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New Cycling Game Project
T-Photon
cunego59 wrote:
Wow this looks pretty awesome. You seem to have a lot of great ideas and the enthusiasm. If you ever make it so far that you're going to kickstarter, be sure I'll back you Smile


thx for the support Smile currently this will remain a non profit project but if things work out the way i want them too i will do a small kickstarter campaign to cover license costs related to releasing my game Smile
 
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anderspcm
How many are working on this project, T-Photon? Smile
Edited by anderspcm on 09-01-2014 06:39
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Cycleman123
When the time comes, I'd be happy to help with stats Wink
i1193.photobucket.com/albums/aa348/the_hoyle86/Graphics/Road%20to%20Le%20Tour_zpsnovshuyf.png

i1193.photobucket.com/albums/aa348/the_hoyle86/Graphics/Oricav2_zpsc6257c80.png
 
Avin Wargunnson
I saw some of your former threads about new manager, but this one looks more developed and reasonable. I wish you the best of luck! Smile
I'll be back
 
T-Photon
Cycleman123 wrote:
When the time comes, I'd be happy to help with stats Wink


will be much appreciated Smile i simply dont have the time to build DB, shirts and stages alone. My focus is on creating the platform and game and then let the community expand upon it.

@anderspcm: currently i am the only one constantly developing the game, but i get assistance from 2 additional developers and an interface guy who might build a website for the game this year Smile we are still debating whether to launch a website and when to do it.
 
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Ian Butler
Will the 3D resemble PCM or will it be very different?

Concerning career mode, it might be very nice and to a lot of people very welcome to implement a Be A Pro choice, giving you control over a rider instead of managing a team?
 
T-Photon
Ian Butler wrote:
Will the 3D resemble PCM or will it be very different?

Concerning career mode, it might be very nice and to a lot of people very welcome to implement a Be A Pro choice, giving you control over a rider instead of managing a team?


I got a different approach when it comes to the 3D part, everything from stamina, energy and attack bars is gone and replaced by a new system but ultimately the 3D mode itself should feel familiar Smile

Though not finalized i am targetting a 1:5, 1:8 or 1:10 scale for the stages Smile

AI will work differently, and the game will generate pre tactics for each AI team based on GC standings before the stage and team composition Smile There might be 6 teams present with a sprinter in the peloton but some of those might have other priorities and will not be present in chasing breakaways. Same goes for a team like HTC, win 5 stages in a row and that might scare every other team away from chasing in the next sprint stages.
 
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Cycleman123
I would LOVE a Be a Pro Mode. If possible, that would be amazing!
i1193.photobucket.com/albums/aa348/the_hoyle86/Graphics/Road%20to%20Le%20Tour_zpsnovshuyf.png

i1193.photobucket.com/albums/aa348/the_hoyle86/Graphics/Oricav2_zpsc6257c80.png
 
aidanvn13
I've got to say this sounds exceptional. By the sound of things you're in the process of developing an extremely clever, intuitive and reactive AI. I don't know much about coding and developing, but I'll be doing a BSc in mathematics when I go to university. During that course I'll focus my studies on computer science (which includes coding). I'll start my studies in 2016, which seems a long way from now, but once I get into it I'm sure I'll be able to contribute in some way - especially with mathematical formulas and algorithms. (I'll be writing formulas to trade shares and for use on the stock market; that's how I'll be making money for myself). Anyway, we'll see when the day comes.

As for the prototype, I think the game should be very basic, but emphasis should be on the community to develop the DB. This enables you to have no concerns about licensing, as the community will create a free DB. The career mode you're developing sounds extraordinary - your perfectionistic personality really shows Wink
Manager of
pcmdaily.com/images/mg/2020/Micros/afr.png Project: Africa pcmdaily.com/images/mg/2020/Micros/afr.png
 
T-Photon
I will take all the help i can get Smile thx for the kind words.
Edited by T-Photon on 09-01-2014 10:02
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aidanvn13
Oh, yea, in the meantime I'm able to do various jerseys and graphics. We'll wait until that's necessary though Wink
Manager of
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Ian Butler
If you have created a stage editor, I'd be happy to attempt to help make some stages Wink

Also, it might be nice to make a smooth turning animation. Right now I think that's just awful. Well, just a suggestion, I don't know how hard that is to write in codes.

Either way, you're doing a great job here Grin
 
Stevenag
If you really are going to make a PCM style 3D race (Still think that is a bad idea. It would take too much focus away from the management part, and the best you could end up with was to create a copy of what already exists.) I would recommend trying to make the orders you give the riders much more intuitive and realistic.
For example. If you want one of your riders to drop down because your captain has punctured, you only give him the order “go back and help rider 1 come back to peleton”, and not “start going 20%, and at the exact right moment start going 80%. And when you start a sprint train, you only tell your riders to create a train, and the order of riders you want. They still might fail, but at least they “know” what you try to tell them.
For more realistic orders I would like that instead of an attack button, you have a “try to create/join breakaway” button, where you can add the riders you would like to join a breakaway, and instead of all attacking at the same time, they will be among the riders going for breaks early on the stages. Or for your captain at the end of the stage, will try to attack the other riders if he has the strength for it.

In a way, giving your riders tactical orders instead of direct orders. A attacking type of rider can end up attacking even if you don’t ask him, and he feels the moment is right, and a big ego star might ignore your orders to help a team mate and instead go for his own chances. It would much more be like the orders a sporting director gives, and a lot less like controlling the riders. You need to decide if you want to be a management game or a simulation game. You can’t really be great at both. Plus, any realistic management part of the game would be pretty meaningless if it takes you ages to get through a season because you have to do the races. I have myself never finished a season on PCM without 99% simulation, and if a race take as long I would probably not in your game either.
 
T-Photon
aidanvn13 wrote:
Oh, yea, in the meantime I'm able to do various jerseys and graphics. We'll wait until that's necessary though Wink


Well if you want a challenge you can try to make a Logo for the game Wink i am entirely open for suggestions. Just use the title Cycling Manager Evolved for now.
 
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TheManxMissile
@Those who want 3D - What is wrong with PCM 3D racing? It's by far the best part of the game and every year has the majority of the focus, or at least is made sure to be least broken.
If it is not enough for you, try the Console games. Or even better... Go ride a bike yourself. Try some racing, it's really fun and a lot better than a game Pfft

@Project - Obviously it sounds good and positive etc. etc. But it's not the first time i've seen a project like this for a sports manager game. Unfortunately those other projects either just died out or the final product was god awful.

The biggest focus should be the Management Mode. Cyanide has more money and resources so their 3D will always be massively ahead. They, for some reason, seem unwilling to overhaul the career mode aspects, so you could really jump the market there.
More depth and realism is needed. Look at FM for example. You can take over complete control of the club if you like or you can just do the basic of day-to-day thinking and major event control.
For the races i'd look at Detailed Sim from the past games. Pre-race you set up a number of general options then the engine plays the stage out and gives you constant updates of what's happening. For in-Race control just a couple of controls would be nice. General things like "Sprint-Train" "Force Pace" "Save Energy" "Attack/Follow Attack". So you can still influence to an extent the action but the engine could still be very detailed and not burdened by having to be reactive.

Just be careful with realism. Yes being realistic is good but sometimes it's easy to go too far. I look at the Console games for this. To get time gaps you have to ask for them. Realistic yes, but if there is a split or something the DS would tell the riders. If you get what i mean.
Realism is good, but it has to be balanced against good gameplay and fun. Ultimately if a game is not fun it will not do well.
i.imgur.com/UmX5YX1.jpgi.imgur.com/iRneKpI.jpgi.imgur.com/fljmGSP.jpgi.imgur.com/qV5ItIc.jpgimgur.com/dr2BAI6.jpgimgur.com/KlJUqDx.jpg[/img[img]]https://imgur.com/yUygrQ.jpgi.imgur.com/C1rG9BW.jpgi.imgur.com/sEDS7gr.jpg
 
Jakstar22
This will be awesome. And the jerseys, stages and stats are not a problem for the people on this forum obviously.

And I'd be more then happy to help work on jerseys and I'm sure there are a lot more who would like too as well but as I said there a already a lot of great jerseys and stages that can be used.

And there could be a lot of people who could work on stats.

I am really looking forward to this project to end.

Oh and everyone on this site gets a free game right Wink hahaha
 
Stevenag
Do think some people need to realize how rights work for games like this. First of all, there is no way you can use the same stages and jerseys as in PCM. Probably not even the same stats (as in 50-85). There is a lot of copyright issues when it comes to this type of thing, and even if your game is non-profit Cyanide would stop your project pretty fast if there was anything borrowed from their game.
But more importantly. The licenses for real teams and riders would cost more than it would be worth, and the people making the game should not co-operate to closely with the people making the “real name”-database and jersey. The riders/stats/races/jerseys needed for the game itself has to be without real riders, real races or real teams (or fake teams with real sponsors). Everything else has to be made afterwards, and not to closely with the people making the game.
 
Jakstar22
Stevenag wrote:
Do think some people need to realize how rights work for games like this. First of all, there is no way you can use the same stages and jerseys as in PCM. Probably not even the same stats (as in 50-85). There is a lot of copyright issues when it comes to this type of thing, and even if your game is non-profit Cyanide would stop your project pretty fast if there was anything borrowed from their game.
But more importantly. The licenses for real teams and riders would cost more than it would be worth, and the people making the game should not co-operate to closely with the people making the “real name”-database and jersey. The riders/stats/races/jerseys needed for the game itself has to be without real riders, real races or real teams (or fake teams with real sponsors). Everything else has to be made afterwards, and not to closely with the people making the game.


Well then we make new stuff Grin
 
T-Photon
Thx for the support guys, much appreciated to know there are a group of people wanting this Smile

I have updated the FAQ with my take on some of the topics that has been discussed in this thread.
Follow our development team:
https://darkshiftstudios.com/
https://forum.darkshiftstudios.com/
 
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CrueTrue
Is this the part where I'm supposed to say you can't do it, and then you go ahead and do it? Wink
 
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