Kent's 14DB XMLs
|
Kentaurus |
Posted on 06-03-2014 17:29
|
Classics Specialist
Posts: 3999
Joined: 26-07-2011
PCM$: 200.00
|
So I'm currently working on a large overhaul, based around getting the fighter attribute fixed. This is an issue because I'm basically losing two potential levels and trying to still make it work.
AZTECA - NBCSN
|
|
|
|
Oglalakev |
Posted on 06-03-2014 17:47
|
Under 23
Posts: 58
Joined: 24-07-2012
PCM$: 200.00
|
Kentaurus wrote:
So I'm currently working on a large overhaul, based around getting the fighter attribute fixed. This is an issue because I'm basically losing two potential levels and trying to still make it work.
I found it very difficult to accommodate, I sacrificed one level to do so but it's fairly hit and miss as a result, good luck |
|
|
|
Kentaurus |
Posted on 06-03-2014 18:06
|
Classics Specialist
Posts: 3999
Joined: 26-07-2011
PCM$: 200.00
|
Oglalakev wrote:
Kentaurus wrote:
So I'm currently working on a large overhaul, based around getting the fighter attribute fixed. This is an issue because I'm basically losing two potential levels and trying to still make it work.
I found it very difficult to accommodate, I sacrificed one level to do so but it's fairly hit and miss as a result, good luck
Currently trying an experiment, nothing written says there can only be 8 stat potential levels, so trying to write an XML that has 10 stat potentials. I am concerned it won't work simply because 8 is a much more computer friendly number.
Edited by Kentaurus on 06-03-2014 18:07
AZTECA - NBCSN
|
|
|
|
Oglalakev |
Posted on 06-03-2014 18:11
|
Under 23
Posts: 58
Joined: 24-07-2012
PCM$: 200.00
|
I added a level that didn't seem to work, but i'v no idea whether that was because it can't, or because I did it wrong. |
|
|
|
Kentaurus |
Posted on 06-03-2014 19:07
|
Classics Specialist
Posts: 3999
Joined: 26-07-2011
PCM$: 200.00
|
Update, so I just did it, and it certainly seems to work. This opens a whole new hell of XML editing...
Going out to lunch, will work more on the DB again later.
EDIT: Added the XML I tested for this to work. There are two new stat potentials (8 and 9) (NOTE: These are not rider potentials!). All I did was set Rider Potential 4 - Flat, to be .5 stat potential 8 and .5 stat potential 9. Along with adding the two stats into the basecarac and potentialmax parts.
Edited by Kentaurus on 06-03-2014 19:11
AZTECA - NBCSN
|
|
|
|
ruben |
Posted on 06-03-2014 20:49
|
Grand Tour Champion
Posts: 7721
Joined: 23-10-2006
PCM$: 200.00
|
Oh yeah, I knew you definately can add minmax levels. Just seemed a lot of work for nothing in my eyes.
Could've told you guys that before
Used to do that in PCM 2009 to fix TT-ers
Edited by ruben on 06-03-2014 20:49
|
|
|
|
Kentaurus |
Posted on 06-03-2014 21:19
|
Classics Specialist
Posts: 3999
Joined: 26-07-2011
PCM$: 200.00
|
ruben wrote:
Oh yeah, I knew you definately can add minmax levels. Just seemed a lot of work for nothing in my eyes.
Could've told you guys that before
Used to do that in PCM 2009 to fix TT-ers
Well learning it would work didn't really change how long it would take, I'm working on a new XML that has 16 levels. I'll use 4 of them for the fighter stat, the other 12 for the rest.
AZTECA - NBCSN
|
|
|
|
ruben |
Posted on 06-03-2014 21:24
|
Grand Tour Champion
Posts: 7721
Joined: 23-10-2006
PCM$: 200.00
|
16... holy fuck |
|
|
|
Oglalakev |
Posted on 06-03-2014 21:51
|
Under 23
Posts: 58
Joined: 24-07-2012
PCM$: 200.00
|
Kentaurus wrote:
ruben wrote:
Oh yeah, I knew you definately can add minmax levels. Just seemed a lot of work for nothing in my eyes.
Could've told you guys that before
Used to do that in PCM 2009 to fix TT-ers
Well learning it would work didn't really change how long it would take, I'm working on a new XML that has 16 levels. I'll use 4 of them for the fighter stat, the other 12 for the rest.
Excellent, I can see how that would be useful but definitely glad it's not me trying to make it work. |
|
|
|
Jesleyh |
Posted on 07-03-2014 15:01
|
Tour de France Champion
Posts: 15274
Joined: 21-07-2012
PCM$: 200.00
|
Sounds a lot of work.
Really curious about the results
Feyenoord(football) and Kelderman fanboy
PCMdaily Awards: 12x nomination, 9x runner-up, 0x win.
|
|
|
|
Ad Bot |
Posted on 22-11-2024 18:55
|
Bot Agent
Posts: Countless
Joined: 23.11.09
|
|
IP: None |
|
|
Oglalakev |
Posted on 15-03-2014 07:51
|
Under 23
Posts: 58
Joined: 24-07-2012
PCM$: 200.00
|
How are the more complicated XMLs progressing Kent? |
|
|
|
thore56 |
Posted on 15-03-2014 11:07
|
Amateur
Posts: 24
Joined: 04-07-2009
PCM$: 200.00
|
Hello everyone,
Do you know how are calculated stats limits for already existing riders at the beginning of a career ?
Do files like those for young riders exist for this ? |
|
|
|
ruben |
Posted on 15-03-2014 11:12
|
Grand Tour Champion
Posts: 7721
Joined: 23-10-2006
PCM$: 200.00
|
Yes the young rider files do that
check potentialmax in xml files, that's used for calculating stat limits for excisting riders |
|
|
|
thore56 |
Posted on 15-03-2014 11:30
|
Amateur
Posts: 24
Joined: 04-07-2009
PCM$: 200.00
|
Yes but how the game do when the limit is under the actual stat ?
Because lots of riders have very high limit (83-84-85) whereas they have low potentials. |
|
|
|
ruben |
Posted on 15-03-2014 12:10
|
Grand Tour Champion
Posts: 7721
Joined: 23-10-2006
PCM$: 200.00
|
That's what I and Kent explained in the previous page.
Give a low potential to a current rider and he will have wacky stats, he will always have 2/3 points improvement above his current stats.
That's why the DB needs heavy editing on potential of current riders, even 35yo olds |
|
|
|
ruben |
Posted on 15-03-2014 12:10
|
Grand Tour Champion
Posts: 7721
Joined: 23-10-2006
PCM$: 200.00
|
That's what I and Kent explained in the previous page.
Give a low potential to a current rider and he will have wacky stats, he will always have 2/3 points improvement above his current stats.
That's why the DB needs heavy editing on potential of current riders, even 35yo olds |
|
|
|
Kentaurus |
Posted on 02-04-2014 08:31
|
Classics Specialist
Posts: 3999
Joined: 26-07-2011
PCM$: 200.00
|
Okay so bringing this back again now, I thought I was done with a new set, however the game seems to be freaking out about having 16 minmax values.
I'll add them to this post, so the others that work on these can look at them and see if I messed up somewhere that is causing this. And I wish them luck, its only 3,930 lines to look at.
Edited by Kentaurus on 02-04-2014 08:31
AZTECA - NBCSN
|
|
|
|
ruben |
Posted on 02-04-2014 18:33
|
Grand Tour Champion
Posts: 7721
Joined: 23-10-2006
PCM$: 200.00
|
That's funny. I tried to add 3 minmax values myself today.. and thought I did everything perfectly. But the talents were freakishly wrong.. and then i gave up.
Going to take a look regardless |
|
|
|
Oglalakev |
Posted on 02-04-2014 20:41
|
Under 23
Posts: 58
Joined: 24-07-2012
PCM$: 200.00
|
I will have a look in the next 2-3 days, i'm a bit busy this week. But I had problems when I tried messing with an extra level so I am not convinced the game uses it properly. I think we will just have to go with the standard 8 levels.
My most recent and almost certainly final ones are in my own thread in this section. I have been using them and I quite like the results. |
|
|
|
Kentaurus |
Posted on 02-04-2014 20:55
|
Classics Specialist
Posts: 3999
Joined: 26-07-2011
PCM$: 200.00
|
Well I had a test with 10 levels (0-9) and it seemed to work just fine. I wonder if it just can't handle the 2nd digit? I'm a bit burned on it at the moment, so it will probably be a day or two before I try to revamp it again.
AZTECA - NBCSN
|
|
|