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PCM.daily » Pro Cycling Manager 2006-2020 » Pro Cycling Manager 2013
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Why do much less mass crashes happen?
ticcque
So far I had a few mass crashes..including mass crash when my sprint train racing to the finishing line.My lead out man and Sprinter got broken collarbone+dislocated shoulder.But in cobbles normally just saw 1 or 2 rider fall..yet to see any mass crashes.It would be great if we can increase the crashes frequency,especially in cobbles.
 
Stirner
I've only had one mass crash in a three year career playing almost every stage of the Grand Tours and some other minor races. It was on the final stage of the Tour of Oman. Team MINIMAX (Sky) was attempting to drive their train to the front for Cavendish, but for some odd reason, Swift (Cavendish's lead out man) jumped on to the back wheel of Mark Renshaw (my lead out man), and then Swift and almost every one behind crashed. The final sprint was between Greipel and Farrar, and I think we all know who wins when those two to go to war...
 
Matrix
binga58 wrote:
Is there anything we could edit to make more crashes happen


Edit, no...but you can cause more. The issue with doing so is you have to use your riders. Meaning someone will lose time, maybe not alot, or perhaps lose a stage and last/worst...could be hurt and have to withdrawal.

On PCM 12, I figured this out. Only way I got any crashes to happen when I think its part of cycling. But for alot of people who buy the game, crashes would make them not want the game. Afterall, if you have say 1hr max to play every 2 days (example). You want to do well and enjoy not crash out of the race or have to keep losing stages from a crash. So if they added more, not as many copies would sell IMO. No company wants that...they want money.

So here is how I figured out crashes. It wont work every time, but it seems about 1 in 10...

On a downhill, the bigger and longer the better, you raise you effort to 80% or higher in a pack of riders. It works with escapes also, but less often. Then as you start moving through the group (start near the rear unless in the large main group, then the middle is better), hit attack. As your rider launches in the crowded bunch, it will cause (1 in 10 so far it works for me) either your rider to hit another and fall or another teams rider to fall. Depending on the game engine, only 1 may fall or say 5. As it has pretty realistic simulation of real life physics. Due to the fall, all the riders in front keep going. The fallen riders have to get up and that slows the riders behind them to a degree. Remember, unless your settings for graphics are maxed...the game will let you ride through team cars at times. So give that a try and see if it works for you.

I found this out by accident. I mistimed when to follow a break and sent a rider from the middle after the break. He wobbled a big, then fell after 5-7 cranks. I thought it was dumb luck, so tried it a couple more times. And it worked...but caused Contador to fall (my rider that time) and have to abandon with a wrist fracture. Too bad, he had a 1.46 lead in the overall going into the 3rd to last day of the Giro. As Im sure you can guess...that season was wrecked as his recovery would take till the 2nd day of the Vaulta. I deleted the season, as it was a custom team and with no AC...my remaining riders where not good enough to score any major wins. As I had used all climbers that I could afford, and while they lead AC out well, against other good riders...they lost tons of time. Which made the season long and boring...hence deleting it.

I cant promise this idea will work, and cant say you wont lose a rider to injury if you try it. I suggest a climbing stage in the single stage menu and then pick a rider and try it. If you still want to win the stage, do not use you good riders. Pick a nobody to put on your team with bad stats and use him to test it. In 2013, it was one of the 1st things I tried...still worked.
Pain,Agony,Suffering...Thats why I love cycling!Banana
 
Stirner
@Matrix -

What you say sounds accurate to me. In my post above, I said Swift caused a crash because he latched on to my leadout man's wheel. Well, just as Swift was getting behind Renshaw, Greipel was moving behind him as well. Swift fell (and so did Cavendish and many behind them), but Greipel was able to continue on and eventually win the stage.

I think purposely trying to create collisions between riders will definitely create more create more crashes. On the downhill, the only time I crashed was when I was using a mountain train (everyone protecting everyone, except for the leader who sits on the back) on the double Alp d'Heuz stage. My train was barreling down the descent - 85 dot effort - and took up practically the entire road. I guess my leader wasn't able to take the turn correctly or something because, on one of the bends, he crashed while everyone else was fine. Luckily Basso wasn't hurt, but he did end up losing a minute to AC that he was not able to make back up.
 
Matrix
Stirner wrote:
@Matrix -

What you say sounds accurate to me. In my post above, I said Swift caused a crash because he latched on to my leadout man's wheel. Well, just as Swift was getting behind Renshaw, Greipel was moving behind him as well. Swift fell (and so did Cavendish and many behind them), but Greipel was able to continue on and eventually win the stage.

I think purposely trying to create collisions between riders will definitely create more create more crashes. On the downhill, the only time I crashed was when I was using a mountain train (everyone protecting everyone, except for the leader who sits on the back) on the double Alp d'Heuz stage. My train was barreling down the descent - 85 dot effort - and took up practically the entire road. I guess my leader wasn't able to take the turn correctly or something because, on one of the bends, he crashed while everyone else was fine. Luckily Basso wasn't hurt, but he did end up losing a minute to AC that he was not able to make back up.


Yea, see I did it on accident and then tried to make it happen. And after a couple tries...it worked. The issue is that it seems you can cause them, but to do so may make your team weaker or worse take out your leader. It seems 100% random what all happens if you cause (try to) a crash.

Seeing the game has crashes, what someone said earlier may make it more realistic to some. Like a sprint and someone falls, Cav almost went down on stage 21 trying to win the sprint. However, how they said to do it (a slider I think) would probably be too hard. Atleast for a few years till they worked the bugs out of a slider system.

I think if they wanted to, and this is easier to do, is allow you to choose at the creation of a season (like with difficulty selection) to have "crashes On or Off". Then if you want them on, they happen in most races but setup on a scale of some kind. So that say mass pack has a 50% chance of a mass crash. Meanwhile a break away only has a 20%. Due to less riders it would be easier to not have a big fall.

I dont know how they would do it for sure. But seeing if you quick sim now, an option for "take risks" is able to be used. To me, that should mean that if they had a crash setting to toggle off and on. They if you take risks, you have X% chance of a fall. And have it depend on what/where you are. If its a fast downhill and you try a huge attack...you have more chance of falling than just a normal ride on flat.

Somewhat a risk vs. reward system. It wouldnt be perfect at first, but even a 10-15% increase would be able to be done I would guess for as early as PCM 14. Then just tweak the scale of what type riding causes higher crash rates. And leave it as something we, the players control if we want crashes or not in our season. Much like how some games have had for a long time now the option to turn on or off blood. If a game like Call of Duty (not sure never played) can allow you to shoot someone blood free due to your choice of blood off. I would hazard a guess that in a game as large in detail as PCM...it can be done. Somebody asked if something could be edited in the files to allow it. While Im pretty sure you cant, we look for ways to make stages better, alter stats, have more money. All very normal things, but has anyone searched for a way to alter a file (one has to be in the game or no crashes would ever happen) to make them more frequent or larger in the number of riders who crash at 1 time? Im not great with the files, but am learning. Yet I know some who are hear can probably rewrite the game. Look at the great databases that we have. Perhaps if 1 of then focused on crashes...they would locate a file and figure out how to alter it.
Pain,Agony,Suffering...Thats why I love cycling!Banana
 
Anderis
I had a stage with some massive crashes playing Tour de France in single race mode.

Crashes occured on stage 7. I played with Garmin. In first crash there were involved Farrar (who was intended to participate in the final sprint in this stage), Cunego, Kwiatkowski and some others.

Second crash was even more serious. Among the riders who fell down were: Froome, Madrazo (white jersey), Hesjedal (my leader for GC), Dan Martin (leader of KOM classification) and Tony Martin. Froome and Hesjedal lost 3 minutes in GC and Dan Martin was forced to abandon the race.

Well, that was realistic, but my sprinter was eliminated from battle for a stage win, my GC leader lost 3 minutes and my secondary leader retired. There is no much sense for me to continue this race now.
 
Matrix
Anderis wrote:
I had a stage with some massive crashes playing Tour de France in single race mode.

Crashes occured on stage 7. I played with Garmin. In first crash there were involved Farrar (who was intended to participate in the final sprint in this stage), Cunego, Kwiatkowski and some others.

Second crash was even more serious. Among the riders who fell down were: Froome, Madrazo (white jersey), Hesjedal (my leader for GC), Dan Martin (leader of KOM classification) and Tony Martin. Froome and Hesjedal lost 3 minutes in GC and Dan Martin was forced to abandon the race.

Well, that was realistic, but my sprinter was eliminated from battle for a stage win, my GC leader lost 3 minutes and my secondary leader retired. There is no much sense for me to continue this race now.


Yea, see that to me is why I feel it should be something you can decide on. Because if a crash takes out you GC riders...your race is pretty much over. In a season that is enough to make you give up and start over. If it is a main race like the TDF.

I was leading points in the world, leading the TDF and also had my team in the top 3 in the world. And 1 crash took out my main GC rider Contador. As well as Rogers and 1 other strong support rider. I played till the end of the TDF with the riders who I still had. With only 6 left and most only helpers for climbs and 2 sprinters. I watched my GC standings fall at a rapid rate (Contador was 1st, and Rogers was 9th), my next highest placed rider was 20th...and with AC and Rogers gone...he dropped to 34th the next stage and finished in 57th, my other riders finished lower. My team had been 2nd, and dropped to 15th.

Needless to say, I was not happy. So, seeing Contador and Rogers where out till pretty much after the Vaulta. I started over.

The game really would be even better if we had a way to allow crashes. But not 100% random, more on a % scale.
Pain,Agony,Suffering...Thats why I love cycling!Banana
 
Anderis
Hah, Hesjedal crashed also on the downhill of Ax 3 Domaines, so he was 11 minutes down in the GC. Peleton allowed him to break on a stage to Bagneres de Bigorre . He won all mountain sprints during the stage and gained over 8 minutes on the peloton and is now 7th in GC and tied 1st in KOM.

I'm surprised because previously peleton didn't even want to allow Zabriskie to escape, and Fuglsang was in the break with Hesjedal as well, he was even less down in GC than Ryder.
I attacked on a climb, so I guess Hesjedal with his 79MO was too hard to catch unlike Zabriskie on flat. When peleton realised they're unable to catch breakaway early, they didn't bother to chase them at all, until the last climb when the difference was already over 10 minutes.
 
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