Shouldn't this be: post if you find AI that doesn't act weird ? It always does.
How about being assigned as a team-mate in a very crappy team,but the rest of the peleton acts as if you get 30secs lead 200 km from finish they will get tortured to death.
How about when you pull hard on a mountain (favorite or not at all) and only the strong ones are left over (the favorites) like 5-20 ,still a breakaway leading or not,no one wants to relay,there's not even a "relay-window" showing on the right side of screen.The game is like,getting over the Galibier,hey let's wait for Kittel and all other riders now.Happens every single time.
Edited by sierramike on 29-07-2017 15:08
sierramike wrote:
Shouldn't this be: post if you find AI that doesn't act weird ? It always does.
How about being assigned as a team-mate in a very crappy team,but the rest of the peleton acts as if you get 30secs lead 200 km from finish they will get tortured to death.
How about when you pull hard on a mountain (favorite or not at all) and only the strong ones are left over (the favorites) like 5-20 ,still a breakaway leading or not,no one wants to relay,there's not even a "relay-window" showing on the right side of screen.The game is like,getting over the Galibier,hey let's wait for Kittel and all other riders now.Happens every single time.
I agree, very annoying and unrealistic, hope they'll fix this strange AI behaviour.
Is the AI extremely passive during hilly stages or is it just me?
In Pro Cycling Mode, I often play a sprinter with a good hill stat, which means I'm not as good as some rider but can get by if I play it right. Up until last PCM San Sebastian was always fun, as I would struggle to follow the best and we would always finish in a small group (or even two riders). With PCM 2017 it's all gone, nobody attacks in the last climb, a group of 18 arrives together. My teammate and leader (Gaudu) has a full bar and never does anything.
It always happen when a hilly stage arrives on a flat part. How many times have I seen race leaders sprinting for victory with their full bar when they could have made a big difference earlier...
It's so ridiculous that I wonder if everyone even has this problem, as I feel it should be talked about more at this point. I do use a variant pack, not sure if that does anything.
I'm the top favorite ,still I get not even one team-mate as help the whole ride and when I get away solo last 10 kilometers from finish,it's my own team that chases me down & catches me:the ultimate screwed up AI.
Another is assigned as leader though hes behind in rankings & me co-leader & I assume the "leader" gives orders to chase "dangerous opponent" ,it's beyond stupid.
Would be even better if ai simply didn't do anything which makes this out of the ten thousands of games that exist the worsted AI ever, congrats Cyanide.It's like a war game where you can't command your troops & then they go start firing at you.Think I'm done now with PCM.
Edited by sierramike on 10-08-2017 13:30
Waho wrote:
Is the AI extremely passive during hilly stages or is it just me?
In Pro Cycling Mode, I often play a sprinter with a good hill stat, which means I'm not as good as some rider but can get by if I play it right. Up until last PCM San Sebastian was always fun, as I would struggle to follow the best and we would always finish in a small group (or even two riders). With PCM 2017 it's all gone, nobody attacks in the last climb, a group of 18 arrives together. My teammate and leader (Gaudu) has a full bar and never does anything.
It always happen when a hilly stage arrives on a flat part. How many times have I seen race leaders sprinting for victory with their full bar when they could have made a big difference earlier...
It's so ridiculous that I wonder if everyone even has this problem, as I feel it should be talked about more at this point. I do use a variant pack, not sure if that does anything.
No it's not just you. I have already adressed this and some other AI soft spots to a stuff member from cyanide via discord. We can only hope that they will focus a bit more on improving the AI in future. I feel that the communication via diccord is a step towards it.
Edited by LuckyLukas on 10-08-2017 14:05
I feel that there is a problem on flat stages with breakaways always winning. I'm a climber in procyclist mode in Bahrain team (2nd year). I did the Tour of Dubai and the Tour of Oman.
In the Tour of Dubai, the breakaway won all 4 stages. In one of them, Teklehaimanot crashed and still won at the end... Tough guy^^
In the last stage, I had enough of this, so I relayed alone in front of the peloton, maintaining a less than 2 minutes gap with the breakaway (and I'm a climber with 63 on flat...). Obviously, after a while, I was dead and, as soon as I stopped, the gap rose to more than 3 minutes and, again, the breakaway won...)
Then, in the Tour of Oman, I took a breakaway (there was a hill somewhere in the stage, so I had a chance to take the dotted jersey). I saved my health by taking as few relays as possible. This time the peloton came back but only at the very end: I finished 10th of the stage in the wheels of small unknown riders such as Marcel Kittel, Peter Sagan and Michael Matthews^^ (remember: I'm a climber with 63 on flat and 59 in sprint!).
I seems that, as soon as the breakaway has enough riders (I would say 8-9), the peloton is enable to catch it (in my own breakaway, we were 7).The problems seem to appear only on flat stages. Hill and mountain stages seems "normal" (as much as "normal" has a meaning in PCM...).
woulouf wrote:
I feel that there is a problem on flat stages with breakaways always winning. I'm a climber in procyclist mode in Bahrain team (2nd year). I did the Tour of Dubai and the Tour of Oman.
In the Tour of Dubai, the breakaway won all 4 stages. In one of them, Teklehaimanot crashed and still won at the end... Tough guy^^
In the last stage, I had enough of this, so I relayed alone in front of the peloton, maintaining a less than 2 minutes gap with the breakaway (and I'm a climber with 63 on flat...). Obviously, after a while, I was dead and, as soon as I stopped, the gap rose to more than 3 minutes and, again, the breakaway won...)
Then, in the Tour of Oman, I took a breakaway (there was a hill somewhere in the stage, so I had a chance to take the dotted jersey). I saved my health by taking as few relays as possible. This time the peloton came back but only at the very end: I finished 10th of the stage in the wheels of small unknown riders such as Marcel Kittel, Peter Sagan and Michael Matthews^^ (remember: I'm a climber with 63 on flat and 59 in sprint!).
I seems that, as soon as the breakaway has enough riders (I would say 8-9), the peloton is enable to catch it (in my own breakaway, we were 7).The problems seem to appear only on flat stages. Hill and mountain stages seems "normal" (as much as "normal" has a meaning in PCM...).
woulouf wrote:
I feel that there is a problem on flat stages with breakaways always winning. I'm a climber in procyclist mode in Bahrain team (2nd year). I did the Tour of Dubai and the Tour of Oman.
In the Tour of Dubai, the breakaway won all 4 stages. In one of them, Teklehaimanot crashed and still won at the end... Tough guy^^
In the last stage, I had enough of this, so I relayed alone in front of the peloton, maintaining a less than 2 minutes gap with the breakaway (and I'm a climber with 63 on flat...). Obviously, after a while, I was dead and, as soon as I stopped, the gap rose to more than 3 minutes and, again, the breakaway won...)
Then, in the Tour of Oman, I took a breakaway (there was a hill somewhere in the stage, so I had a chance to take the dotted jersey). I saved my health by taking as few relays as possible. This time the peloton came back but only at the very end: I finished 10th of the stage in the wheels of small unknown riders such as Marcel Kittel, Peter Sagan and Michael Matthews^^ (remember: I'm a climber with 63 on flat and 59 in sprint!).
I seems that, as soon as the breakaway has enough riders (I would say 8-9), the peloton is enable to catch it (in my own breakaway, we were 7).The problems seem to appear only on flat stages. Hill and mountain stages seems "normal" (as much as "normal" has a meaning in PCM...).
What difficulty do you play on?
Normal. Do you think I should try "hard" on flat stages and "normal" on other stages? Because, on hill/mountain stages, when my job is to protect Nibali, I'm dead damned quickly (even though I'm 76 in climb).
woulouf wrote:
I feel that there is a problem on flat stages with breakaways always winning. I'm a climber in procyclist mode in Bahrain team (2nd year). I did the Tour of Dubai and the Tour of Oman.
In the Tour of Dubai, the breakaway won all 4 stages. In one of them, Teklehaimanot crashed and still won at the end... Tough guy^^
In the last stage, I had enough of this, so I relayed alone in front of the peloton, maintaining a less than 2 minutes gap with the breakaway (and I'm a climber with 63 on flat...). Obviously, after a while, I was dead and, as soon as I stopped, the gap rose to more than 3 minutes and, again, the breakaway won...)
Then, in the Tour of Oman, I took a breakaway (there was a hill somewhere in the stage, so I had a chance to take the dotted jersey). I saved my health by taking as few relays as possible. This time the peloton came back but only at the very end: I finished 10th of the stage in the wheels of small unknown riders such as Marcel Kittel, Peter Sagan and Michael Matthews^^ (remember: I'm a climber with 63 on flat and 59 in sprint!).
I seems that, as soon as the breakaway has enough riders (I would say 8-9), the peloton is enable to catch it (in my own breakaway, we were 7).The problems seem to appear only on flat stages. Hill and mountain stages seems "normal" (as much as "normal" has a meaning in PCM...).
What difficulty do you play on?
Normal. Do you think I should try "hard" on flat stages and "normal" on other stages? Because, on hill/mountain stages, when my job is to protect Nibali, I'm dead damned quickly (even though I'm 76 in climb).
I don't play Pro Cyclist mode, but my experience with the game in general. Is that when playing on Hard/Extreme, the teams of sprinters will chase more aggresivly then.
woulouf wrote:
I feel that there is a problem on flat stages with breakaways always winning. I'm a climber in procyclist mode in Bahrain team (2nd year). I did the Tour of Dubai and the Tour of Oman.
In the Tour of Dubai, the breakaway won all 4 stages. In one of them, Teklehaimanot crashed and still won at the end... Tough guy^^
In the last stage, I had enough of this, so I relayed alone in front of the peloton, maintaining a less than 2 minutes gap with the breakaway (and I'm a climber with 63 on flat...). Obviously, after a while, I was dead and, as soon as I stopped, the gap rose to more than 3 minutes and, again, the breakaway won...)
Then, in the Tour of Oman, I took a breakaway (there was a hill somewhere in the stage, so I had a chance to take the dotted jersey). I saved my health by taking as few relays as possible. This time the peloton came back but only at the very end: I finished 10th of the stage in the wheels of small unknown riders such as Marcel Kittel, Peter Sagan and Michael Matthews^^ (remember: I'm a climber with 63 on flat and 59 in sprint!).
I seems that, as soon as the breakaway has enough riders (I would say 8-9), the peloton is enable to catch it (in my own breakaway, we were 7).The problems seem to appear only on flat stages. Hill and mountain stages seems "normal" (as much as "normal" has a meaning in PCM...).
What difficulty do you play on?
Normal. Do you think I should try "hard" on flat stages and "normal" on other stages? Because, on hill/mountain stages, when my job is to protect Nibali, I'm dead damned quickly (even though I'm 76 in climb).
I don't play Pro Cyclist mode, but my experience with the game in general. Is that when playing on Hard/Extreme, the teams of sprinters will chase more aggresivly then.
woulouf wrote:
I feel that there is a problem on flat stages with breakaways always winning. I'm a climber in procyclist mode in Bahrain team (2nd year). I did the Tour of Dubai and the Tour of Oman.
In the Tour of Dubai, the breakaway won all 4 stages. In one of them, Teklehaimanot crashed and still won at the end... Tough guy^^
In the last stage, I had enough of this, so I relayed alone in front of the peloton, maintaining a less than 2 minutes gap with the breakaway (and I'm a climber with 63 on flat...). Obviously, after a while, I was dead and, as soon as I stopped, the gap rose to more than 3 minutes and, again, the breakaway won...)
Then, in the Tour of Oman, I took a breakaway (there was a hill somewhere in the stage, so I had a chance to take the dotted jersey). I saved my health by taking as few relays as possible. This time the peloton came back but only at the very end: I finished 10th of the stage in the wheels of small unknown riders such as Marcel Kittel, Peter Sagan and Michael Matthews^^ (remember: I'm a climber with 63 on flat and 59 in sprint!).
I seems that, as soon as the breakaway has enough riders (I would say 8-9), the peloton is enable to catch it (in my own breakaway, we were 7).The problems seem to appear only on flat stages. Hill and mountain stages seems "normal" (as much as "normal" has a meaning in PCM...).
What difficulty do you play on?
Normal. Do you think I should try "hard" on flat stages and "normal" on other stages? Because, on hill/mountain stages, when my job is to protect Nibali, I'm dead damned quickly (even though I'm 76 in climb).
I don't play Pro Cyclist mode, but my experience with the game in general. Is that when playing on Hard/Extreme, the teams of sprinters will chase more aggresivly then.
I tried to play the same stage (last stage of Tour of Oman) in "normal" and "extreme". No difference. A breakaway of 11 riders is formed. The peloton maintained a gap of about 2'30". At 10 kilometers (there are several small hills), the peloton even comes to less than 1' but they stopped chasing, and the breakers win with almost 2'. The only difference was for me^^: it was a bit harder to follow the rythm of my leader Nibali when I protected him in the hills
After going further in the game, I think that the AI is OK: like IRL, the big teams and riders do not fight to win minor races, to which they participate only to gain rythm. Their attitude is completely different in world tour races.
Anybody else have the problem that from season 3/4 onwards the early break seems to maker it far too often in classics? I had at least 5 WT one day races finish with the break in front. And nobody else willing to pull hard but me?
Seems the more you play this game, the more you get frustrated. First you live with the fauls, then you start editing with Lachis to make it playable, and after that editing doesn't solve it.
1) Transfers, the transfer system is kinda broken. The amount of transfers is way to high and the amount of leaders in a certain team is insane. I know Sky and Movistar have a great climbing team, but after 3 years to have Froome, Aru, Contador ( still no retirement ), Quintana and S.Yates all in the same team. They have 11 riders with 77+Mo and 5 of 80+Mo.
I'd suggest to add a hidden limit to riders with certain 75+ and 80+ stats, modified to the teams objectives. So by example quick step can have like 3 cobble riders of 78+ and 2 sprinters of 80+, but only 1 climber of 80+. While Sky can have 3 of 80+Mo but only one sprinter.
Seems that player is limited by his budget to the riders he signs ( except editing by lachis ), but that AI teams have unlimited funding.
2) Coorporation: In every classic or mountain stage, leaders will NOT coorporate. You can go trough a cobbled hill or to the top of mountain with a group of like 4-8 riders dropping some (semi) favorites, and no other rider will ride. Really makes the game annoying, cause they always wait until a domestique returns ( doesn't matter if he's 1min or 5mins behind ). It should be easy to program that a team leader helps in an attack when they have formed an elite group
3) Drafting: The drafting effect is to big. It's unrealistic that in a sprinting train, you put a rider with a high flat on 99 efford ( so basicly sprinting ) at 200 hearth rate and ya sprinter is like cruising easily with 150 bpm. Simular in smaller groups, you are relaying on 85 efford at 170 bpm and riders in the weel are recovering at 140bpm. This also changes the gameplay as riding on the front ( and nobody helping like in issue #2 ) is suicide for ya rider. I know drafting has quite a large effect in real life, but not like in this game.
Drafting situation is really absurd in downhill situations. In real life attacking or wheelsucking in downhill situations has low effect. In the game, you can attack downhill, giving everything and everybody follows easy recovering at 120 bpm. In downhill situations, the drafting should be close to zero, cause again in a mountain stage with another mountain to cross, it's suicide to take a lead in downhill with ya leader cause AI riders will just have a full yellow bar at the bottom.
This should benefit relaying as well (in a more realistic way), as i have experimented that 2 riders relaying at a certain effort survive less long then letting 1 rider ride at that pace until empty and then do the same with the second rider.
4) Yellow bar bonus
It has no effect if ya save ya rider for the finish. If you have a full yellow bar, you will not sprint/climb any faster then a rider who is riding on his last fumes. This makes no sense that an almost exhausted rider has the same speed as a completely fresh rider.
It should be possible to add an multiplier, that by example riders with half a yellow bar of more have 100% power, and it scales down as the yellow bar is more empty.
5) AI future thinking
Now AI barely thinks in the future. In mountain stages, the entire peleton sprints up the mountain, to suddenly realise halfway that they don't have energy anymore blocking everybody behind them. Weaker climbing riders should have a realistic slower pace that they can sustain to the top ( like in reality ,when most riders drop out of peloton in a mountain situation ).
In a select group sprint ( and certainly those in a breakaway ), you have all AI guys sprinting from the 3km point. They all run out of red bar and form an wall where the player rider can't pass. Much more realistic if they should sprint of a realistic 1.2-2km distance.
In flatter stages, you can have domestiques riding full gas ( and even more obvious if theres a hill on the course ), and then they are empty with still 50-60km to go. This could be realistic if other riders would take over, but that rarely happens. The pace just drops until those domestiques have recovered a bit, and then they start relaying at 90+ again.
6) Energy in a GT
Recovery stat barely has any use. Usually i'm able to let my domestique ride on the front of the peloton for the entire day, for all 21 stages and he still wouldn't be really tired. It has also no use to let ya domestique take an 'easy day' and save energy for the next stage, as it has almost no influence if you arrive completely fresh or completely empty. After 20 days you should expect ya riders to have like 60-75% of a full energy bar to fatigue, and not 90-95%.
7) Form and daily bonus
I'm already liking that form and daily bonus has larger effects on the riders. This makes planning to peak moments a lot more realistic. But the effect should be more negative instead of positive. At this moment you can make a rider with 78mo ride with 81-82Mo if you have 95%+ form and a +3/4 daily form ( easy to get with +2 preparation bonus, +1 objective and +1 from recon ).
This makes an good climber amongst world top ( as max is 85 ). But the other way around, if you have a bad form and -3 daily form, that rider of 78mo will still ride with 73/74Mo.
Bad from should give alot more negative bonus and excellent form should give a minor bonus. The base stats should be closer to a good form, as a Froome and Kittel are still quite unbeatable even on a bad form. This way it's more realistic as GC riders usually take smaller races as training and have bad/mediocre results, but in PCM they still win everything.