New Cycling Game Project
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sutty68 |
Posted on 23-02-2014 19:42
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Tour de France Champion
Posts: 34654
Joined: 22-08-2010
PCM$: 200.00
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Really liking the Boxart, very nice work |
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jseadog1 |
Posted on 23-02-2014 19:52
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Grand Tour Champion
Posts: 9595
Joined: 18-07-2010
PCM$: 13552.00
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T-Photon wrote:
@547984: sorry denmark didn't have that iconic impression that we were aiming for
@jseadog1: you already guessed the answer: when its finished Biggest project i've ever done and i am investing so much effort into it. When its released it has to deliver
So is that most likely to be late 2014, or early 2015? or you actually have no idea
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T-Photon |
Posted on 23-02-2014 20:29
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Domestique
Posts: 437
Joined: 13-02-2007
PCM$: 200.00
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jseadog1 wrote:
T-Photon wrote:
@547984: sorry denmark didn't have that iconic impression that we were aiming for
@jseadog1: you already guessed the answer: when its finished Biggest project i've ever done and i am investing so much effort into it. When its released it has to deliver
So is that most likely to be late 2014, or early 2015? or you actually have no idea
No idea no of course i have an idea. I would like to finish up and ship a cycling game in the 2015-2016 timeframe but thats just a personal wish and not anything official from our side.
Edited by T-Photon on 23-02-2014 20:30
Follow our development team:
https://darkshiftstudios.com/
https://forum.darkshiftstudios.com/
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T-Photon |
Posted on 28-02-2014 21:14
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Domestique
Posts: 437
Joined: 13-02-2007
PCM$: 200.00
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This weeks project summary:
- Website 90% done.
- Forum development begun.
- Various interface upgrades for the game.
- Unique country flags for the game.
Website is on track for launch in Q2 2014.
Kickstarter campaign might be moved to this year to gain additional ressources and hire more people for the game
Additionally:
EintrachtFan has made a cool "remix" of the boxart, looks good if you ask me.
https://puu.sh/7ae...
PCMDaily user Knockout is helping me out with new rider names for the U23 aspect of the game, shoutout for that assitance - much appreciated.
Everyone have a great weekend and stay tuned for more news as they become available
Follow our development team:
https://darkshiftstudios.com/
https://forum.darkshiftstudios.com/
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JMURB |
Posted on 28-02-2014 23:50
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Under 23
Posts: 55
Joined: 01-12-2006
PCM$: 200.00
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It's been quite a while since the last time I posted anything in this forum. I find your proyect quite interesting that is why I have decided to post few suggestions/questions that I have.
I think that your goal for a Kickstarter is quite achivable. I understood that your planing to spend the budget on buying licenses for max. Few days ago I was doing a little research on pricing for Max as I have a chance to work for a game that It's also on kickstarter If they reach their second goal. Did you consider renting the program for a period of Time instead of buying it? It's something I am contemplating. My case may differ a bit from yours becuase I'll be freelancing 5 months (If I get hired), from May to September. I don't know if it's worth in your case would depend on how long takes your production. You may save money that you can spend on other resources.
My expirience, as student, last year when we were working on max and Engines created from scratch was quite frustrating. In terms of exporting and importing objects to the game and losing information on the process. Any problems on this aspect? Are you working on your own Import/export Script?
Apart from Kickstarter have you thought about Greenlight?
I wish you best of lucks in your proyect.
__________________________________________
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T-Photon |
Posted on 01-03-2014 00:05
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Domestique
Posts: 437
Joined: 13-02-2007
PCM$: 200.00
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@JMURB
We are indeed using a student license for all our tools (Maya, Visual Studio) but we also agreed to a license agreement that we will not turn a profit on anything we make with these products. This means we will have to purchase a real license before we can release anything to the public
that is the primary reason we need kickstarter. If the campaign exceeds our expectations we will spend every last dollar on hiring additional people - we can use all the help we can get.
So far we haven't had any issues with the engine regarding the 3D models, but you never know when you are gonna hit the wall
Follow our development team:
https://darkshiftstudios.com/
https://forum.darkshiftstudios.com/
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T-Photon |
Posted on 02-03-2014 14:42
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Domestique
Posts: 437
Joined: 13-02-2007
PCM$: 200.00
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Small updates to the FAQ. In the next update we will be sharing details on the launch of our website and forums which are supposed to become our community hub.
Follow our development team:
https://darkshiftstudios.com/
https://forum.darkshiftstudios.com/
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hushovd 33 |
Posted on 03-03-2014 00:42
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Amateur
Posts: 17
Joined: 17-09-2011
PCM$: 200.00
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A very amazing project !!!!
Good luck
Cannondale Synapse full carbon
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Kritzo |
Posted on 12-03-2014 13:35
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Domestique
Posts: 624
Joined: 12-10-2010
PCM$: 200.00
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How is this going?
Proud Member of the Leeds United Army!
RAFAL MAJKA
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T-Photon |
Posted on 12-03-2014 21:39
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Domestique
Posts: 437
Joined: 13-02-2007
PCM$: 200.00
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Kritzo wrote:
How is this going?
In short: very well - i like the progress we are making
I just figured it was smarter to release less and bigger updates on the project instead of spamming the forum with less important news.
But rest assured, the game is slowly taking shape as planned
Follow our development team:
https://darkshiftstudios.com/
https://forum.darkshiftstudios.com/
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Ad Bot |
Posted on 25-11-2024 03:29
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sutty68 |
Posted on 12-03-2014 22:52
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Tour de France Champion
Posts: 34654
Joined: 22-08-2010
PCM$: 200.00
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Thats Great news |
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deek12345 |
Posted on 12-03-2014 23:27
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Classics Specialist
Posts: 2761
Joined: 13-06-2009
PCM$: 360.00
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Hi don't know if you have answered already,but I'll ask anyway how much will it cost to buy when it's released.
Keep up the good work looks great. |
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T-Photon |
Posted on 13-03-2014 01:23
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Domestique
Posts: 437
Joined: 13-02-2007
PCM$: 200.00
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deek12345 wrote:
Hi don't know if you have answered already,but I'll ask anyway how much will it cost to buy when it's released.
Keep up the good work looks great.
though not final expect something like this:
- if you support us through kickstarter you will get the game for 30€ (you can look at it like a preorder)
- if you buy at release it will be same as PCM, so 50€
thx for the kind words
Follow our development team:
https://darkshiftstudios.com/
https://forum.darkshiftstudios.com/
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Kentaurus |
Posted on 13-03-2014 04:51
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Classics Specialist
Posts: 3999
Joined: 26-07-2011
PCM$: 200.00
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Any plans on trying to market through steam?
AZTECA - NBCSN
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Kritzo |
Posted on 13-03-2014 08:01
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Domestique
Posts: 624
Joined: 12-10-2010
PCM$: 200.00
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T-Photon wrote:
Kritzo wrote:
How is this going?
In short: very well - i like the progress we are making
I just figured it was smarter to release less and bigger updates on the project instead of spamming the forum with less important news.
But rest assured, the game is slowly taking shape as planned
ANd what about the website. Will it be launch primo April or ultimo March?
Proud Member of the Leeds United Army!
RAFAL MAJKA
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T-Photon |
Posted on 13-03-2014 11:06
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Domestique
Posts: 437
Joined: 13-02-2007
PCM$: 200.00
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@Kentarus: That will be totally up to Steam, rumors has it that they will shutdown their Greenlit program where they allowed developers to self-publish their games. If they allow us to publish our game without a publisher the answer is yes.
We really want to avoid having some profit-horny publisher dictating how we create our game. So if steam require us to get a publisher we wont use them
@Kritzo: I actually cant give you a straight answer on that one yet. We'll share a launch date once its ready but primo april is definitely not unlikely.
Follow our development team:
https://darkshiftstudios.com/
https://forum.darkshiftstudios.com/
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ShortsNL |
Posted on 13-03-2014 11:59
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Breakaway Specialist
Posts: 898
Joined: 17-11-2011
PCM$: 200.00
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Full retail price for a game coming from a new studio, that is not being backed up by any large publishers or download platforms, is a whole lot.
While I support the idea, I would not risk spending my money on something like that, at least definitely not until a few months after release.
Otherwise, there's no guarantee for me as a customer that it won't be another WarZ situation.
I recommend at the very least being as transparent as possible during development, with strong community involvement during alpha and beta testing.
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SSJ2Luigi |
Posted on 13-03-2014 12:02
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World Champion
Posts: 11971
Joined: 21-07-2012
PCM$: 400.00
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an indie game for €50
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Rin |
Posted on 13-03-2014 12:18
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Small Tour Specialist
Posts: 2748
Joined: 14-04-2008
PCM$: 200.00
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Oh come on you two..
The clear goal is that you support them now and not later.
Look what all the "indie" studios are doing.. Exactly they do the same! And with the same I mean the pricing.
Team Bianchi - 2012 Man-Game ProContinental Tour Champions
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ShortsNL |
Posted on 13-03-2014 13:39
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Breakaway Specialist
Posts: 898
Joined: 17-11-2011
PCM$: 200.00
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Pricing is half the story, or maybe I should say one tenth of it.
I would be happily paying them 100 euros or more if they design the cycling manager game of my dreams and support it for 3-4 years after release with graphics and gameplay updates and bug fixes.
I completely understand that they want support. So what do you need in order to get support? The magic word starts with a T and ends with rust. And how do you get trust? I clearly explained the way they can get it in my post.
Look at Dean 'Rocket' Hall, as well as Bohemia Interactive, they showed the right way on how to get support as an indie developer.
Again, I am not criticizing T-Photon at all. I am recommending that he uses an approach that is as transparent and community-driven as possible during development, if he wishes to follow his current business model.
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