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PCM.daily » Pro Cycling Manager 2006-2020 » Pro Cycling Manager 2009
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Editing : FAQ
Mig007
I am using the PCM11 as a base
 
desmondhume
A couple of questions: is it possible to set the potential of a rider to casual (I think I can do that by putting 0 in the potential field in the db..)? I'd like to change the relief of a couple of stages in a race, do I have to act into the db? The relief can be set to 1, 2, 3, right? I found some stage in which that's set to 4; what does it mean?
Thank you!
 
CrueTrue
You should not set the potential to 0. Instead, there's an option just before you start a career that allows you to have random potential levels.

Reliefs are 1, 2 and 4. 1 being flat, 2 being hilly, 4 being mountain.
 
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desmondhume
Ok, thank you very much!
 
Mig007
What's the minimum number of Pro Tour teams I have to put? I changed the Pro Tour name to SuperPrestige Pro (it's a 1973 DB)
 
CrueTrue
I don't think there's one.
 
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Mig007
OK, so I'll put 16 for the Beta version
 
Mig007
Can I have more than 30 riders in a team? I have kept all 0 columns with 0, I think that in rank_i_last_year it could be replaced by the previous year ranking? And I also deleted CONSTANT except the 119 team, as I changed the team names.
 
Mig007
And I've finished editing DYN_team. Now I'm heading for DYN_cyclist.
 
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desmondhume
I'm still working on the variants, I've almost added everything I wanted, but now, when I try one of the new stages the game crashes and I can't understand why... Can anybody have a look at my files?Pfft
 
CrueTrue
Mig007 wrote:
Can I have more than 30 riders in a team? I have kept all 0 columns with 0, I think that in rank_i_last_year it could be replaced by the previous year ranking? And I also deleted CONSTANT except the 119 team, as I changed the team names.


Having more than 30 riders is possible, but it will be impossible for the player to make new negotiations, renew riders etc., so it should be avoided.

As said - let the 0 columns stay 0. Pretty sure it'll be overwritten on career start anyway.
 
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Mig007
Yes, I kept all the zeros and CONSTANT. I'm now heading for DYN_cyclist, to do the riders' notations.
 
Mig007
Another batch of questions, now about DYN_cyclist - and I am not questioning about the columns with zeros, as I kept them equal:

- value_f_curret_evaluation - can I edit that?
- fkIDcyclist_state - should I keep all with 3?
- fkIDinjury - If I want a rider not to start the season I can put him injured (ex: a doper)
- The weather and temperature codes are in STA, I think;
- All columns with limit_i_(ex:mountain) should be kept also on 0?
- mental_f_moral ; gene_f_lastgreenused ; gene_f_lastgreenused ; gene_f_green_percentage_done ; gene_b_selected_in_roster and gene_b_will_retire have sometimes 0, sometimes 50? What does it means?
- hidden_i_pro ; hidden_i_social and hidden_i_media ; should I keep the same as in base?
- gene_i_virtual_unavailability_until : what does it means (also can I change this for dopers)?
- gene_ilist_bonus_fitness
- fkIDteam_ladder
- fkIDladder_cyclist
 
CrueTrue
1. Yes, but it's calculated by the game at career start.
2. Yes, I doubt it makes any difference if you change it.
3. Yes, but the game will crash if you try to sign a rider with a pre-set injury.
4. Not really a question.
5. You can set these limits yourself, but if you set it to 0, the game will calculate it.
6. I set everything to 0 except for moral which is set to 50.
7. Yes.
8. Again, it's a save-game thing. Set it to 0.
9. Same as existing riders
10. 0
11. 0
 
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Mig007
What can I do to change the riders that appear at u23 races? I would like to put real names!
 
CrueTrue
DYN_young_riders.
 
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Mig007
Thanks for all, this is really my first project, the first project I am working on the FullEditor, so for me, it's a learning curve. I hope to release when it's ready a BETA version, and, if it interests, put a correct calendar, shirts (I will try with the shirts that exist to do some approximations) and more things, but first a need to learn
 
Mig007
DYN_young_riders doesn't have any names
 
roturn
It just have in a save game I think.
There is any other table with names in the table name I think. There are all possible listed names, but I think this won`t solve your problem.

It might be possible that it is no longer possible to have realistic names.

You could also try to open the local.cdb. Remember to click the local.cdb box. There might be names.
 
CrueTrue
No, it's DYN_young_rider. The game will add riders to this, but you can also do it, so it's possible to scout future "real" riders.
 
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