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21-11-2024 19:19
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PCM.daily » Pro Cycling Manager 2006-2020 » Pro Cycling Manager 2012
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You're hoping for PCM 12
Red Republik
Wow, was looking forward to buying the game as I first invested in the PS3 version for the TDF ....

I have always bought previous version of PCM, I might give this one a skip after reading the game is still so buggy

 
cactus-jack
Buggy how? It's very good with the latest patch.
 
Red Republik
cactus-jack wrote:
Buggy how? It's very good with the latest patch.


Well I just read 3 pages of people pointing out issue

The main protagonists being

Still issue with trying to attack in the mountains, still issue around recovery, some riders are super human to a degree and the poor media / team relations.

And to be truthful, the fact Cyanide continually rely on community members to actual give a realistic calender and realistic finance system is pitiful to be fair, if it were not for the work of those members, the game wouldn't even feel realistic. It seems cyanide are hell bent in showing us better graphics and images than addressing the main issue with the engine game, which is a shame cause I am sure everyone of us would be happy with PCM10 graphics (which to be fair was a huge jump in my opinion) in PCM 11 and have an improved engine game

This issue have been flagged continually, from previous versions ...

Dont get me wrong, I wish they were resolved and no I haven't bought PCM 11 yet but I am sure it wouldn't take me long to find a similar thread around the time of realise of PCM 10

What I have read would deter me from buying PCM 11 .... I have got used to PCM 10 and seems the improvement in the new version does not warrant me binning PCM 10
 
johnnyjur
I just wonder... with the race history from earlier years, wouldn't it be possible to make more realistic starting numbers, like Contador having number 1 as reigning champ of TdF, Schleck 11, and so on?
 
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Finn84
Different races have different habits to give numbers. But I think the reigning winner could well be instituted.

Giro d'Italia has usually teams in alphabetical order apart from reigning winner (and in recent years only di Luca has been defending IIRC)
 
JD317
a few ideas:

1) i like the previous mention of communication during races. telling other cyclists to cooperate and points agreeance would be cool;
2) i also love the idea of being able to see the specifics of the mountain when climbing it. the km countdown is handy...but the gradient would be equally as handy as well;
3) how about an addition of flat tyres during a race? random flat tyres occur which might cause some drama in a race;
4) i am keen on having training being able to be literally done during career mode. so for example - the ability to practice sprinting (setting up trains etc) and also time trials. i reckon if you could practice (your chosen team and of course your own skills) during a career, that would be awesome
Flying V
i52.tinypic.com/9ztx8m.jpg
 
valverde321
JD317 wrote:
a few ideas:

1) i like the previous mention of communication during races. telling other cyclists to cooperate and points agreeance would be cool;
2) i also love the idea of being able to see the specifics of the mountain when climbing it. the km countdown is handy...but the gradient would be equally as handy as well;
3) how about an addition of flat tyres during a race? random flat tyres occur which might cause some drama in a race;
4) i am keen on having training being able to be literally done during career mode. so for example - the ability to practice sprinting (setting up trains etc) and also time trials. i reckon if you could practice (your chosen team and of course your own skills) during a career, that would be awesome


#2- There is already a gradient and km to go on a climb in the game.

#3- There are flat tires in races, it just doesn't happen much Pfft
 
JD317
valverde321 wrote:
JD317 wrote:
a few ideas:

1) i like the previous mention of communication during races. telling other cyclists to cooperate and points agreeance would be cool;
2) i also love the idea of being able to see the specifics of the mountain when climbing it. the km countdown is handy...but the gradient would be equally as handy as well;
3) how about an addition of flat tyres during a race? random flat tyres occur which might cause some drama in a race;
4) i am keen on having training being able to be literally done during career mode. so for example - the ability to practice sprinting (setting up trains etc) and also time trials. i reckon if you could practice (your chosen team and of course your own skills) during a career, that would be awesome


#2- There is already a gradient and km to go on a climb in the game.

#3- There are flat tires in races, it just doesn't happen much Pfft


#2 - gradient down the bottom you referring to? if so, then yep i realise that. but what i mean and what i think the poster meant was to see what gradient is ahead. it would be cool to know you are climbing a hill that is currently 5% but just up ahead it hits 10% or something like that. all it would need would be a little box appear with the hill and the gradients within. something like that

#3 - fair enough. i am yet to experience one but am only new. i think if it doesnt happen much, it should happen more. that would be realistic then.
Flying V
i52.tinypic.com/9ztx8m.jpg
 
JD317
valverde321 wrote:
JD317 wrote:
a few ideas:

1) i like the previous mention of communication during races. telling other cyclists to cooperate and points agreeance would be cool;
2) i also love the idea of being able to see the specifics of the mountain when climbing it. the km countdown is handy...but the gradient would be equally as handy as well;
3) how about an addition of flat tyres during a race? random flat tyres occur which might cause some drama in a race;
4) i am keen on having training being able to be literally done during career mode. so for example - the ability to practice sprinting (setting up trains etc) and also time trials. i reckon if you could practice (your chosen team and of course your own skills) during a career, that would be awesome


#2- There is already a gradient and km to go on a climb in the game.

#3- There are flat tires in races, it just doesn't happen much Pfft


#2 - gradient down the bottom you referring to? if so, then yep i realise that. but what i mean and what i think the poster meant was to see what gradient is ahead. it would be cool to know you are climbing a hill that is currently 5% but just up ahead it hits 10% or something like that. all it would need would be a little box appear with the hill and the gradients within. something like that

#3 - fair enough. i am yet to experience one but am only new. i think if it doesnt happen much, it should happen more. that would be realistic then.
Flying V
i52.tinypic.com/9ztx8m.jpg
 
GoAmadorGo44
How about making the last 1km of the race realistic. The last km is always exciting no matter what kind of finish, so I think it would make the finish so much better for sprint finishes and summit finishes more exciting and realistic
Manager of Team Disney Cruise Lines

Banana
 
Anonymer
GoAmadorGo44 wrote:
How about making the last 1km of the race realistic. The last km is always exciting no matter what kind of finish, so I think it would make the finish so much better for sprint finishes and summit finishes more exciting and realistic


So what do you want to change ? How does "realistic" look like in pcm in your opinion ? This post doesn't seem to have any content...
 
JD317
Anonymer wrote:
GoAmadorGo44 wrote:
How about making the last 1km of the race realistic. The last km is always exciting no matter what kind of finish, so I think it would make the finish so much better for sprint finishes and summit finishes more exciting and realistic


So what do you want to change ? How does "realistic" look like in pcm in your opinion ? This post doesn't seem to have any content...


im not sure of this post either to be honest...
Flying V
i52.tinypic.com/9ztx8m.jpg
 
rorzcp
One thing that ive noticed is that even if you have a ride with 85 on all stats it is impossible for them to breakaway in the closing kilometres. i know that it hardly happens in real life, but they usually get a 5 metre gap and when i try they struggle to get out of the pack.
 
laufman
Hi i have few sugestions.

-> TRAINING OF AI RIDERS
On carrer mode it would be ql that AI riders stats changes. Not only because of progress, but training too. Like you can train your team and gain stats, it would be nice that the AI riders would do the same. The riders should have high stats on their priority races than those which aren't. For examle: Joaquim Rodriguez would have higher stats in Vuelta than in Giro...

-> GAME SPEED
Game on 1x is too fast, that was already better in PCM 08. It's annoying especialy in mountains, climb is finished too fast. It should go back to speed of PCM 08, so it could be more strategy using on climbs. If you want to do the game faster you still have 2x, 4x, 8x options. In PCM 08 it wasn't too long.

-> TIME GAPS
In mountains time gaps raises too fast. Again in PCM 08 it was alot better, probably because of slower 3D game. On flat and hill terain gaps are too small, you came in finish a few bike length ahead of everyone and they get the same time.

-> DISCUSION BETWEEN RIDERS
It would be ql if riders could discuse between themselvs meantime the 3D race. I know this is hare to make realistic but still, it would be interesting. For examle - on of favourites is breaking away early on the mountains, then the other favourites start to discus about chasing away. It could be like few options to click on in discusion and it could be made in pause mode also. (For example like this years TDF Andy Schlek on Galibier, and discusion of Evans, Contador, Sanchez...)

-> CHANGING ROUTS IN CARRER MODE
It is feature which was also used in PCM before (PCM 08). I don't know why they don't do changing routes like it was already. They can do a base of stages for races and computer can choose random for every carrers year and random for every different carrer. Except the first year offcourse, which should be real routes. It wouldn't make less selling of game, because the one who would like to play the real route will also buy game every year.
 
Lachi
You better post the suggestions there: https://www.cyanid....php?f=187

But read the forum rules first: https://www.cyanid...mp;t=10423
 
trulsaleksander
Is there anoyne else that thinks there should be added some new attributes like experience and the ability to navigate through the pack? This would really make the sprints more interesting aswell as more tactic in mountain stages and in who will get the water.
NP!
 
Lachi
You really need to post your suggestions in the official forum, else only the suggestions from the french guys will be in PCM2012.
 
frot
Anonymer wrote:
GoAmadorGo44 wrote:
How about making the last 1km of the race realistic. The last km is always exciting no matter what kind of finish, so I think it would make the finish so much better for sprint finishes and summit finishes more exciting and realistic


So what do you want to change ? How does "realistic" look like in pcm in your opinion ? This post doesn't seem to have any content...


They could do with sorting out sprints. I'm surprised they haven't already as it's one of the more tactical parts of the sport. There are a lot of things to consider such as when to use your train, whose wheel to get onto, when to start the lead-out etc. A fair solution would be to to make the final 2km 1:1 scale. I see guys beginning to sprint at 1.5km sometimes on this game. It's just not realistic
 
EintrachtFan
Lachi wrote:
You really need to post your suggestions in the official forum, else only the suggestions from the french guys will be in PCM2012.


Maybe Crue or SN could make a news on the front page, i think many people haven't realise this opportunity yet.
 
McNiel
frot wrote:
Anonymer wrote:
GoAmadorGo44 wrote:
How about making the last 1km of the race realistic. The last km is always exciting no matter what kind of finish, so I think it would make the finish so much better for sprint finishes and summit finishes more exciting and realistic


So what do you want to change ? How does "realistic" look like in pcm in your opinion ? This post doesn't seem to have any content...


They could do with sorting out sprints. I'm surprised they haven't already as it's one of the more tactical parts of the sport. There are a lot of things to consider such as when to use your train, whose wheel to get onto, when to start the lead-out etc. A fair solution would be to to make the final 2km 1:1 scale. I see guys beginning to sprint at 1.5km sometimes on this game. It's just not realistic


The first thing they need to sort out about sprinting is the fact that you don't get those extra seconds that you sometimes lead by at the finishing line.

I've seen the peleton breaking up during the last few kilometers (no crashes - just due to the speed/wind/hills), and even though I pull ahead with 2-3 riders, win the stage by more than 25 seconds, get 2nd place by an additional 10+ seconds, ALL riders STILL get the same finishing time. That is just a joke imo Sad
 
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