You're hoping for PCM 12
|
Stevenag |
Posted on 11-07-2011 14:33
|
Domestique
Posts: 452
Joined: 26-05-2007
PCM$: 200.00
|
Kompakt wrote:
That is actually a good suggestion to distinguish a rider between being an explosive climber or a diesel-cliber. However I thought that the acceleration stat in combination with the mountain/hill stats was a way to reflect it.
In theory perhaps, but it is not really working. The way the game is made, the best climber up mountain A, will also be the best climber up mountain B. If a stage is set as 100% Mountain the mountain stat will decide how good you are in every uphill part. Even if it were a stage with a lot of hills, and a big mountain in the end. It is a stupid way of doing things, when it should be possible to calculate how much someone suffers uphill just by the percentage and the length of the mountain.
I could try to describe how i would like it to work in a technical way. Every rider in the race has a hidden "suffering"number. When this number increases, their red/green/yellow decreases faster/increase slower. If two riders both have 80 at handling high percentages, their suffering when they come to a high percentage area will be the same. If one of them has 60 at handling long uphill parts, and the other has 80 the one with 60 will quickly increase in suffering when he gets higher up in the mountain, but the other will have a slower increase.
Or as a calculation:
New Suffering=Old Suffering+percentage*(85-percentageestat)+length*(85-lengthstat)
Then add some points when you attack, and this points you slowly get back based on your "attackstat"
I guess some other numbers has to be put in to make it balanced, and not kill everybody. But as a base number, i really think it would be a much better way of doing things, then the way it is done now.
Don't know if this makes sense for anybody else, but it does for me at least. |
|
|
|
mowinckel91 |
Posted on 11-07-2011 14:45
|
Breakaway Specialist
Posts: 995
Joined: 24-02-2007
PCM$: 200.00
|
I would like to see more realistic movement in the sprint! And the attacks on flat terrain.. most riders are not attacking on flat terrain with theirs hands on top of the handlebars
Would also be nice with some new celebrations
Apart from that I have to say that I agree with Alakagom. Many good suggestions! |
|
|
|
superider2010 |
Posted on 11-07-2011 15:19
|
Breakaway Specialist
Posts: 979
Joined: 17-06-2010
PCM$: 300.00
|
all modes were you play with a team,to play and with 1 rider
so much more then a "be a pro mode" and of course online mode for 1 rider
but and just a simply career mode 1 rider will make me buying the game
|
|
|
|
Robertgesink1707 |
Posted on 11-07-2011 15:51
|
Amateur
Posts: 9
Joined: 03-04-2011
PCM$: 200.00
|
It would be nice to have a be a pro mode, but I think it is to hard to make it. They are really busy with improving the management part of the game.
I think they made a new step by pcm 2011, mountains and sprints are more realistic than in the other versions. But I think that they can improve the attacks in mountains, what they said earlier on the forum. If you see a man like joaqim rodriquez, he has to be very explosive. Gesink has to be a "Diesel" because he has his own ritm, just like wiggins.
If there comes a be a pro mode, why they don't start with making it only for tdf? Just like the console game. That can be the start of it, and then try to improve it till a career mode or first a season. I would like it if there comes a be a pro mode! That would be fun. |
|
|
|
Lachi |
Posted on 11-07-2011 16:10
|
Grand Tour Champion
Posts: 8516
Joined: 29-06-2007
PCM$: 200.00
|
Robertgesink1707 wrote:
If there comes a be a pro mode, why they don't start with making it only for tdf? Just like the console game. That can be the start of it, and then try to improve it till a career mode or first a season. I would like it if there comes a be a pro mode! That would be fun. To me it looks like the console has a 1:1 scale. So Cyanide needs to do much to get the PC game to be like the console (and many people would need to buy a new PC to be able to load these stages). |
|
|
|
smartman213 |
Posted on 11-07-2011 17:53
|
Under 23
Posts: 50
Joined: 28-04-2007
PCM$: 200.00
|
I would really like to see a new training system. They have used the same training system for years now, and I just hate the fact that while sure you can improve stats over time based on specialization or type of training, this cannot go in reverse.
Take Hushovd as an example, he has said in an interview that as he is aging, and is on a team with Farrar, he has changed his goals, and as we saw last week he seems to have improved his focus in the hills (sure some of that is from having yellow on his shoulders but still).
So what I would like to see is a new system for training where you can shape the rider a little more. While sure a 83 kg sprinter is not going to ever be able to compete for yellow in the mountains, maybe he changes his focus from sprinting toward classics either cobbles or hills. Haussler did this, he started his career as a sprinter, then has now changed his focus to the classics.
It is still a rough idea, but especially now that the physique has been included into the game, I would imagine that they could create it so the riders would be more dynamic based on their body type. So say a larger rider, we'll call him Bobke, is a modest 79 sprinter, 67 hills, 71 cobbles. Well if his focus would change from sprints to puncher, he may lose some cobbles -2/3, but then gain some points in the hills.
I would like to see that as a progressive evolution. If a rider is young, that gives him more time to evolve into the type of rider that he is best suited for.
Okay, that's a lot so far, but I have one more related thing I would like to see. If they implemented a evolving stat system like I described above, would it be too far to see them also include a way to train for weight. Have the riders weight be associated directly with certain attributes. To oversimplify it, more weight=more power on the flats, less weight=more power in the mountains.
I kind of see how the fitness training plays that role currently, but it is less dynamic now than it could be. Fitness should play a role, but weight management should also. If the rider is training to focus on power on the flats, his weight goes up, power on the flats goes up, power in the mountains goes down first, and eventually power in hills goes down (less of an impact).
So basically, I would like to see constantly changing stats for the riders that would seem to me much more realistic than the stats go up but not down until old age. I have more ideas on rider fitness but I have gone on long enough. |
|
|
|
Ad Bot |
Posted on 21-11-2024 19:40
|
Bot Agent
Posts: Countless
Joined: 23.11.09
|
|
IP: None |
|
|
dakey11 |
Posted on 11-07-2011 18:01
|
Neo-Pro
Posts: 298
Joined: 13-06-2009
PCM$: 200.00
|
Rasmusen wrote:
dakey11 wrote:
i would like to be able to protect a rider and then protect the first rider who is protecting someone just like in real life like when u have hincapie protecting moro and moro protecting cadel
Secret, you can do this already
HOW!!!!!!! please explain how
|
|
|
|
kwkke10 |
Posted on 11-07-2011 18:07
|
Stagiare
Posts: 201
Joined: 27-04-2011
PCM$: 200.00
|
you can let a driver go get drinks when he is protecting somebody, then when he is going to get the drinks, you let another rider protect your rider and then 2 riders are protecting your rider
|
|
|
|
dakey11 |
Posted on 11-07-2011 18:10
|
Neo-Pro
Posts: 298
Joined: 13-06-2009
PCM$: 200.00
|
kwkke10 wrote:
you can let a driver go get drinks when he is protecting somebody, then when he is going to get the drinks, you let another rider protect your rider and then 2 riders are protecting your rider
THANK YOU !!! will give it a try
|
|
|
|
Alakagom |
Posted on 11-07-2011 18:11
|
World Champion
Posts: 10891
Joined: 19-11-2010
PCM$: 200.00
|
kwkke10 wrote:
you can let a driver go get drinks when he is protecting somebody, then when he is going to get the drinks, you let another rider protect your rider and then 2 riders are protecting your rider
Somebody said that this has no effect and the PCM treats it same way as only one rider protecting him.
Otherwise, once in Multi game I had strange experience. I protected Frank with Andy. Then to jsut try it as it never works, I seleteced Fugslang and right clicked Frank and choose portection and it worked. And so on I've created 6 man mountain train, they tired preety quickly but spilt the peleton quite quickly too. Though this was with the First patch and never happend to me again.
Edited by Alakagom on 11-07-2011 18:12
|
|
|
|
Norden |
Posted on 11-07-2011 18:53
|
Neo-Pro
Posts: 282
Joined: 10-08-2009
PCM$: 200.00
|
"Lead-out man" stats...
|
|
|
|
dakey11 |
Posted on 11-07-2011 19:00
|
Neo-Pro
Posts: 298
Joined: 13-06-2009
PCM$: 200.00
|
Norden wrote:
"Lead-out man" stats...
renshaw would have 85
|
|
|
|
Rasmusen |
Posted on 11-07-2011 19:31
|
Neo-Pro
Posts: 340
Joined: 25-06-2008
PCM$: 200.00
|
dakey11 wrote:
Rasmusen wrote:
dakey11 wrote:
i would like to be able to protect a rider and then protect the first rider who is protecting someone just like in real life like when u have hincapie protecting moro and moro protecting cadel
Secret, you can do this already
HOW!!!!!!! please explain how
well i think you mean like this 4 example with climbers
72 protect 75
75 protect 78
78 protect 81
81 protect 83
iam i right?
first protect 81 your 83, then go drink with your 81
protect 78 your 81 go drink 78
then 75 to 78 go drink with 75
then 72 protect 75.
You have to do it quick otherwise they will lose energy.
You get i nice line, and 1 by 1 they will get tired, depend on the pace. |
|
|
|
Rasmusen |
Posted on 11-07-2011 19:34
|
Neo-Pro
Posts: 340
Joined: 25-06-2008
PCM$: 200.00
|
it deffintly works, but it depends on the pace and if guys who protect get stuck behind an other, if so its possible the he get behind, the guy he has to protect, and by making up he will lose a lot strenght |
|
|
|
siwi |
Posted on 11-07-2011 19:48
|
Protected Rider
Posts: 1148
Joined: 02-11-2009
PCM$: 200.00
|
Would also make it more realistic if a rider just cant one day race in USA, and then the next day race in France (and not even being tired). |
|
|
|
Alakagom |
Posted on 11-07-2011 19:51
|
World Champion
Posts: 10891
Joined: 19-11-2010
PCM$: 200.00
|
siwi wrote:
Would also make it more realistic if a rider just cant one day race in USA, and then the next day race in France (and not even being tired).
Yea, hinted about that in the first post. Quite important for me personally.
|
|
|
|
cactus-jack |
Posted on 11-07-2011 20:08
|
Classics Specialist
Posts: 3936
Joined: 31-07-2009
PCM$: 200.00
|
The goals set by your sponsor should change depending on the competition.
I'm racing in the Tour of Quatar with Boasson Hagen as my leader. My sponsor want's me to win the point jersey, which I didn't think would be to hard. However, also registered for the race was Farrar, Petacchi, Goss, Haussler, Cav, McEwen and few more riders with above 78 in SP.
With a starting lineup like this, the goals set by my sponsor should maybe be downsized a little bit. Perhaps go for a Top 3, or something.
This should also be the same for other races, i.e. a Grand Tour. If your sponsor want's you to win the Tour, but your leader is injured then your main objective should be stage wins. Just like Sky this year. |
|
|
|
Robertgesink1707 |
Posted on 12-07-2011 11:00
|
Amateur
Posts: 9
Joined: 03-04-2011
PCM$: 200.00
|
cactus-jack wrote:
The goals set by your sponsor should change depending on the competition.
I'm racing in the Tour of Quatar with Boasson Hagen as my leader. My sponsor want's me to win the point jersey, which I didn't think would be to hard. However, also registered for the race was Farrar, Petacchi, Goss, Haussler, Cav, McEwen and few more riders with above 78 in SP.
With a starting lineup like this, the goals set by my sponsor should maybe be downsized a little bit. Perhaps go for a Top 3, or something.
This should also be the same for other races, i.e. a Grand Tour. If your sponsor want's you to win the Tour, but your leader is injured then your main objective should be stage wins. Just like Sky this year.
When your rider is injured it won't change, the goals are set in the begin of the season, what I would like to see is that the goals are different, with vacansoleil I had to win the giro.. And with saxo you have the same goal.. I hope that they will change goals for every team. |
|
|
|
pmtg99 |
Posted on 12-07-2011 11:08
|
Stagiare
Posts: 171
Joined: 30-07-2009
PCM$: 200.00
|
It would be great to have rivalries. Like, to have people like Cav and Greipel not wanting to ride together or on the same team. Same with the Schlecks and Contador etc. Partnerships would work in the same way (renshaw and Cav, Frank and Andy,)
Also, team chemistry would be great (like to what extent that riders want to support their leader and the quality in which a team can TTT).
Also, (this might just be my own problem, but yeah) holding position at effort 99 should mean that you stick to the closest wheel until they absoloutely crack. I know that you need to use dot to keep position, but it just makes it seem to me, why have the hold position button at all?
More realistic goals, no small team will ever be able to win a grand tour stage.
you should have to confirm your squads days before the race (like how world championships are selected, also factoring in travel times to race.
Race efforts should add fatigue (ensuring that riders have troubles winning both the giro and tour etc... without large amounts of rest between the 2 races.
riders such as Voeckler should be given a breakaway specialist status, not meaning that they attack alot, but they attack, and hard, on the stages where a breakaway win is likely |
|
|
|
Boet |
Posted on 12-07-2011 11:11
|
Under 23
Posts: 68
Joined: 27-04-2011
PCM$: 200.00
|
They just needa look at fifa11 and replicate everything onto pcm... fifa are definitely leading the way. |
|
|