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04-12-2024 09:14
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PCM.daily » Pro Cycling Manager 2006-2020 » Pro Cycling Manager 2014
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[PCM 2014] Livestream with Eyolfur - Ask your questions here!
TheManxMissile
Ian Butler wrote:
Luis Leon Sanchez wrote:
Release Date?


June 19th


Amazon says June 20th
i.imgur.com/UmX5YX1.jpgi.imgur.com/iRneKpI.jpgi.imgur.com/fljmGSP.jpgi.imgur.com/qV5ItIc.jpgimgur.com/dr2BAI6.jpgimgur.com/KlJUqDx.jpg[/img[img]]https://imgur.com/yUygrQ.jpgi.imgur.com/C1rG9BW.jpgi.imgur.com/sEDS7gr.jpg
 
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Ian Butler
Yeah, but my local game shop says 19th of June. I'll guess we'll have to wait and see...

EDIT: Devblog also says 19th of June.
Edited by Ian Butler on 03-06-2014 09:48
 
samdiatmh
547984 wrote:
Question: Is the TTT ever going to be fixed?


this, so much this
and while we're at it, is there a WC TTT included?
 
TheManxMissile
Any changes to the Stage Editor?
Any changes to Quick Simulation?
If we click "Simulate Without Interruptions" will we be interrupted? (this is minor but has bugged the hell out of me since i started playing with PCM10)
Any official confirmation on what EXACTLY each stat does this year? Is RES fully fixed, does FTR actually do anything etc.?
Will the game work straight out of the box without the need for patches?
System Requirements would be nice to know
Will we be able to use PCM12 or PCM13 stages in game (like we can use 12 stages this year)?
Will there be more filter options on the Custom team creation screen in Career mode?
Any changes to the U23 calendar part of the game?
Any changes to Scouting, Doctors, Trainers and staff in general?

That should do for now
i.imgur.com/UmX5YX1.jpgi.imgur.com/iRneKpI.jpgi.imgur.com/fljmGSP.jpgi.imgur.com/qV5ItIc.jpgimgur.com/dr2BAI6.jpgimgur.com/KlJUqDx.jpg[/img[img]]https://imgur.com/yUygrQ.jpgi.imgur.com/C1rG9BW.jpgi.imgur.com/sEDS7gr.jpg
 
admirschleck
Ian Butler wrote:
Yeah, but my local game shop says 19th of June. I'll guess we'll have to wait and see...

EDIT: Devblog also says 19th of June.


It's 19th June for France and 20th June for Rest of World. At least that's what I saw and the way it was all previous editions.
Manager of www.dodaj.rs/f/41/er/4zELHZA1/nor.pngTeam Nordeus www.dodaj.rs/f/41/er/4zELHZA1/nor.png
 
Mresuperstar
(TMM touched on this a little bit but...) Are PCM13 stages and jerseys compatible with PCM14?
 
https://twitter.com/Mresuperstar
admirschleck
Jerseys are compatible, have no idea about stages.
Manager of www.dodaj.rs/f/41/er/4zELHZA1/nor.pngTeam Nordeus www.dodaj.rs/f/41/er/4zELHZA1/nor.png
 
Anderis
1. Does Cyanide recognise some players would welcome focus on improved AI before any other changes? The main issues are: computer's teams never set the high pace in order to reduce peleton (selection), favourites attack too often, from big peleton and in the places in which they shouldn't (climbers attacking on flat), and the rest of the peleton giving up when favourites are already in front, which create unrealistic gaps in some even less selective races.
Most of these issues are relatively new and were not a problem in earlier versions of the game, like PCM2010.
Has any work been done to improve this area?


2. Will it still be so easy to get stuck behind other rider in PCM2014 like it was in 2013? It led to some unrealistic and annoying situations.
Has any work been done on this?


Also I second those previous questions on TTT.
 
Avin Wargunnson
Anderis wrote:
1. Does Cyanide recognise some players would welcome focus on improved AI before any other changes? The main issues are: computer's teams never set the high pace in order to reduce peleton (selection), favourites attack too often, from big peleton and in the places in which they shouldn't (climbers attacking on flat), and the rest of the peleton giving up when favourites are already in front, which create unrealistic gaps in some even less selective races.
Most of these issues are relatively new and were not a problem in earlier versions of the game, like PCM2010.
Has any work been done to improve this area?


2. Will it still be so easy to get stuck behind other rider in PCM2014 like it was in 2013? It led to some unrealistic and annoying situations.
Has any work been done on this?


Also I second those previous questions on TTT.


Very nice post, which sums biggest existing AI problems with the series as it stands now (together with unfunctional or "strangely" functional stats).

I would also add the fact, that chasing pack of 100 riders is sometimes not able to chase even one or two breakaway riders after they spend whole day at the front! That can be really silly and only human player chasing himself can overcome that.

In managerial part of the game, something needs to be done with rider goals and their satisfaction, as freshly introduced system is not working at all.
I'll be back
 
emre99
1-) Is there changes in Stage Editor or DB Editor?

2-) In the NC's, the peloton (AI) doesnt relay for catching breakaway. This causes of breakaway winning NC every time. Is this bug fixed?
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Jesleyh
Mresuperstar wrote:
(TMM touched on this a little bit but...) Are PCM13 stages and jerseys compatible with PCM14?

I second this(I came to the topic to suggest this as well Pfft).
As a DB maker, I really want to know this.
i1326.photobucket.com/albums/u660/jesleyh/Junk/0ca5fb14-ed59-44b1-8eb0-596097ba5c01_zps8e97f370.jpg

Feyenoord(football) and Kelderman fanboy


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anderspcm
Is the block in gameplay fixed, if yes, what is the new alternative? Are the riders just riding through the other riders, or are the riders more likely to move?
img15.hostingpics.net/pics/8145831post.png
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www.pcmdaily.com/images/awards/2013/graphic.png
 
http://andersvmogensen@live.dk
searmh
i would like to know what changes/addition there are to the quick simulation of races?

will a detailed sim return in any form this year?
 
Lachi
Avin Wargunnson wrote:
Anderis wrote:
1. Does Cyanide recognise some players would welcome focus on improved AI before any other changes? The main issues are: computer's teams never set the high pace in order to reduce peleton (selection), favourites attack too often, from big peleton and in the places in which they shouldn't (climbers attacking on flat), and the rest of the peleton giving up when favourites are already in front, which create unrealistic gaps in some even less selective races.
Most of these issues are relatively new and were not a problem in earlier versions of the game, like PCM2010.
Has any work been done to improve this area?


2. Will it still be so easy to get stuck behind other rider in PCM2014 like it was in 2013? It led to some unrealistic and annoying situations.
Has any work been done on this?


Also I second those previous questions on TTT.


Very nice post, which sums biggest existing AI problems with the series as it stands now (together with unfunctional or "strangely" functional stats).

I would also add the fact, that chasing pack of 100 riders is sometimes not able to chase even one or two breakaway riders after they spend whole day at the front! That can be really silly and only human player chasing himself can overcome that.

In managerial part of the game, something needs to be done with rider goals and their satisfaction, as freshly introduced system is not working at all.

I think the chasing problem is caused by the non-working stats in PCM13 but I also would like to see more AI vs. AI racing. At the moment it is only Player vs. AI.

And to put it into questions:
1. Are there different patterns/rules for the chasing of the break away? Or does it work the same on every stage?
I would prefer if the AI would try to catch the break before the first or last hill starts occasionally. Or that the AI does not let the gap grow to the absolute maximum before reacting.

2. Is there a way to "unstuck" a rider? In reality a rider can still use his elbows or arms if he is boxed in.
If there is no way to unstuck a rider: Are there means for us players to prevent a certain rider from being boxed in?
In PCM13 nothing helps (except dot 99), not even riding at the front of the peloton because at the start of the climb the AI riders will overtake my riders like a huge wave.
 
mb2612
AI vs AI racing is a huge thing for me as well, particularly where we see breaks that look competitive give up and breaks that look weak suddenly be allowed to get a massive gap, for no clear reason.
i439.photobucket.com/albums/qq112/Gustavovskiy/microjerseys/PT/std_zpsb6c2f350.png[url=www.pcmdaily.com/forum/viewthread.php?thread_id=33182]Team Santander Media Thread[/url]i439.photobucket.com/albums/qq112/Gustavovskiy/microjerseys/PT/std_zpsb6c2f350.png

Please assume I am joking unless otherwise stated
 
adiouk
I agree, AI vs AI should have been improved. Also, teams making selections on early climbs. I hope this question will be raised on friday !
 
Luis Leon Sanchez
Go to the link below and look at the description.
Will tell you the system requirements. I think TMM was wondering what they were.

https://www.game.co.uk/en/m/pro-cyclin...014-288643
 
Cycleman123
Not exactly PCM 14 related, but do you think there is potential for a Be a Pro mode in the next couple of years?
i1193.photobucket.com/albums/aa348/the_hoyle86/Graphics/Road%20to%20Le%20Tour_zpsnovshuyf.png

i1193.photobucket.com/albums/aa348/the_hoyle86/Graphics/Oricav2_zpsc6257c80.png
 
tellico
Cycleman123 wrote:
Not exactly PCM 14 related, but do you think there is potential for a Be a Pro mode in the next couple of years?


I very much hope that it does not
 
DJSirMatthew
tellico wrote:
Cycleman123 wrote:
Not exactly PCM 14 related, but do you think there is potential for a Be a Pro mode in the next couple of years?


I very much hope that it does not


I very much hope that it does.
 
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