2011 Faces
|
roturn |
Posted on 03-07-2011 13:31
|
Team Manager
Posts: 22246
Joined: 24-11-2007
PCM$: 3900.00
|
CT`s way works for me.
Adding a new line in STA_tga_skin, file and constant the same name, 0 into the 3rd box and the new ID in the first.
This ID you also add in DYN_cyclist.
Here my first 3 attempts with PCM11. I just did them in a hurry as I was too lazy to look for new pictures, so I used the pictures I still had from PCM10. (Martin`s hair colour could have been changed for example, but I just wanted to test the faces ingame.
Bobridge
D.Martin
Hesjedal
But all 3 of them can`t be really identified. But at least there are some different faces then ingame. |
|
|
|
sali |
Posted on 03-07-2011 20:22
|
Protected Rider
Posts: 1450
Joined: 12-01-2010
PCM$: 400.00
|
in this pcm 2011 version I have a question ... I wonder how could you remove the helmet?
Edited by sali on 03-07-2011 20:28
|
|
|
|
EintrachtFan |
Posted on 04-07-2011 05:46
|
Stagiare
Posts: 155
Joined: 26-03-2007
PCM$: 200.00
|
roturn wrote:
CT`s way works for me.
Adding a new line in STA_tga_skin, file and constant the same name, 0 into the 3rd box and the new ID in the first.
This ID you also add in DYN_cyclist.
Thanks, didn't know you had to put something in constant too. |
|
|
|
Camacho |
Posted on 04-07-2011 11:57
|
Neo-Pro
Posts: 342
Joined: 12-06-2008
PCM$: 200.00
|
roturn wrote:
CT`s way works for me.
Adding a new line in STA_tga_skin, file and constant the same name, 0 into the 3rd box and the new ID in the first.
This ID you also add in DYN_cyclist.
Here my first 3 attempts with PCM11. I just did them in a hurry as I was too lazy to look for new pictures, so I used the pictures I still had from PCM10. (Martin`s hair colour could have been changed for example, but I just wanted to test the faces ingame.
But all 3 of them can`t be really identified. But at least there are some different faces then ingame.
Still does not work for me. I have tried a lot of times and always appears the default one... I'm desperate with this...
The new tga archives have to be inserted in 3D/Cyclists/Body I think... |
|
|
|
Camacho |
Posted on 07-07-2011 09:02
|
Neo-Pro
Posts: 342
Joined: 12-06-2008
PCM$: 200.00
|
Camacho wrote:
roturn wrote:
CT`s way works for me.
Adding a new line in STA_tga_skin, file and constant the same name, 0 into the 3rd box and the new ID in the first.
This ID you also add in DYN_cyclist.
Here my first 3 attempts with PCM11. I just did them in a hurry as I was too lazy to look for new pictures, so I used the pictures I still had from PCM10. (Martin`s hair colour could have been changed for example, but I just wanted to test the faces ingame.
But all 3 of them can`t be really identified. But at least there are some different faces then ingame.
Still does not work for me. I have tried a lot of times and always appears the default one... I'm desperate with this...
The new tga archives have to be inserted in 3D/Cyclists/Body I think...
Any help please, friends??
Thanks in advance! |
|
|
|
roturn |
Posted on 07-07-2011 09:38
|
Team Manager
Posts: 22246
Joined: 24-11-2007
PCM$: 3900.00
|
What exactly have you done?
1. Create the new face (Call it Basso_face for example)
2. Not sure if necessary, but also create the Basso,legs, Basso arms etc., Just copy another one with a similar colour and rename it.
3. Go into the database (Excel Editor, Lachi`s Editor...) STA_TGA_skin.
There are 4 boxes. First one is the ID, just create a new not used one. Type in basso in the 2nd (gene_sz_tga_skin) and 4th box (Constant).
3rd box forcebuild, not exactly sure what this is. I think if you type a 1, then he definitely takes this one as there is a 1 at the black and the Asian skin. A 0 in the other ones, that he takes a random one of the type2-5.
I used a 0 for basso and the others and it still worked. So a 0 should be fine there for the self created.
4.Go into DYN_cyclist and search for the fkIdtga_skin. Type in the ID you have created in the last table.
5. Save the DB/savegame.
6. Maybe you have to activate the "one texture per rider" option, not sure about this.
Edited by roturn on 07-07-2011 09:38
|
|
|
|
Ad Bot |
Posted on 23-11-2024 09:16
|
Bot Agent
Posts: Countless
Joined: 23.11.09
|
|
IP: None |
|
|
Camacho |
Posted on 07-07-2011 11:27
|
Neo-Pro
Posts: 342
Joined: 12-06-2008
PCM$: 200.00
|
roturn wrote:
What exactly have you done?
1. Create the new face (Call it Basso_face for example)
2. Not sure if necessary, but also create the Basso,legs, Basso arms etc., Just copy another one with a similar colour and rename it.
3. Go into the database (Excel Editor, Lachi`s Editor...) STA_TGA_skin.
There are 4 boxes. First one is the ID, just create a new not used one. Type in basso in the 2nd (gene_sz_tga_skin) and 4th box (Constant).
3rd box forcebuild, not exactly sure what this is. I think if you type a 1, then he definitely takes this one as there is a 1 at the black and the Asian skin. A 0 in the other ones, that he takes a random one of the type2-5.
I used a 0 for basso and the others and it still worked. So a 0 should be fine there for the self created.
4.Go into DYN_cyclist and search for the fkIdtga_skin. Type in the ID you have created in the last table.
5. Save the DB/savegame.
6. Maybe you have to activate the "one texture per rider" option, not sure about this.
It's very, very strange. All of these steps is what I had done and does not work. The rider also has a default one... |
|
|
|
EintrachtFan |
Posted on 08-07-2011 04:15
|
Stagiare
Posts: 155
Joined: 26-03-2007
PCM$: 200.00
|
Alberto Contador
Height: 1,76 m
Weight: 62 kg
|
|
|
|
roturn |
Posted on 08-07-2011 08:45
|
Team Manager
Posts: 22246
Joined: 24-11-2007
PCM$: 3900.00
|
I really think we just can have several pretty similar but a bit different faces in PCM11 to make it look more various. But we never will be able to make the faces recognizable.
At least they are already better looking than in previous years. |
|
|
|
kitface |
Posted on 16-07-2011 07:52
|
Domestique
Posts: 408
Joined: 11-08-2010
PCM$: 200.00
|
the nba 2k11 custom made faces available are terrific, maybe for pcm 2012 they could try using that system.. just a thought. |
|
|
|
devilswim818 |
Posted on 18-07-2011 17:00
|
Stagiare
Posts: 181
Joined: 16-05-2010
PCM$: 200.00
|
I've made a Evans face it looks okay i think
[imghttps://desmond.imageshack.us/Himg811/scaled.php?server=811&filename=pcm0001r.png&res=medium][/img]
|
|
|
|
devilswim818 |
Posted on 18-07-2011 17:00
|
Stagiare
Posts: 181
Joined: 16-05-2010
PCM$: 200.00
|
[img]https://desmond.imageshack.us/Himg811/scaled.php?server=811&filename=pcm0001r.png&res=medium[/img]
sry
|
|
|
|
devilswim818 |
Posted on 18-07-2011 17:03
|
Stagiare
Posts: 181
Joined: 16-05-2010
PCM$: 200.00
|
sorry guy how do i enbed a picture.?
|
|
|
|
roturn |
Posted on 18-07-2011 17:05
|
Team Manager
Posts: 22246
Joined: 24-11-2007
PCM$: 3900.00
|
You have to use the direct link of the picture. preview your post then before posting.
Due to his chin you can actually recognize him. But this is pretty unique in cycling. Most faces are just very similar.
Edited by roturn on 18-07-2011 17:05
|
|
|
|
devilswim818 |
Posted on 18-07-2011 17:06
|
Stagiare
Posts: 181
Joined: 16-05-2010
PCM$: 200.00
|
thx
|
|
|
|
einar_19 |
Posted on 18-07-2011 18:29
|
Amateur
Posts: 17
Joined: 11-07-2010
PCM$: 200.00
|
Wow, the faces looks way cooler than in the previous games! I like! Can those who made them please embed the pictures of Hushovd, Contador and Evans, so that i can add them? |
|
|
|
devilswim818 |
Posted on 18-07-2011 20:27
|
Stagiare
Posts: 181
Joined: 16-05-2010
PCM$: 200.00
|
|
|
|
|
devilswim818 |
Posted on 18-07-2011 20:29
|
Stagiare
Posts: 181
Joined: 16-05-2010
PCM$: 200.00
|
it don't look very professional but ingame its okay
|
|
|
|
devilswim818 |
Posted on 19-07-2011 15:06
|
Stagiare
Posts: 181
Joined: 16-05-2010
PCM$: 200.00
|
Here the face of B.Wiggins
|
|
|
|
smileyHansen |
Posted on 21-07-2011 19:39
|
Amateur
Posts: 9
Joined: 03-07-2010
PCM$: 200.00
|
Will there come a new DB later, with some new faces?? so the riders look more realistic? |
|
|