|
General Career Discussion
|
|
| Ad Bot |
Posted on 06-12-2025 22:15
|
Bot Agent
Posts: Countless
Joined: 23.11.09
|
|
| IP: None |
|
|
| Ian Butler |
Posted on 22-05-2013 09:34
|

Tour de France Champion

Posts: 21379
Joined: 01-05-2012
PCM$: 400.00
|
Whenever I have a new database, I always set Jens Voigt's age of decline to 50  |
| |
|
|
| eple |
Posted on 22-05-2013 13:12
|
Stagiare

Posts: 173
Joined: 17-08-2009
PCM$: 200.00
|
Petacchi has already lost a bunch of stat points.
I have a question, but it's slightly off topic so please excuse me. I always set the rider development to 1, but find development to be painfully slow still. On every save that I check with Lachis Editor the coeff_f_carac_evolution in DNY_manager is set to 0.
Previously I have usually changed this to 1, but this has resulted in some weird development, i.e. where a talented rider stays unchanged for almost a full seasons and then suddenly jump 5-7 avr points in one go towards the end of the season. Should this number stay at 0?
Edited by eple on 22-05-2013 13:14
|
| |
|
|
| TheManxMissile |
Posted on 22-05-2013 13:58
|

Tour de France Champion

Posts: 17833
Joined: 12-05-2012
PCM$: 0.00
|
eple wrote:
I always set the rider development to 1, but find development to be painfully slow still.
You're joking right?
But anyway setting it to 1 does not equal guaranteed rapid development. Behind that the defining values are still randomized to an extent. You can edit them but if you set development to 1 you really should not need to. Make sure you're training your riders correctly.
As anyone will tell you 0.5 generates a noticeable rate of development and many people find that too fast and unrealistic. Myself and Kentaurus set the development lower still, as should everyone planning on a 3+season game, to prevent inflation and build realism.
|
| |
|
|
| ShortsNL |
Posted on 22-05-2013 14:18
|

Breakaway Specialist

Posts: 875
Joined: 17-11-2011
PCM$: 200.00
|
One could argue what is better: a lower growth rate with the current declining ages in place or a higher growth rate with lower declining ages in place. When tuned correctly together either, they should prevent stats inflation and only influence the speed at which the riders in the datababe 'cycle' (no pun intended).
In the DB I am currently using, age decline was set to 34, yet generated young riders often have lower declining ages in the range of 28-31. At 0.5 growth rate, this did cause strong stats inflation after 2-3 seasons, but I think it will balance out for me in the long run when the generation of generated riders completely takes over. |
| |
|
|
| eple |
Posted on 22-05-2013 14:40
|
Stagiare

Posts: 173
Joined: 17-08-2009
PCM$: 200.00
|
TheManxMissile wrote:
eple wrote:
I always set the rider development to 1, but find development to be painfully slow still.
You're joking right?
But anyway setting it to 1 does not equal guaranteed rapid development. Behind that the defining values are still randomized to an extent. You can edit them but if you set development to 1 you really should not need to. Make sure you're training your riders correctly.
As anyone will tell you 0.5 generates a noticeable rate of development and many people find that too fast and unrealistic. Myself and Kentaurus set the development lower still, as should everyone planning on a 3+season game, to prevent inflation and build realism.
No joke, at 1 evolution I rarely see stats go up more than 1 point pr season and I make sure I have great coaches and they are not overworked. So it's kind of frustrating to have a future great rider with a low starting ability needing more years to reach his potential than what time he has got before his stats start to decline.
Chances are I might have been unlucky with the random luck of the draw, or maybe I'm impatient. What I do see though is riders declining quickly when they reach that wall. I.e. assigning a 33 y/o leader for the vuelta at the start of the season might see him turn too weak to compete by the time it starts.
Anyways, I guess what I'm wondering is if the value you select at game start is different from the coeff_f_carac_evolution in DNY_manager, and why this value is always 0? Is it a bug on my end, or is it supposed to be like that? So far in my current game I haven't changed it and I've seen a few riders increase/decrease in one attribute, but I'm only in April so way too early to tell. |
| |
|
|
| Jesleyh |
Posted on 22-05-2013 15:25
|

World Champion

Posts: 14744
Joined: 21-07-2012
PCM$: 200.00
|
Yeah, you've probably been unlucky. On 0,5/0,6, I saw a few guys going up 5/6 stat points in a season. You have to be lucky, the random table thing goes from 1 to 5, and 5 is really like 10 times faster than 1(not exactly know how much).
0,5 is clearly enough(did 0,7 once, and that was surely too much for me)
At my careers, coeff_f_carac_evolution is 0 as well, so it's not a bug. Not sure why it is like that, though
Feyenoord(football) and Kelderman fanboy
PCMdaily Awards: 12x nomination, 9x runner-up, 0x win.
|
| |
|
|
| wogsrus |
Posted on 22-05-2013 15:46
|
Protected Rider

Posts: 1197
Joined: 12-01-2013
PCM$: 200.00
|
Completed up to Tirreno.
Goss won TDU. It was the flat version where stage with Old Willunga Hill wasn't finished on.
Kelderman finished 2nd at Paris Nice, and both Goss and Gerrans finished top 3 at a very flat Tirreno. |
| |
|
|
| eple |
Posted on 22-05-2013 16:01
|
Stagiare

Posts: 173
Joined: 17-08-2009
PCM$: 200.00
|
Wow, that crazy. Now I understand why TMM asked if I was kidding. I'll be patient this time then I guess and see how it goes. When I changed the value of coeff_f_carac_evolution to 1 the balance became all wonky after a season or two.
Just one more question. When I have the leaders jersey I have a problem with breakaways on hilly/mountain stages. No other teams will lift a finger so I have to set the pace the entire time. Usually I'll let 2 or 3 guys sit in front and go on 50% effort after a break has been established (2-3 minutes), and then I adjust effort accordingly to keep them within a safe distance (I let the gap grow but not as much as i.e. 10 min). The problem is that in the early part of the race more and more riders jump onto the break and often I end up chasing a break with 10-20 riders, and it's very hard to pull back in with this Lampre team, as I don't have very strong helpers. Often, by the time the other race favorites start to attack only my leader has energy left and he has to fend them of on his own. So far it's gone okay, but I assume when I get to the Giro and recovery rate starts to make a big difference I won't be able to manage it. So how do you avoid the heavily populated breakaway? Should I just chase like a mad man at first until everyone is so tired of attacking that they let a small one go? |
| |
|
|
| Jesleyh |
Posted on 22-05-2013 16:08
|

World Champion

Posts: 14744
Joined: 21-07-2012
PCM$: 200.00
|
Easy one. Try to get a guy in the break. They don't see you solo responsible for the break then, others will relay as well(In my experience, but I mainly play .1 & .2 races).
Also, you can go for KoM fights when having someone in the break.
And sometimes, you should just let the break go. Some stages are just 'designed'(not really ofc, but you know what I mean ) to let the break win, but ofc only do that if they're not even a minor GC threat. Also, when you let the break go, you can go for a result with the guy you put in it 
Avoiding a heavily populated break is hard though. Chasing the break until a small one gets away instead of a big one is the only solution I think. That doesn't necassarily have to take that long, sometimes that still happens when everybody has a lot of energy left.
Feyenoord(football) and Kelderman fanboy
PCMdaily Awards: 12x nomination, 9x runner-up, 0x win.
|
| |
|
|
| eple |
Posted on 22-05-2013 16:24
|
Stagiare

Posts: 173
Joined: 17-08-2009
PCM$: 200.00
|
Whenever I send a guy into a breakaway the other teams usually go crazy (unless he is too weak to win anything). I guess I'm not the one chasing at that point though, so at least that would be valuable.
And as for the big break there is always that one guy in it who is like 5-6 minutes behind my leader 
Paris-Roubaix up next, and can't wait for the Giro. Pozzato has won Milan-San Remo, Ronde Vlaanderen, E3 and placesd 3rd in Gent-Wevelgem so far.. a bit surprised. I'm guessing it's down to good fitness cos he has been able to catch up to and ride away from Cancellara & Boonen in the last 10-20km of the races.
eple attached the following image:
Edited by eple on 22-05-2013 16:27
|
| |
|
|
| TheManxMissile |
Posted on 22-05-2013 16:47
|

Tour de France Champion

Posts: 17833
Joined: 12-05-2012
PCM$: 0.00
|
eple wrote:
Paris-Roubaix up next, and can't wait for the Giro. Pozzato has won Milan-San Remo, Ronde Vlaanderen, E3 and placesd 3rd in Gent-Wevelgem so far.. a bit surprised. I'm guessing it's down to good fitness cos he has been able to catch up to and ride away from Cancellara & Boonen in the last 10-20km of the races.
I would recommend going up a difficulty level if you are doing that well with Pozzo....
|
| |
|
|
| Abelbaba |
Posted on 22-05-2013 17:03
|

Domestique

Posts: 529
Joined: 13-12-2011
PCM$: 200.00
|
eple wrote:
TheManxMissile wrote:
eple wrote:
I always set the rider development to 1, but find development to be painfully slow still.
You're joking right?
But anyway setting it to 1 does not equal guaranteed rapid development. Behind that the defining values are still randomized to an extent. You can edit them but if you set development to 1 you really should not need to. Make sure you're training your riders correctly.
As anyone will tell you 0.5 generates a noticeable rate of development and many people find that too fast and unrealistic. Myself and Kentaurus set the development lower still, as should everyone planning on a 3+season game, to prevent inflation and build realism.
No joke, at 1 evolution I rarely see stats go up more than 1 point pr season and I make sure I have great coaches and they are not overworked. So it's kind of frustrating to have a future great rider with a low starting ability needing more years to reach his potential than what time he has got before his stats start to decline.
Chances are I might have been unlucky with the random luck of the draw, or maybe I'm impatient. What I do see though is riders declining quickly when they reach that wall. I.e. assigning a 33 y/o leader for the vuelta at the start of the season might see him turn too weak to compete by the time it starts.
Anyways, I guess what I'm wondering is if the value you select at game start is different from the coeff_f_carac_evolution in DNY_manager, and why this value is always 0? Is it a bug on my end, or is it supposed to be like that? So far in my current game I haven't changed it and I've seen a few riders increase/decrease in one attribute, but I'm only in April so way too early to tell.
also note that the 1.0 growing stat is also the decline stat, at 0.5 riders decline slower |
| |
|
|
| eple |
Posted on 22-05-2013 17:13
|
Stagiare

Posts: 173
Joined: 17-08-2009
PCM$: 200.00
|
TheManxMissile wrote:
I would recommend going up a difficulty level if you are doing that well with Pozzo....
I agree, I could use a more challenging level but when I tried I found the gap from normal to hard a bit too big. Maybe it was situational though.. I tried hard difficulty with Euskatel and I had no chance dropping riders and getting away with Nieve in TDU, but did so with Ulissi on normal and he is weaker than Nieve. I also did a test with Nibali in Giro and struggled with my dot-effort tactic.
Was a bit tighter in Paris-Roubaix 
eple attached the following image:
|
| |
|
|
| TheManxMissile |
Posted on 22-05-2013 17:28
|

Tour de France Champion

Posts: 17833
Joined: 12-05-2012
PCM$: 0.00
|
But without the challenge the results just arn't satisfying Its why my stage win with Gatto (hey look its a story plug!) was the best feeling win i've ever had (probably) because it was on a level where it really should not have happened.
|
| |
|
|
| Selwink |
Posted on 22-05-2013 17:48
|

Grand Tour Champion

Posts: 8702
Joined: 17-05-2012
PCM$: 200.00
|
TheManxMissile wrote:
But without the challenge the results just arn't satisfying  Its why my stage win with Gatto (hey look its a story plug!) was the best feeling win i've ever had (probably) because it was on a level where it really should not have happened.
About that, when will you race the next stage?
I currently am not able to play PCM, because my battery is broken. Buying a new battery soon and then also buy a desktop so I can run PCM2013 on the max
|
| |
|
|
| TheManxMissile |
Posted on 22-05-2013 17:51
|

Tour de France Champion

Posts: 17833
Joined: 12-05-2012
PCM$: 0.00
|
Selwink wrote:
About that, when will you race the next stage? 
Either tomorrow, tonight or next week... Depends on whether i revise or do UCPCL (hey look its an advert) stuff
|
| |
|
|
| Blueprint |
Posted on 24-05-2013 08:16
|

Domestique

Posts: 437
Joined: 29-03-2007
PCM$: 200.00
|
eple wrote:
Just one more question. When I have the leaders jersey I have a problem with breakaways on hilly/mountain stages. No other teams will lift a finger so I have to set the pace the entire time. Usually I'll let 2 or 3 guys sit in front and go on 50% effort after a break has been established (2-3 minutes), and then I adjust effort accordingly to keep them within a safe distance (I let the gap grow but not as much as i.e. 10 min). The problem is that in the early part of the race more and more riders jump onto the break and often I end up chasing a break with 10-20 riders, and it's very hard to pull back in with this Lampre team, as I don't have very strong helpers. Often, by the time the other race favorites start to attack only my leader has energy left and he has to fend them of on his own. So far it's gone okay, but I assume when I get to the Giro and recovery rate starts to make a big difference I won't be able to manage it. So how do you avoid the heavily populated breakaway? Should I just chase like a mad man at first until everyone is so tired of attacking that they let a small one go?
Strange, I never have these problems. What I do is sitting back and doing nothing until a breakaway group is established and the peloton drastically drops the pace. This is where you can put two guys at the front at 35-40% effort to start with and things should be developing normally.
When it comes to rider development, I think that 0.3 is generally recommended here for long careers. Someone please correct me if I'm wrong. |
| |
|
|
| holmed |
Posted on 24-05-2013 15:52
|
Junior Rider

Posts: 33
Joined: 26-10-2007
PCM$: 200.00
|
First post on this thread. I enjoyed everyone else's comments so I thought I'd share my recent unlucky experiences.
I am in the fifth year of my career with what started as Rapha Condor JLT but is now HTC Virgin. I have pulled together a strong team of talents from anglophone countries and have dominated the season (I need to move up to hard, I guess).
I had high hopes for the Vuelta with a strong team led by Tejay Van Garderen. Hopes took a bit of dent when TJ crashed in the Tour of Elk Grove (there for warm up) and broke his arm. Still, not to worry we still have a strong line up. Next Ian Boswell crashes and breaks his hip in the Eneco Tour so I am two men down from the original line up.
Starting the race I have Peter Kennaugh and Dan Martin in good form and similar stats (both 79 MOU) so I figure we'll see who's going better and focus more on them. Kennaugh wins the first Mountain stage to move up to second with Martin a minute or so back in fifth so I focus my efforts on the Brit for the first two weeks getting him into a small lead over Rein Taramae (similar Mountain, better TT) with Martin holding his top five position.
Then disaster strikes early on an innocuous hilly stage when Kennaugh goes down. He gets back on and rejoins the peloton but in the next few stages he can no longer hold the wheels of the best and drops a minute and a half on Taramae.
I have never seen a run of luck like it. What should have been a straightforward victory for the team with TJ has become a fight to at least get a rider on teh podium. Good fun though. |
| |
|
|
| Jesleyh |
Posted on 24-05-2013 15:54
|

World Champion

Posts: 14744
Joined: 21-07-2012
PCM$: 200.00
|
Wow, that sounds like a nice career. I like starting with small CT teams as well 
Well, having bad luck sometimes is realistic, I guess 
Which DB do you use?
Feyenoord(football) and Kelderman fanboy
PCMdaily Awards: 12x nomination, 9x runner-up, 0x win.
|
| |
|
|
| eple |
Posted on 24-05-2013 19:50
|
Stagiare

Posts: 173
Joined: 17-08-2009
PCM$: 200.00
|
Ouch, holmed.
I'm not having the easiest of times in the tour (see attached) like I did in the Giro. Lost quite a bit in the flat TT and now four difficult days are coming up. On the bright side Pozzo just managed to get the sprinters jersey. Also added funny pic with Ulissi.. don't know what's going on there. Cameraman dropped the ball there.
For next season I've signed Viviani, Trentin, Henao, Kelderman, Talansky, Kruisjwijk and Chainel, so will be a force in the mountains. Going 'Hard' from next season methinks  |
| |
|