PCMdailyExpansionPack-2010Champions\Career_5.cdb>
(0000): version: 1.0.2.2
(0000):
(0000): +- PageManager_OnDialboxReturn - pdtData.iOpenedDialboxIndex = 0
(0000): |
(0000): | DialBoxReturn(7) : Dialbox_ProgressBar return value : 0
(0000): | CloseAllDialog
(0000): |
(0000): | +- DisplayDialBox(3) : Dialbox_DayTurn pdtData.iOpenedDialboxIndex = -1
(0000): | |
(0000): | |
(0000): | +- DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
(0000): |
(0000): |
(0000): +- PageManager_OnDialboxReturn : Done - pdtData.iOpenedDialboxIndex = 0
(0000):
(0000):
(0000): +- DisplaySubPage(0) : TM_Nouvelles
(0000): |
(0000): |
(0000): +- DisplaySubPage : Done
(0000):
(0000):
(0000): +- DisplaySubPage(0) : TM_Nouvelles
(0000): |
(0000): |
(0000): +- DisplaySubPage : Done
(0000):
(0000):
(0000): +- DisplaySubPage(0) : TM_Nouvelles
(0000): |
(0000): |
(0000): +- DisplaySubPage : Done
(0000):
e:\CM10\Dev\CM\Sources\GameCycling\Game\CTWeatherEngineManager.cpp(0065): Receive new weather information
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 59.746] >> WeatherEngineLog
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 59.747] Weather 0 ( Start : 0.00, End : 118.45, Name : Average
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 59.747] Weather 1 ( Start : 77.07, End : 404.71, Name : Average
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 59.748] Weather 2 ( Start : 363.39, End : 652.02, Name : Average
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 59.749] Weather 3 ( Start : 606.03, End : 652.02, Name : Average
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 59.750] << WeatherEngineLog
(0000):
(0000): +- DisplaySubPage(0) : TM_Nouvelles
(0000): |
(0000): |
(0000): +- DisplaySubPage : Done
(0000):
(0000):
(0000): +- PageManager_OnDialboxReturn - pdtData.iOpenedDialboxIndex = 0
(0000): |
(0000): | DialBoxReturn(3) : Dialbox_DayTurn return value : 0
(0000): | fn_bCheckForImportantNews = 1
(0000): | Num days left to pass = 0
(0000): |
(0000): +- PageManager_OnDialboxReturn : Done - pdtData.iOpenedDialboxIndex = -1
(0000):
(0000):
(0000): +- DisplaySubPage(1) : TM_Calendrier
(0000): |
(0000): |
(0000): +- DisplaySubPage : Done
(0000):
(0000):
(0000): +- DisplaySubPage(20) : Dialbox_Info
(0000): |
(0000): |
(0000): +- DisplaySubPage : Done
(0000):
(0000): NewProfile2D
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 71.487] FileStream >> Loading file "./CM_Stages/c1_marseillaise.cds" (Decompression=false, TempFile=false)
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 71.547] FileStream >> Loading finished
(0000):
(0000): +- DisplaySubPage(1) : TM_Calendrier
(0000): |
(0000): | StrategyProfile2D_Destroy
(0000): |
(0000): +- DisplaySubPage : Done
(0000):
(0000): Toolbar_Bottomleft_OnClick
(0000): System_CM5_OnSetNbDayToPass = 1
(0000): NEWfnVoteContinue
(0000): g_bVoteNewContinueWhenRaceRelease = 1
(0000): g_bDoOnlyWizardForFirstStage = 0
(0000): g_bNoWizardAtAll = 0
(0000): Host=Creator=Cyanide
(0000): iNumUsers:1
(0000): user 0 got team 7
(0000): User:0 Team:ENTERPRISE IRELAND SOPHIE Simulate the race
(0000): iWait=0
(0000): GameMode=1
(0000): GetGameServerState=0
(0000): Current Date:03/02/2010 (1265198400)
(0000): Current Stage:203
(0000): g_iDebugForceStageId:-1
(0000): >>>>>>>>>>>>>>>>>>>>>>> IsStageDay()
(0000): iStageId --> 203
(0000): iRaceId --> 40
(0000): iTeamRace --> 0
(0000): iUserTeam --> 7
(0000): iServerTeamRace --> 0
(0000): user is not in race
(0000): >>>>>>>>>>>>>>>>>>>>>>> IsStageForUserTeam() = 0
(0000): iStageId --> 203
(0000): iRaceId --> 40
(0000): iTeamRace --> 0
(0000): iUserTeam --> 7
(0000): iServerTeamRace --> 0
(0000): user is not in race
(0000):
(0000): +- DisplayDialBox(7) : Dialbox_ProgressBar pdtData.iOpenedDialboxIndex = -1
(0000): |
(0000): |
(0000): +- DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
(0000):
(0000): Simulate race Piana - Chiaravalle
(0000): MS : Prepare To Race:
(0000): RaceId:40
(0000): StageId:203
(0000): Date:1265198400
(0000): [menuserver] saving database <C:\Users\John\Documents\Pro Cycling Manager 2010\Database\Solo\PCMdailyExpansionPack-2010Champions\Career_5.cdb>
(0000): version: 1.0.2.2
(0000): MS : Inform clients of race start:
(0000): User Cyanide not in race with team ENTERPRISE IRELAND SOPHIE
(0000): No clients are registered to race launch race directly without waiting client
(0000): System_CM5_OnInRaceStart _iForceRace=0 IRC_IsClientRunning=0
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2282): [game] switching from state 2 to state 3 with action 30
e:\CM10\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0658): start prestage (203)...
e:\CM10\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0668): prestage ok!
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 78.387] FileStream >> Loading file "./CM_Stages/top_tirreno_03.cds" (Decompression=false, TempFile=false)
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(3164): [ 78.400] FileStream >> Loading finished
e:\CM10\Dev\CM\Sources\GameCycling\InRaceServer\IRS2_Race_Abstract.cpp(0404): [server] init cyclists...
e:\CM10\Dev\CM\Sources\GameCycling\InRaceServer\IRS2_Race_Abstract.cpp(0589): [server] num cyclists: 149
e:\CM10\Dev\CM\Sources\GameCycling\InRaceServer\IRS2_Race_Abstract.cpp(0590): [server] num teams: 19
e:\CM10\Dev\CM\Sources\GameCycling\InRaceServer\IRS2_Race_Abstract.cpp(0599): [server] init cyclists done.
e:\CM10\Dev\CM\Sources\GameCycling\InRaceServer\Simulation.cpp(0851): [server] starting quick simulation...
e:\CM10\Dev\CM\Sources\GameCycling\InRaceServer\inc\IRS2_Race.h(0343): [server] server mode switching from InRaceServer_C_eRunningMode_Waiting to InRaceServer_C_eRunningMode_Stopped
e:\CM10\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2629): case SYS_game_action_SimulatingRace InRaceServerEnded
e:\CM10\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0740): start end stage 203...
e:\cm10\dev\cm\sources\gamecycling\gamemanager\inc\GameProcess.h(0018): starting process 'Medias'...
e:\cm10\dev\cm\sources\gamecycling\gamemanager\inc\GameProcess.h(0022): process 'Medias' has ended
e:\CM10\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0745): end stage ok!
e:\CM10\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0633): start prepare race 293...
e:\cm10\dev\cm\sources\gamecycling\gamemanager\inc\GameProcess.h(0018): starting process 'Final Inscription'...
e:\cm10\dev\cm\sources\gamecyc
Edited by Red Republik on 26-07-2010 18:28
 
CrueTrue
I'm pretty sure that the only thing you can do is to lower your graphic settings.

Alternatively, you can use a different DB without all the extra equipment. It takes up more RAM, thus making the game crash more frequently when using high graphic settings.
 
http://www.pcmdaily.com
Red Republik
CrueTrue wrote:
I'm pretty sure that the only thing you can do is to lower your graphic settings.

Alternatively, you can use a different DB without all the extra equipment. It takes up more RAM, thus making the game crash more frequently when using high graphic settings.


Do you reckon its a RAM problem mate ....... I would have thought 6gb with onboard of one would be more than enough

I don't have anything major running in the background either
 
CrueTrue
In a perfect world, 6 GB RAM is more than enough. However, the game is 32-bit, and for whatever reason, there's a limit on 1.8 GB. This means that whenever the game reaches 1.8 GB RAM use, it crashes.
 
http://www.pcmdaily.com
Red Republik
CrueTrue wrote:
In a perfect world, 6 GB RAM is more than enough. However, the game is 32-bit, and for whatever reason, there's a limit on 1.8 GB. This means that whenever the game reaches 1.8 GB RAM use, it crashes.


Ah .....

I didn't realise that, thank you for explaining, I was wondering, mind ya, that's another thumbs down for Cyanide, there bloody lucky they don't have any competition in terms of cycling games out there

Is it possible to remove just the equipment form the new database, the game wouldn't be the same with out the real names etc as in the database
 
geisterhome
had the same issue with the late crashes in 3rd and didnt feel like lowering the settings nor exchanging the db... then i read somewhere here, that it could help to restart the game from time to time, and so it did for me! after every 3rd race im restarting it right now, no crashes ever since then Smile
gonna risk a bit more soon and do the restart after every second and so on :lol:
 
CrueTrue
There's also a tool such as FreeRAM: https://download.cnet.com/FreeRAM-XP-P...70530.html

Might be worth a try.
 
http://www.pcmdaily.com
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