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PCM.daily » Pro Cycling Manager 2006-2020 » Pro Cycling Manager 2010
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Patch 1.0.4.1
depappie
finding it really difficult to get in breakaways since the new patch, the peleton just seems to stretch out and speed up everytime. Anyone else have this problem?
 
jt1109
i find the longer the break stays away the easier to pull it in likke in real life i guess.
 
Mads_0
#240

Sounds like you've managed to engage the passive AI in singleplayer... alltho technically, that's impossible... Smile
 
misar82
Contador wins the mass sprint...again^. Meaning the patch has definitely improved the AI during sprints but only on flat stages and when the stage has not been too hard. I have played a whole year in career mode with the beta patch (diffculty normal, PCM daily latest expansion) and Contador has won several mass sprints, including Champs Elysees!
I think the problem has to do with how even the smallest hill during the race affects the sprinters and their co-equipiers. They lose their energy bar really fast the moment there is a little bump on the road and by the time they get to the finish they have no strength left to form the train. As a result, the top riders for the general have a real shot at the mass sprint. Pretty unrealistc.
 
beagle
misar82 wrote:
Contador wins the mass sprint...again^. Meaning the patch has definitely improved the AI during sprints but only on flat stages and when the stage has not been too hard. I have played a whole year in career mode with the beta patch (diffculty normal, PCM daily latest expansion) and Contador has won several mass sprints, including Champs Elysees!
I think the problem has to do with how even the smallest hill during the race affects the sprinters and their co-equipiers. They lose their energy bar really fast the moment there is a little bump on the road and by the time they get to the finish they have no strength left to form the train. As a result, the top riders for the general have a real shot at the mass sprint. Pretty unrealistc.


there is obv some problem - probably between chair and keyboard Wink

i bet you´ve installed new patch wrong (or re-install by 1.0.3 again) or something like that...
Manager of Polar in Man-Game
 
geisterhome
wow! 1 year in carrier mode and 3D as well in 2 days Grin
Frown
 
pcm337
A other bug is that if you finish 10th, you will be classified as 2 or 5.
 
roturn
Eyolfur wrote:
Please post replays of the sprinters 'stopping' before the line.

About forming trains : The more the distance we start the train, the more unrealistic are the result because the leadout sprinters are losing all their energy before then can reach the last kms. The problem is that a sprint train should not be about one sprinter and on leadout sprinter, but with big motors too to prepare the sprints.
This is not easily fixable, so we will try to increase the train distance a little and see if it is better.


So if anybody has replays of the problem that a sprinter almost stops in front of the line and let others pass, please upload them. (If possible with official release DB)
Cyanide is still working a bit on it.
I must say that the sprint train between 3,6km and 6km like at the moment is already working quite fine but good to know that they try to to perfect the system a bit more.
Edited by roturn on 06-09-2010 10:50
 
roturn
Eyolfur wrote:
About the sprinters stopping, we have reproduced it once. It seem to happen because the sprinter has no more energy, and the interpolation seem to change the speed really to fast. In fact, he should decrease his speed before.

So the result in the end is like it is supposed to be. But unfortunately the game seems to realize it quite late and it looks like the sprinter stopped.
So normally he should fall back step by step and not immediately.
But this happens in 1 of 50 sprints and if you know that it`s not a bug but just a weird move, which makes the right result it`s ok Grin
Edited by roturn on 06-09-2010 12:38
 
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longimanus
roturn wrote:
So if anybody has replays of the problem that a sprinter almost stops in front of the line and let others pass, please upload them. (If possible with official release DB)
Cyanide is still working a bit on it.
I must say that the sprint train between 3,6km and 6km like at the moment is already working quite fine but good to know that they try to to perfect the system a bit more.


Just encounterd this problem in my game, too bad my laptop crashes when I tick on replay.
The following happend: 3rd stage of the vuelta variant in the PCM.daily DB, there were a lot of hills but still there was a peloton of 70 riders sprinting it out for the victory, including Freire, Davis, Lorenzetto a.s.o.

Verdugo launched the sprint, I took his wheel with Fuglsang (the best sprinter on my team that had survived the stage Rolling Eyes :lolSmile
These two immediately took a great lead, when I launched Fuglsang at 1.5 km to go it looked as if the stage win was mine, but then Freire, Lorenzetto and Davis powered forward, going 10 km/h faster then Fuglsang (finally they can with this new patch).
At 100m from the line, Davis, going 64 km/h had the win 1 bike lenght in front of Lorenzetto and Freire. Fuglsang was 4th at that point, but suddenly Davis kind of stopped riding, although the speedindicator still said he was riding 64 km/h so Lorenzetto and Fuglsang Shock passed him, going only 50 km/h.

Result: 1) Lorenzetto
2) Fuglsang
3) Davis
4) Freire
5) Verdugo

This isn't really logical now is it?
Again appologies for not being able to upload a replay

EDIT: just saw the last post and understand the problem now, so I guess my post won't be much of a help anymore
Edited by longimanus on 06-09-2010 13:10
Cycling isn't a sport, it's a passion.
 
roturn
Indeed Grin
In fact Davis should have been much slower a few 100m before, but the game makes it much too late and then immediately that it looks a bit weird. Grin
Luckily this is happens quite rare and the freshest rider will still win.
 
superman500
Is the new patch 1.0.4.1 still a beta or is it officiel?
 
roturn
Still beta. But there is no auto update function at the moment.
It`s very playable.
 
superman500
Ok, cant wait for the officiel patch and Expansionpack update to com. I am locking forward to it.Banana
Edited by superman500 on 06-09-2010 15:12
 
superider2010
i played in stage race Tdf and Vuelta,it's pretty realistic on hill and sprint mass,i have just official patch
in pcm daily or other patch maded by a community a lot of riders have high stats if you compare with the cyanide stats
i played a lots of stages with massive sprint,no gc riders in first 15,exception riders who have good stats at flat,stamina and fighter,example vinokourov,gilbert,cancellara...they can easy enter in top 10 at massive sprint
but the real problem is that the sprinters AI attack too lately in game,they attack in the last km,but my train or your train or fighters AI attack from 2.5-2 km
they should make the last 3 km much longer,the last 3 km=6 km,in reality in massive sprint,sprinters attack in the last 0.5 km
or the fighters not attack and just be on trains
 
Chooney
roturn wrote:
Eyolfur wrote:
Please post replays of the sprinters 'stopping' before the line.

About forming trains : The more the distance we start the train, the more unrealistic are the result because the leadout sprinters are losing all their energy before then can reach the last kms. The problem is that a sprint train should not be about one sprinter and on leadout sprinter, but with big motors too to prepare the sprints.
This is not easily fixable, so we will try to increase the train distance a little and see if it is better.


So if anybody has replays of the problem that a sprinter almost stops in front of the line and let others pass, please upload them. (If possible with official release DB)
Cyanide is still working a bit on it.
I must say that the sprint train between 3,6km and 6km like at the moment is already working quite fine but good to know that they try to to perfect the system a bit more.


Here is one if still needed?
It is actually Cavendish, and he doesnt open the sprint until 1km, so he should have enough power - especially on a dead flat stage.
(which of the 3 replay files should i upload??)
 
Chooney
roturn wrote:
Eyolfur wrote:
Please post replays of the sprinters 'stopping' before the line.

About forming trains : The more the distance we start the train, the more unrealistic are the result because the leadout sprinters are losing all their energy before then can reach the last kms. The problem is that a sprint train should not be about one sprinter and on leadout sprinter, but with big motors too to prepare the sprints.
This is not easily fixable, so we will try to increase the train distance a little and see if it is better.


So if anybody has replays of the problem that a sprinter almost stops in front of the line and let others pass, please upload them. (If possible with official release DB)
Cyanide is still working a bit on it.
I must say that the sprint train between 3,6km and 6km like at the moment is already working quite fine but good to know that they try to to perfect the system a bit more.


I have one if still needed?
It is actually Cavendish, and he doesnt open the sprint until 1km, so he should have enough power - especially on a dead flat stage.
(which of the 3 replay files should i upload??)
 
Lachi
Chooney: No, you dont have to send anything. It has been said before I you would have read all the posts.
 
facmanpob
depappie wrote:
finding it really difficult to get in breakaways since the new patch, the peleton just seems to stretch out and speed up everytime. Anyone else have this problem?

I tend to wait for at least 20-30km into a stage before I send a rider away. I get most success by waiting until a break gets established, and attacking to join it when it has about 1min 30secs lead over the peloton.

If the break has more than about 8 riders, I also let my rider hang onto the back of it without taking turns on the front (conserving his energy), until the peloton starts to try to bring it back in. At that point my rider will start to take turns on the front at about 65 effort, which helps to keep the break's lead. I've won about 6 stages in the first half of my current season with Credit Agricole (custom team) using this method, including a Pro Tour stage in the Paris Nice.

btw it seems to work better in hilly or mountainous stages. Smile
 
lyngbyfc
Am I the only who thinks the attack button has gotten pretty useless after the patch? Late in the race it's pretty much impossible to try an attack, sometimes my riders won't even pass the front men in the peleton..

I know it should be hard to get away in the last 50 km, but its gotten insanely difficult imo.
 
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