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PCM.daily » Pro Cycling Manager 2006-2020 » Pro Cycling Manager 2009
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Meaning of Stats
sam1196
So I've heard from discussions over the attack stat. But I want to know more so.

1. flat
So I think that the flat stat makes the difference if two riders. One with flat 80 and the other with flat 70 if you put them both on 70% that the one with 80 flat would go faster.

2. Mountain
Same as flat stat.

3. Hill
Same as flat and mountain but, when does the game is considering that a slope is a hill or a mountain.

4. Descent
Same as flat. but If you have 55 in descent do you have a greater chance to crash?

5. TT
Same as flat.

6. Rec
I don't get that one.

7. Two others
STA + RES I don't get them either.

8. ATTACK
If you simulate a race the chance that a rider get's in a break increases when a rider has a good attack stat.

9. Sp
I dont know.

10. acc
The speed of a rider getting out of the wheel of the guy in front of him.


SO if you know things that aren't mentioned feel free to respond.
 
Squire
Read the manual!
 
CrueTrue
I can't be bothered to set this up better, but this is a guide written by Ruben a couple of months ago.

OriginalEnglishUsage
PlainFlatThe flat stat. Used completely wrong in the original database, so forget what you know about it.
MAJOR IMPORTANCE: Sprinters, Cobbled classics riders, attackers
The flat stat of a sprinter should be very close to his sprint stat. Although only the very best sprinters should have above 80
For cobbled riders and attackers, it speaks for itself.
MEDIUM IMPORTANCE: Hilly classic specialists, Stage racers, Time trial specialist
Well obviously stage racers must not get dropped on the flat if they want to win a stage race, keep it round the 70-ties
For hilly classic specialists I would always keep it above the 70-ties, except for really young prospects ofcourse.
Top hilly classic guys should have between 73 and 78 for flat stat!
LOW IMPORTANCE: Climbers
Well duh. Aside from that, don't go to low with the flat stat. Riders below 65 are going to have a hard time keeping up in Pro Tour flat races
So for a Pro Tour climber, I wouldn't go lower than 65!
MountainMountainI don't think much explanation is needed for this one.
MAJOR IMPORTANCE: Climbers, stage racers
Do I need to explain this? Also, be careful in not giving tons of 80+. I did enhance the max potential part so we can give more 80+ climbers
then original, but don't go overboard!
MEDIUM IMPORTANCE: Hilly classics specialists
You didn't see that one coming did ya? Well, a hilly rider with 85 hill is still pretty useless with 60 for climbing. Top hilly specialists can
actually climb pretty well. Bettini and Rebellin both did top 10 Giro in their early years. Heck, Cunego even won the Giro! You know what
I mean. Try to keep it reasonable.
LOW IMPORTANCE: Everyone else
Well, no such point in giving good climbing stats to people who cannot climb.. Although, you might make a difference between continental
riders and Pro Tour riders (level). Kenny van Hummel might be the worst lasting climber in the Tour, he is still a hell of a lot better than
Jaan Kirsipuu ever was in that area. Get it? Don't give 50's to the guys finishing last in the tour, that's a whole other level. Smile If they even
are capable of finishing the tour, they already deserve above 55! That's all you need to look out for. Keep the difference between
bad and really bad
DownhillDownhillNot going to outline this one. Best downhiller = best downhill stat. Worst downhiller = worst downhill stat.
Although I do advice to generally give sprinters very good downhill stats. They do need this in real life to survive mountain stages.
SprintSprintDescription is not necessary, sprinting ability
MAJOR IMPORTANCE: Sprinters
Unlike the other stats, you can, no, you MUST give a lot of high (+75) in this area. Otherwise sprinters keep getting their arse kicked by classic
specialists or even stage racers at some point
MEDIUM IMPORTANCE: Classic specialists
They must have 'some' kick left to win a classic. Although, I do not advice giving them 70+ stats. Then, especially the top classic riders, they
become too powerfull and go win mass sprints. This shouldn't be possible except for Boonen and other extroardinarely exceptional riders like
Bettini in the past. Top guys like Valverde, Cunego and Gilbert should have 68/69 MAX! I know this sounds harsch, but you don't want em to win
mass sprints in grand tours all the time, do you?
LOW IMPORTANCE: Everyone who can't sprint
If you're name is Ivan Basso, you can't sprint, then don't give him high sprint stats either. Duh..
AccelerationAccelerationDoes what it says, how fast somebody can accelerate. Good for attacks
MAJOR IMPORTANCE: Sprinters, Hilly classic specialists, pure climbers
For sprinters, it's pretty much the same as sprinting, but you do have your fast accelerating type like Cavendish or Farrar, or the
"I keep my high speed from the train" and don't accelerate much further type like Hushovd, Petacchi and Boonen.
For hilly classic specialist and climbers it's needed for a good punchy attack. Ofcourse, there are also climbers who do not require high acc. Stat
like Sastre or Gesink, because they destroy opponents by setting an insane pace for a long time, rather than attacking like mad.
MEDIUM IMPORTANCE: Prologue specialists, attackers, cobble specialists
Prologue specialists yes, high acceleration might give them the extra kick they need. For attackers and cobble specialists an acc stat around 72-76
is good as well. Ofcourse, the best always get that tad extra…
LOW IMPORTANCE: Long time trial specialists
What do they need accelerating for, really?
PavesCobblesDoes not need explanation. Cobbles well duh
LOOK OUT FOR: Sprinters and flat specialists, you might give them a tad extra. Sprinters usually do very well in cobbled classics, because they are
handy type of racers… ofcourse don't overdo it, but they don't always have to get low 60 or low 50 like in most database. Do not be afraid to raise
their cobble stat to appropriate levels.
Ofcourse Cobble specialists should have high stats. Here goes the same for sprinters, don't hesisitate to givem any high stats if a rider can actually
ride well on cobbles. We see huge differences sometimes in PR and RVV, because the original db has too less good cobble riders. It doesn't need
to be that way
Time trialTime trialDoes what it does..
MAJOR IMPORTANCE: Time trial specialists, stage racers
Well duh. Also, if a climber is always good in gc's. Please DO give him above 70 TT. Even if it is just 70 or 71. Why? Otherwise he won't fight for
the gc but go for the mountain classification instead. So also here, don't mind in giving more riders +75 TT. The original DB is again bad at this and
keeps that group waaay too select. Although some rider should stand out. Cancellara +85 and then a gap of 2..maybe even 3 stats
MEDIUM IMPORTANCE: Flat specialists
They usually ride a good TT. Should not give them too low…
LOW IMPORTANCE: Everyone else
Duh…
EnduranceStaminaOne of the major stats in the game really. Weird thing is, after a few years, the new generation riders often have low endurance (and resistance)
I fixed this, so there needs to be a change in how the stats are given also.
MAJOR IMPORTANCE: Classic specialists, attackers
You don't win a 250+km classic without good endurance. The best classic specialists should receive endurance stats as high as +80, maybe even 83
or 84. However, currently there is no all dominating classic rider, so 84 or 83 is not needed in the 2010 DB Wink
Top attackers who attack day after day also should have something! Like Durand in the past, or Voeckler these days.
MEDIUM IMPORTANCE: Nearly every rider who has a high level in their field
Stage racers, climbers, sprinters, time trial specialists, attackers.. The top of them should get stats in the high 70 regions, maybe even touch
80 for uberclass sprinters who are also good in long classics…
LOW IMPORTANCE: Well none
This is simply an important stat. However, the lower in level you go for a rider, the lower his endurance should be also. It makes no sense for a
lousy rider to have good endurance stats. However, Pro Tour helpers are often underrated in the db, they do a lot of work, and therefore need..
Yup, endurance.. Which they often don't get in databases.
ResistanceResistanceImportant for, well, attacking, but also surviving past attacks. If Endurance is the green bar, resistance makes up the yellow/red bars..
MAJOR IMPORTANCE: Climbers (!!), prologue specialists, stage racers
Climbers, climbers, climbers..NEED RESISTANCE. Round or above 80 for top ones. Always mid and high 70 for other good and decent ones
Prologue specialists need it to. You can make prologue specialists, but you have to get it right with their ACC and RES stats. Also, if you are making
a prologue specialist, please keep in mind that the high RES stat means you should probably lower his climbing and hilly stats a little.
MEDIUM IMPORTANCE: Every high level rider
Another flaw in the original DB after 5/6 seasons career with it, new young classic gods have terrible resistance stats. Simply because it is set this
way in the files. I changed this, so you should keep that in mind. For most riders always stay within 2 to 5 statpoints of their endurance stat. If you
have a 82 END rider, his res should be 78/79. If you have a 74 END rider, he should have 70-73 RES. Etcetera.. I don't like big gaps.
LOW IMPORTANCE: Low level riders
Same as endurance. The lower you go, lower it should get.
RecuperationRecuperationDoes what it says. Defines how riders recuperation, AFTER each stage. So not during a stage… only afterwards
MAJOR IMPORTANCE: Stage racers, climbers (who do well in stage races), SPRINTERS (!!)
Another major flaw in the game and the main reason why sprinters never do well in stage races after a week or two or a few mountain stages
Their recuperation stat is simply way too low. Even top sprinters only have 75 REC. Which is insane, because sprinters recup pretty well once
they suddenly see the finish line. I have no problem in giving Cavendish or even Greipel 80+ in recuperation. They NEED it to win.
For stage racers and climbers this stat is pretty self explaining.
MEDIUM IMPORTANCE: Everyone who does well in stage races
A guy who can attack multiple times in 3 weeks, has good recuperation. So a total nutcase like Johnny Hoogerland or Philippe Gilbert might be
a classics rider, they still deserve a good recuperation stat for the ability to attack…attack…and attack again during three weeks of racing.
LOW IMPORTANCE: Guys who simply give up Wink
No point in giving a classics racer who doesn't really like grand tours like Nuyens a good recup stat. They hate racing for 3 weeks, don't bother
giving them good recup stats. Just keep in mind, that sprinters are the exception to the rule.
HillHillDoes what it does, important for medium to small sized climbs
MAJOR IMPORTANCE: Hilly classic specialists
I simply cannot write an explanation for this. It seems too obvious to me Wink +80 for the best, around 80 for subtop… etc..
MEDIUM IMPORTANCE: Climbers, Stage racers
Never keep the hill stat too low for somebody who can go uphill. I like to keep it within range of their climbing stat. An 80 climber should have at
least 76 hill stat. And the lower you go, the lower the gap should be. Don't go into 60 to early with +70 climbers… Stage racers are usually 70+ so
that speaks for itself
LOW IMPORTANCE: None
Actually, the hill stat is like the flat stat very important in this game. More important than you would say. Give a rider below 65 hill and he quickly
becomes useless. Just try not to keep it too low. I'd say I would'nt even go lower than 55, even for the very worst..
BaroudeurAttackerDefines how many times the AI (!!) attacks with a rider. Does really nothing for humans
MAJOR IMPORTANCE: Attackers, people who like to attack.
Wether it's climbers, stage racers, time trial specialists, cobbled specialists, I don't care, if they race aggresively, give them a good attack stat.
 
http://www.pcmdaily.com
roturn
edit: too late Grin
Edited by roturn on 31-03-2010 16:44
 
issoisso
Fighter stat also determines the chances that the rider will have a "green moment".

This is from a cyanide employee's "mouth", so yes, I'm sure of it
The preceding post is ISSO 9001 certified

i.imgur.com/YWVAnoO.jpg

"I love him, I think he's great. He's transformed the sport in so many ways. Every person in cycling has benefitted from Lance Armstrong, perhaps not financially but in some sense" - Bradley Wiggins on Lance Armstrong
 
Crommy
Also, Cyanide took out acceleration affecting sprints - it only affects attacks now (I seem to remember)
emoticons4u.com/happy/042.gif
 
depappie
bit off topic but does the profile colour effect the A.I result of the stage race? (green, orange or red)

For example if a mistake was made creating a stage and was orange profile but when you played it was all flat, would hilly riders overachive in the stage?
 
issoisso
depappie wrote:
bit off topic but does the profile colour effect the A.I result of the stage race? (green, orange or red)

For example if a mistake was made creating a stage and was orange profile but when you played it was all flat, would hilly riders overachive in the stage?


It has a very large influence. It decides how the AI will approach the stage.
The preceding post is ISSO 9001 certified

i.imgur.com/YWVAnoO.jpg

"I love him, I think he's great. He's transformed the sport in so many ways. Every person in cycling has benefitted from Lance Armstrong, perhaps not financially but in some sense" - Bradley Wiggins on Lance Armstrong
 
sam1196
If you put a flat stage on red you'll see contador and co attacking. Quite redicoulous
 
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