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PCM.daily » Pro Cycling Manager 2006-2020 » Pro Cycling Manager 2013
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General Career Discussion 2013
BritPCMFan
Relay is very situational.

Normally I play GC with good teams. This means I'm generally controlling alot. So I'll relay most the day at 25-35 (sometimes 40 if someone in the break is a bit of threat) which generally drains no-one, whilst keeping the rolling roadblock from forming.

If its a sprint stage, I'll just let the sprint teams do the work at the finish. If its another stage, I'll start setting tempo at 55-70 with the workers. Once the attacks start, I'll push up to about 80, bring stronger riders into the relay before eventually letting my leader fly.

The right %age depends on what your chasing and who is doing the chase though.
 
murfi
My experience is that there is rarely a need to lead the chase. Even if you don't have a rider in the break and have your eyes on victory, if you wait it out, another team (or a few teams) will put the hammer down eventually, sometimes for no particular reason.

Over a season and a half, I can count on one hand the number of times the waiting game has failed when I cared about catching the break. I'm not including those weird stages near the end of the GTs when guys 45 mins down get away to win by 10 mins when it doesn't really matter to your GC aspirations. Usually you can predict these stages though and make sure one of your guys is in there. In the one-day events and short stage races, the peloton will invariably bring back the escape.

Mostly I only join in on the last climb or in the case of a flat stage, with 18k to go when you can set up your train. I usually try and go full out from here and this is usually enough to close whatever gap the others teams have left.

Sometimes, just to add a bit of realism I commit a token chaser to the relay from far out but its really just to make the chase a bit more realistic rather than strictly necessary.

Frankly its one of the more unrealistic elements of the game that even when you're in the leaders jersey, you don't necessarily have to chase.
 
Iceman_X
Greeting to all, can someone explain why sometimes when my train is set and in good position in front of the peloton, approaching the 3km line it will completely screw up. Just like this the front rider will keep the pace but all the others on the back will reset and stop following. At first I thought it was me by mistake who clicked the 'keep position' action icon, but after a few times it happens I'm more than damn sure it's the game messing with me. Why! Whyyyyyyyyy!
Well I guess that was the peloton
 
Locke
I had an exciting win today. An AI rider way down in the GC standings went on a long solo breakaway in and I was almost certain he was going to survive since nobody was chasing, but he really started slowing down with 30K to go so I decided to get my sprint train with Demare up and running.

Demare got the jump on the rest of the field (timed his sprint so his leadout man blocked the other sprinters going around a turn) and he chased down the breakaway rider as he was raising his hands in celebration of the victory, winning by what must have been a few hundredths of a second. Not so fast my friend!

I think I attached the replay, check it out is you want to see something really funny.
 
Locke
I had an exciting win today. An AI rider way down in the GC standings went on a long solo breakaway in and I was almost certain he was going to survive since nobody was chasing, but he really started slowing down with 30K to go so I decided to get my sprint train with Demare up and running.

Demare got the jump on the rest of the field (timed his sprint so his leadout man blocked the other sprinters going around a turn) and he chased down the breakaway rider as he was raising his hands in celebration of the victory, winning by what must have been a few hundredths of a second. Not so fast my friend!

Has anyone else had this happen?
 
Masterblaster01
Iceman_X wrote:
Greeting to all, can someone explain why sometimes when my train is set and in good position in front of the peloton, approaching the 3km line it will completely screw up. Just like this the front rider will keep the pace but all the others on the back will reset and stop following. At first I thought it was me by mistake who clicked the 'keep position' action icon, but after a few times it happens I'm more than damn sure it's the game messing with me. Why! Whyyyyyyyyy!

When a rider can't follow the pace or when he is 'forced' out of the wheel by another rider, often a sprinter, they will go back to the setting they were in before they followed the rider in front of them. Just like counter-attacking.

What rider will take the wheel and what rider won't i'm not sure about though.
image.prntscr.com/image/95-CbkKXQ6q8_gxIVC71wg.jpg
 
murfi
Iceman_X wrote:
Greeting to all, can someone explain why sometimes when my train is set and in good position in front of the peloton, approaching the 3km line it will completely screw up. Just like this the front rider will keep the pace but all the others on the back will reset and stop following. At first I thought it was me by mistake who clicked the 'keep position' action icon, but after a few times it happens I'm more than damn sure it's the game messing with me. Why! Whyyyyyyyyy!


Yep, happens to me all the time too... happens when other riders get in the way I think. In fairness this happens in real life too. You need to get the entire team to the front of the peleton so that there are no other riders even beside you. Sure it wastes more energy that you might need in the sprint, but at least you'll have your men there! I find its less likely to happen when you have a shorter train as well.

A related issue - sometimes my sprinters come out of the train and start following someone else ahead of them, driving their heart rate thru the roof. Happens for no reason and means you need to reset instructions. Usually too late as they're burned up too much to compete in the sprint. Anyone else notice this?
 
Iceman_X
Well that last time I'm pretty sure all my riders had the necessary energy to follow and no other sprinters could have interfere I was way in front at 3.5 click of the finish.
Well I guess that was the peloton
 
Iceman_X
Ok thanks Murfi and Masterblaster I found the answer I was looking for:

IM NOT CRAZY!!!

Oh and maybe another question, is it just me or it pisses me off?
Well I guess that was the peloton
 
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murfi
Iceman_X wrote:

Oh and maybe another question, is it just me or it pisses me off?


Me too!
 
itisix
I wonder if the "drop" because their tempo is not high enough
I never did understand that either. My usual sprint train (and a poor one I might add, but so is the sprinter) is to stay discreet and at about 5km to go have a big push and then start the sprint from the 3rd or 2nd man as early as possible. What I get with this is that usually other riders will start their sprint early and me having 1 or 2 men in reserve will put my sprinter in a position to pass some on the way home when they begin to tire. Needless to say this tactic is not great, but it's the best I can manage with a 74 SP guy as top sprinter.
You Maniacs! You blew it up! Ah, damn you! God damn you all to hell!
 
Masterblaster01
First off i always check if i have another sprinter. If your 2nd best sprinter isn't over 70 sprint it's not of much use to build a sprint train, because the AI starts sprinter at about 2 km and that's too far for one sprinter... Just catch the favorites wheel.

If you build a train it should have (From last wheel » Front rider):
1st. 2nd best flat rider
^
2nd. Best FLAT rider
^
3rd. (3rd best sprinter)
^
4th. 2nd best sprinter
^
5th. Main sprinter

The 3rd best sprinter is only usefull if he's above 70 as well, otherwise skip that part, add a flat rider and do not start sprinting before 2km (unless the AI does, but you should be in front of them so you can start sprinting with your best FLAT rider untill 2 km)

Most of the times you don't need more then 5 men, maybe a 6th in your sprinters wheel if he's the top favorite. It will drop the other sprinters when he can't follow the pace.


Here's my tactic:

30km - make sure to get your 5 men in front of the pack. Do it later and i might cost a lot of energy. I usually set my guys at 80%

18 - 15km - form your train at 80-85%, depends on the pace and the breakaway.

10km - Put your front man on dot so he holds steady, just behind the (chasing) train in front of the pack. Effort 80% is good enough most of the times. Now put your 2nd guy on 85%, your 3e guy on 90%, your leadout on 95% and your sprinter on 99%. This usually prevents your train from breaking. They follow so they won't be using more energy then they need.

6,5km - Use energy gel for your 3rd guy. Make sure you're just behind the forming trains. Front guy around 85%, rest on 99%

5,5km - Use energy gel for your leadout. Put your front man on 90% and make sure you move forward slowly.

4,5km - Use energy gel for your sprinter (and everyone else). Put your 1st guy on 99%.

4km - 1st guy on hold position and if it's crowded put him on 15 effort until the rest of your train is past. This will prevent him for blocking your train. Put your 2nd guy on 99 dot. This is the time to shine and get your train past the other ones.

2,5 - 3km - If the pack starts sprinting, start to sprint with your 3rd guy (your least sprinter), his energy gel should've kicked in by now. 3rd guy on hold position. If you're lucky he will block some of the other trains as well. If the pack doesn't start sprinting, do it yourself at 2,5km

1,5km - Start sprinting with your 2nd guy/leadout unless the 3rd guy is tired already (shouldn't be but still..), start earlier

0,8km - Start sprinting with your best sprinter and hope no-one catches you.

0km - WIN! BananaBananaBanana


Some notes
1. If there's a hill within the last 18km, wait with forming your train because if your sprinter is in follow, he can't be protected Wink Protect him untill they are over the hill. If the hill is in the last 10km, you should give it a try with your GC rider Pfft
2. If the sprint is downhill, everything should happen a little earlier. Including the energy gels.
3. Make sure you don't get in front too early, because other teams will overtake you when you start sprinting meaning they have a higher starting speed Wink Steam to the lead positition between kilometers 4 and 3 (or 2,5).
4. DO NOT be affraid if a rider overtakes you with 2km to go. They will drop soon. Unless it's another train, that means your 2nd or 3rd guy isn't fast enough Pfft
5. When you're in front and you see the competition steaming towards you and their best sprinter gets out of the leadouts wheel, it's time for you to sprint because they have a higher speed, so use the few meters you've got to get that win!
---
6. If you don't have a good leadout, protect your sprinter untill 10km. Get him in the wheel of your best FLAT rider. Stay near the front, just like you do with a train. At 3,5km, steam up and bring your sprinter to a favorites wheel, take the wheel, and START SPRINTING with your flat rider. They will probably cause the pack to react and start sprinting as well. This means the favorites train will run out sooner so you're in best position Wink
Don't get in the wheel immediatly from 18km, because it's no use. It costs energy and probably you're gonna get dropped because everyone wants that wheel. [i](And often they hit the break, causing everyone to get behind, and then they punch through to the front. But you're in the crowd so YOU WILL GET STUCK.
---


Hope this helps a bit.. It's not a garanteed guide to succes, but at least it's a guide to help you get started on winning mass sprints. Cool

Btw, i'll put it at the "Tips and tricks" section Smile
Edited by Masterblaster01 on 11-10-2013 01:27
image.prntscr.com/image/95-CbkKXQ6q8_gxIVC71wg.jpg
 
cio93
The way acceleration works for human players this edition, I fear 0.8k will be too close.
It can take my rider about half a kilometre to even overtake his leadout (various examples can be found in brewers' story) Wink
 
Masterblaster01
Hmm.. True.. Have not done much sprinting in pcm13, as i had carreers with small continental teams or teams like Euskaltel Pfft
image.prntscr.com/image/95-CbkKXQ6q8_gxIVC71wg.jpg
 
nacho63
I prefer to launch 1,3KM, Other wise my leadout man will win, which has happened to me plenty of times this year....
 
jtobiasm
Hey guys, when I have a good sprinter on my team I try to keep him in the middle of the peloton but he never stays there. I've tried using maintain position but I need to have it on about 70ish or he drops to the back but on 70% he moves too far up the peloton. I now have to put him on relay on about about 5% but he still stays at the front and wastes energy.
How do you guys keep your sprinter in the middle of the pack?

edit: Also which Database should I use?
Edited by jtobiasm on 11-10-2013 14:04
 
Selwink
What I do is let him drop to the middle of the pack, relay for a fraction of a second and then maintain position again
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Masterblaster01
Right click "Take position" or something. When the effort is high enough your rider will take that position in the pack and stay there.
image.prntscr.com/image/95-CbkKXQ6q8_gxIVC71wg.jpg
 
nacho63
I set 85 maintain position from start of stage and use Take position like masterblaster said
 
itisix
If you keep very close to the front you will never drop, even at 70 effort. Beware not to take the wind in the face.
You Maniacs! You blew it up! Ah, damn you! God damn you all to hell!
 
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