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PCM.daily » Pro Cycling Manager 2006-2020 » Pro Cycling Manager 2013
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Kent's 14DB XMLs
Oglalakev
Just copying the screenshots I used for mine, I find it quite helpful to breakdown the (mostly) regens by rider specialisation, as it lets you see how each of the 7 sets of XML's is working. I really like some of these results and am looking forward to the new improved set.

Have you thought any more about altering the scouting regions, lowering the number a little. I think it would help the cpu scouting and let their scouts connect with more of the talents, of course they could still miss them anyway.

Fighter
Spoiler
farm4.staticflickr.com/3817/12952168814_d20c4b7d56_h.jpg



Climber
Spoiler
farm4.staticflickr.com/3756/12952168824_b363a7d3da_h.jpg




Puncher

Spoiler
farm3.staticflickr.com/2888/12952168584_4abaf77474_h.jpg


Stage
Spoiler
farm4.staticflickr.com/3823/12952167784_55ef7e759f_h.jpg



TT
Spoiler
farm4.staticflickr.com/3683/12952167334_f2c09f26aa_h.jpg



NC
Spoiler
farm4.staticflickr.com/3710/12951742035_9acff362d1_h.jpg


Sprinter
Spoiler
farm3.staticflickr.com/2871/12951881983_8c6f988b1f_h.jpg
 
Jesleyh
Hmm, hadn't thought of that. Good idea Wink
i1326.photobucket.com/albums/u660/jesleyh/Junk/0ca5fb14-ed59-44b1-8eb0-596097ba5c01_zps8e97f370.jpg

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Kentaurus
Have you thought any more about altering the scouting regions, lowering the number a little. I think it would help the cpu scouting and let their scouts connect with more of the talents, of course they could still miss them anyway.


I do think this would really help, however I talked to Crue about it when I first mentioned it, the problem is the stages. Which have the regions built into them, and changing the number of regions would also mean going into each of those stages and editing those as well.
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Jesleyh
It would be easier with the excel editor. You could do it in half an hour I think, if you have sorted out which small regions should form big ones.
Just sort on the stage 'region' they got. If the Netherlands has 3 regions, you could give 501,502,503(that would be illogical geography-wise, but just as example) to 501. 504-508 to 502 and 509-512 to 503.

Then you could just copy the number 501 and paste it in all the current 501,502,503 regions. Same for the rest, it shouldn't take hours to adjust, really.
i1326.photobucket.com/albums/u660/jesleyh/Junk/0ca5fb14-ed59-44b1-8eb0-596097ba5c01_zps8e97f370.jpg

Feyenoord(football) and Kelderman fanboy


PCMdaily Awards: 12x nomination, 9x runner-up, 0x win.
 
Kentaurus
Jesleyh wrote:
It would be easier with the excel editor. You could do it in half an hour I think, if you have sorted out which small regions should form big ones.
Just sort on the stage 'region' they got. If the Netherlands has 3 regions, you could give 501,502,503(that would be illogical geography-wise, but just as example) to 501. 504-508 to 502 and 509-512 to 503.

Then you could just copy the number 501 and paste it in all the current 501,502,503 regions. Same for the rest, it shouldn't take hours to adjust, really.


You can edit the regions for the stages in the current seasons just fine, its the races that have variations that becomes the issue. The STA_stage pulls in the data from the .zces and places it there. So you would have to change the actual stage files.

As for the actual regions, changing those wouldn't be hard at all, I've added plenty (I think in my BMC Career I have a few added regions, on top of the regions that the PCM.Daily DB adds in also.).
Edited by Kentaurus on 05-03-2014 17:37
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Jesleyh
Ah, didn't know that.
i1326.photobucket.com/albums/u660/jesleyh/Junk/0ca5fb14-ed59-44b1-8eb0-596097ba5c01_zps8e97f370.jpg

Feyenoord(football) and Kelderman fanboy


PCMdaily Awards: 12x nomination, 9x runner-up, 0x win.
 
Kentaurus
And I can't seem to be able to get the stage editor to work on my computer at all, other wise I would take a look at how hard adjusting all the stages would be.
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Oglalakev
That's a pity, I guess it leaves increasing the frequency of good talents using the STA_region table as my preferred option.
In the previous DB I had reduced the frequency of potential 1-3 riders, from around 70% to 60%. I then bumped up the potential 4 riders marginally so that around 80% of riders would fall in the 1-4 range. Potential 5-7 riders received a minimum of 50% boost, with potentially 6 almost doubling. I had raised potential 8 as well but they became too common so I wouldn't be keen on doing so again.
 
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Kentaurus
Oglalakev wrote:
That's a pity, I guess it leaves increasing the frequency of good talents using the STA_region table as my preferred option.
In the previous DB I had reduced the frequency of potential 1-3 riders, from around 70% to 60%. I then bumped up the potential 4 riders marginally so that around 80% of riders would fall in the 1-4 range. Potential 5-7 riders received a minimum of 50% boost, with potentially 6 almost doubling. I had raised potential 8 as well but they became too common so I wouldn't be keen on doing so again.


So what I'm thinking is that the countries with way too many regions (France, Italy, Spain, Netherlands, Germany) need to get a nice bump in their potential 5,6,7 riders (I'll leave 8s down). While the other nations should stay about the same.
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ruben
In general I think there needs to be far lower 1-2-3 riders and much more potential 4-5 riders.
6 is, with Kents XML's, doable with a little more talent (especially in the big countries). 7/8 should be kept small. Potential 8 really only a little.

Btw you can calculate easily how many potential X riders will appear. In the fcm db it's about 3000 riders a year. So then if you keep the potential % the same for each country you know about how many will appear.
Say the average is 1% for potential 6 talents, then around 30 riders every year will be potential 6
 
Oglalakev
I personally prefer to spread the increase across the regions, with only the smallest failing to receive a bump. Part of that is because I have based teams in some moderate cycling nations, but also you can't exactly predict which sponsors will come into the game and presumably teams scout their sponsors preferred regions (I don't know how to check if that's true).

Be certain to give Flanders a bump as that's the most obvious way to raise the odds of good NC riders making it into the DB.

I like to increase 7 as well but it's went up by about 50%, so often from 1 to 1.5% in many regions.
 
Kentaurus
Oglalakev wrote:
I personally prefer to spread the increase across the regions, with only the smallest failing to receive a bump. Part of that is because I have based teams in some moderate cycling nations, but also you can't exactly predict which sponsors will come into the game and presumably teams scout their sponsors preferred regions (I don't know how to check if that's true).

Be certain to give Flanders a bump as that's the most obvious way to raise the odds of good NC riders making it into the DB.

I like to increase 7 as well but it's went up by about 50%, so often from 1 to 1.5% in many regions.


I tend to do the same, but only in the DB I'm going to use. For the sake of a universal DB I think that keeping things generally in line with the current status quo is probably the best way to go.

I'm also thinking (though I just told Jesleyh that I wasn't going to get involved) that perhaps giving NC a universal bump will help create more of those riders. If you add just 1% to all the regions for it the number of those riders should increase.
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Oglalakev


I tend to do the same, but only in the DB I'm going to use. For the sake of a universal DB I think that keeping things generally in line with the current status quo is probably the best way to go.

I'm also thinking (though I just told Jesleyh that I wasn't going to get involved) that perhaps giving NC a universal bump will help create more of those riders. If you add just 1% to all the regions for it the number of those riders should increase.


Fair point about the universal DB, I am happy to create my own copy of the DB and then make alterations as I see fit to the STA_region table

I did something like that for NC and TT for a test DB so that I could see more high potential NC and TT riders when was doing some quick XML testing. Hadn't tried it during an actual game but it sounds like a good idea.
 
ruben
io usually modifiy it for myself, i keep the weight in higher in the more traditional cycling countries. But i keep their potential chances the same for every country (in pot 1-8, not the type of rider).
Because the bigger weight country/regions, already produce more talents, so the chance of finding a good talent there is already much higher. If I decrease chance of good potential in small countries (who only produce 2/3 riders), then the chance of ever finding talent there is zero. And I like exotic talents showing up once every 5/10 years in my careers Wink
 
Kentaurus
ruben wrote:
In general I think there needs to be far lower 1-2-3 riders and much more potential 4-5 riders.
6 is, with Kents XML's, doable with a little more talent (especially in the big countries). 7/8 should be kept small. Potential 8 really only a little.

Btw you can calculate easily how many potential X riders will appear. In the fcm db it's about 3000 riders a year. So then if you keep the potential % the same for each country you know about how many will appear.
Say the average is 1% for potential 6 talents, then around 30 riders every year will be potential 6


The DB as it currently stands creates 1720 riders.

PotentialRatio~#/Season
81:3677.6.47
71:102.116.9
61:47.536.2
51:11.7146.7
41:5.5312.4
31:4.3402.6
21:4.6375.2
11:4429.2

Edited by Kentaurus on 06-03-2014 15:17
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ruben
yeah, too many worthless riders created (1/2/3) as I thought.

Also, what I noticed in my longer career testing, is that STA_training_excercise probably f.cks up development a bit as well. The limits are good, but some are never reached or reached incredibly slowly because of that. It needs to be reworked somehow.
 
Oglalakev
Can the Age of decline for regens be changed, other than by manually opening the young rider file and editing them?
28 and 29 is just too young and plays a role in regens failing to reach their peak
 
ruben
Nope, cannot be influenced.. it's one of the reasons i play at 0.3
So regressing goes more slowly.

And as you guys found out what I had found out 3 PCM versions ago, is again how limited it makes DB making. It's one of the reasons I don't have the energy for it anymore.

For example, suppose you get the stat limits, diversification of talents and training right. Then it still leaves you with the problem that PCM categorizes riders as soon as they begin.

Say you have a climber with 80 MO limit but his HIL stats start higher. PCM will keep training him as puncher for a long time, causing him to not hit his MO limit or hit it too late, never being able to forfill his real potential.
Now, really for climbers and hilly riders they usually do reach their limits. But fighters, cobble riders, sprinters and time trials, that's another story...

It's a hard task to really get that right. There's still so much to be improved with development. It's hardly any different from when I first noticed these problems way back in PCM 2009 when they introduced XML.
Or even before that in earlier PCM's when I noticed it in the DB (were stat limit for young riders were set back then)
Edited by ruben on 06-03-2014 16:46
 
Kentaurus
ruben wrote:
yeah, too many worthless riders created (1/2/3) as I thought.

Also, what I noticed in my longer career testing, is that STA_training_excercise probably f.cks up development a bit as well. The limits are good, but some are never reached or reached incredibly slowly because of that. It needs to be reworked somehow.


That table is just a multiplier, all stats will still improve (as long as there is room) this just adjusts how quickly the trained stats can improve (also affected by the skill of the trainer) there are lots of variable that affect training speed.
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ruben
True, the question is, most of those variables are so untested over long careers, you can notice.
But I know how beta's go, there's never time for proper testing of that kind of stuff Sad

It's just a bit sad, feels the game has so much more potential if we get this right
 
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