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hills/mountain ratio
socka
Posted on 19-10-2009 19:26
Amateur
Posts: 17
Joined: 12-06-2009
PCM$: 200.00
hi
im using cyanide database editor that comes with the game,anyway if i want to add new stage there is column "hills/mountain ratio"
ofc if the stage is dead flat ratio is 0 but if its mountainous or hilly how do i know what number should i put in there? more important what effect can i await if i put 0 for mountain top finish?
same with "uphill sprint ratio" -how do i know what to put in there?
thx for any help,sry if my questions have already been answered
CrueTrue
Posted on 19-10-2009 19:32
Tour de France Champion
Posts: 29989
Joined: 20-10-2006
PCM$: 200.00
1 means that the MO value is used on the stage, 0 means HI. So, if it's set to 0, you can expect hill riders and even some sprinters to win the stage.
If the stage ends uphill, set the uphill sprint ratio to 0,75 (which means that the HI value is more used in the sprint than SP). If not, set it to 0.
Lachi
Posted on 19-10-2009 23:23
Grand Tour Champion
Posts: 8516
Joined: 29-06-2007
PCM$: 200.00
About the hills/mountain ratio:
If you compare other stages, you can see that only mountain stages have a value of 1. To not fool the AI you should use the same logic as the original stages.
About the upill sprint ratio:
When I used the stage editor, it showed this ratio. I guess you could use the editor to see this ratio.
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