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25-11-2024 03:29
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New Cycling Game Project
sutty68
Really liking the Boxart, very nice work Wink
 
jseadog1
T-Photon wrote:
@547984: sorry denmark didn't have that iconic impression that we were aiming for Pfft

@jseadog1: you already guessed the answer: when its finished Wink Biggest project i've ever done and i am investing so much effort into it. When its released it has to deliver Smile


:lol: So is that most likely to be late 2014, or early 2015? or you actually have no idea :lol:

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T-Photon
jseadog1 wrote:
T-Photon wrote:
@547984: sorry denmark didn't have that iconic impression that we were aiming for Pfft

@jseadog1: you already guessed the answer: when its finished Wink Biggest project i've ever done and i am investing so much effort into it. When its released it has to deliver Smile


:lol: So is that most likely to be late 2014, or early 2015? or you actually have no idea :lol:


No idea Pfft no of course i have an idea. I would like to finish up and ship a cycling game in the 2015-2016 timeframe Smile but thats just a personal wish and not anything official from our side.
Edited by T-Photon on 23-02-2014 20:30
Follow our development team:
https://darkshiftstudios.com/
https://forum.darkshiftstudios.com/
 
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T-Photon
This weeks project summary:
- Website 90% done.
- Forum development begun.
- Various interface upgrades for the game.
- Unique country flags for the game.

Website is on track for launch in Q2 2014.
Kickstarter campaign might be moved to this year to gain additional ressources and hire more people for the game Smile

Additionally:
EintrachtFan has made a cool "remix" of the boxart, looks good if you ask me.
https://puu.sh/7ae...

PCMDaily user Knockout is helping me out with new rider names for the U23 aspect of the game, shoutout for that assitance - much appreciated.

Everyone have a great weekend and stay tuned for more news as they become available Smile
Follow our development team:
https://darkshiftstudios.com/
https://forum.darkshiftstudios.com/
 
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JMURB
It's been quite a while since the last time I posted anything in this forum. I find your proyect quite interesting that is why I have decided to post few suggestions/questions that I have.

I think that your goal for a Kickstarter is quite achivable. I understood that your planing to spend the budget on buying licenses for max. Few days ago I was doing a little research on pricing for Max as I have a chance to work for a game that It's also on kickstarter If they reach their second goal. Did you consider renting the program for a period of Time instead of buying it? It's something I am contemplating. My case may differ a bit from yours becuase I'll be freelancing 5 months (If I get hired), from May to September. I don't know if it's worth in your case would depend on how long takes your production. You may save money that you can spend on other resources.

My expirience, as student, last year when we were working on max and Engines created from scratch was quite frustrating. In terms of exporting and importing objects to the game and losing information on the process. Any problems on this aspect? Are you working on your own Import/export Script?

Apart from Kickstarter have you thought about Greenlight?

I wish you best of lucks in your proyect. Wink
__________________________________________

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http://www.coroflot.com/josumartin
T-Photon
@JMURB

We are indeed using a student license for all our tools (Maya, Visual Studio) but we also agreed to a license agreement that we will not turn a profit on anything we make with these products. This means we will have to purchase a real license before we can release anything to the public Smile

that is the primary reason we need kickstarter. If the campaign exceeds our expectations we will spend every last dollar on hiring additional people - we can use all the help we can get.

So far we haven't had any issues with the engine regarding the 3D models, but you never know when you are gonna hit the wall Smile
Follow our development team:
https://darkshiftstudios.com/
https://forum.darkshiftstudios.com/
 
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T-Photon
Small updates to the FAQ. In the next update we will be sharing details on the launch of our website and forums which are supposed to become our community hub.
Follow our development team:
https://darkshiftstudios.com/
https://forum.darkshiftstudios.com/
 
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hushovd 33
A very amazing project !!!!
Good luck
Cannondale Synapse full carbon
 
Kritzo
How is this going? Smile
Proud Member of the Leeds United Army!

RAFAL MAJKA
 
T-Photon
Kritzo wrote:
How is this going? Smile


In short: very well - i like the progress we are making Smile

I just figured it was smarter to release less and bigger updates on the project instead of spamming the forum with less important news.
But rest assured, the game is slowly taking shape as planned Smile
Follow our development team:
https://darkshiftstudios.com/
https://forum.darkshiftstudios.com/
 
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sutty68
Thats Great news Smile
 
deek12345
Hi don't know if you have answered already,but I'll ask anyway how much will it cost to buy when it's released.
Keep up the good work looks great.
 
T-Photon
deek12345 wrote:
Hi don't know if you have answered already,but I'll ask anyway how much will it cost to buy when it's released.
Keep up the good work looks great.


though not final expect something like this:
- if you support us through kickstarter you will get the game for 30€ (you can look at it like a preorder)
- if you buy at release it will be same as PCM, so 50€

thx for the kind words Smile
Follow our development team:
https://darkshiftstudios.com/
https://forum.darkshiftstudios.com/
 
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Kentaurus
Any plans on trying to market through steam?
AZTECA - NBCSN pcmdaily.com/files/Micros16/azt.png
 
Kritzo
T-Photon wrote:
Kritzo wrote:
How is this going? Smile


In short: very well - i like the progress we are making Smile

I just figured it was smarter to release less and bigger updates on the project instead of spamming the forum with less important news.
But rest assured, the game is slowly taking shape as planned Smile

ANd what about the website. Will it be launch primo April or ultimo March? Smile
Proud Member of the Leeds United Army!

RAFAL MAJKA
 
T-Photon
@Kentarus: That will be totally up to Steam, rumors has it that they will shutdown their Greenlit program where they allowed developers to self-publish their games. If they allow us to publish our game without a publisher the answer is yes.

We really want to avoid having some profit-horny publisher dictating how we create our game. So if steam require us to get a publisher we wont use them Wink

@Kritzo: I actually cant give you a straight answer on that one yet. We'll share a launch date once its ready but primo april is definitely not unlikely.
Follow our development team:
https://darkshiftstudios.com/
https://forum.darkshiftstudios.com/
 
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ShortsNL
Full retail price for a game coming from a new studio, that is not being backed up by any large publishers or download platforms, is a whole lot.

While I support the idea, I would not risk spending my money on something like that, at least definitely not until a few months after release.

Otherwise, there's no guarantee for me as a customer that it won't be another WarZ situation.

I recommend at the very least being as transparent as possible during development, with strong community involvement during alpha and beta testing.
 
SSJ2Luigi
an indie game for €50 Rolling Eyes
 
Rin
Oh come on you two..
The clear goal is that you support them now and not later.
Look what all the "indie" studios are doing.. Exactly they do the same! And with the same I mean the pricing.
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ShortsNL
Pricing is half the story, or maybe I should say one tenth of it.

I would be happily paying them 100 euros or more if they design the cycling manager game of my dreams and support it for 3-4 years after release with graphics and gameplay updates and bug fixes.

I completely understand that they want support. So what do you need in order to get support? The magic word starts with a T and ends with rust. And how do you get trust? I clearly explained the way they can get it in my post.

Look at Dean 'Rocket' Hall, as well as Bohemia Interactive, they showed the right way on how to get support as an indie developer.

Again, I am not criticizing T-Photon at all. I am recommending that he uses an approach that is as transparent and community-driven as possible during development, if he wishes to follow his current business model.
 
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