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PCM.daily » Pro Cycling Manager 2006-2020 » Pro Cycling Manager 2011
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Here's for hoping with PCM11
HansiBoyo
When you scout for riders, I hope you can find an all-rounder instead of just: Climber, stage race, sprinter and so on...

You almost never see a complete regen in PCM.
The Heroes: Domenico Pozzovivo & Igor Antón Hernandez
 
cio93
I just read about the simulation parts here, and there's a thing that happens to me quite often:

Racing NC's with just one participant only works a few times because if I don't relay infinite with my rider (and chase down breakaways alone), the whole peleton spreads apart as noone else relays and everybody rides with their effort (similar to everybody using the dot).


But the worse part about that is when I simulate instead.

When my rider is one of the favourites, it nearly always happens that a breakaway wins because "the others waited for my team to chase"(or sth like that).
The problem is: As a one-man-team, I cannot choose the "chase breakaway" option as my rider is automatically the leader.

Either the 3D-mode has to be fixed here or all options should be tickable in simulation mode.
Edited by cio93 on 13-03-2011 18:57
 
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anderspcm
I think that Cyanide should add a lot more crashes and punctures, also on the Time Trials!
Edited by anderspcm on 13-03-2011 19:27
 
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HansiBoyo
Probably already been mentioned, but more abandons!!!

Especially in one-day races....Milano-San Remo is a good example.

2010: 46 riders abandoned
2009: 34 riders abandoned

They don't have to be injured, just tired or something like that.
The Heroes: Domenico Pozzovivo & Igor Antón Hernandez
 
Anonymer
HansiBoyo wrote:
Probably already been mentioned, but more abandons!!!

Especially in one-day races....Milano-San Remo is a good example.

2010: 46 riders abandoned
2009: 34 riders abandoned

They don't have to be injured, just tired or something like that.


What's the point in that ? After being dropped from the main group, it doesn't matter what happens to the riders
 
HansiBoyo
Anonymer wrote:
HansiBoyo wrote:
Probably already been mentioned, but more abandons!!!

Especially in one-day races....Milano-San Remo is a good example.

2010: 46 riders abandoned
2009: 34 riders abandoned

They don't have to be injured, just tired or something like that.


What's the point in that ? After being dropped from the main group, it doesn't matter what happens to the riders


Its not realistic, that over 180 riders complete a race like this...thats my point.
The Heroes: Domenico Pozzovivo & Igor Antón Hernandez
 
EintrachtFan
PCM 11 will be released on PS3!

https://www.playfr...13955.html

At least some news. Good news, i think, even though i don't own a PS3.
 
roturn
Hopefully they do a better game than PCM09 for Xbox360 Wink
I suppose so, if they want 50€ for it.
 
CrueTrue
Heh, I was just about to write about that a couple of days ago.

One of the Cyanide employee's MSN names has a "Version PS3" tag after it, so it was just a matter of time before it was officially announced.

Looking forward to more details, though. A mini-game like the one on XBOX doesn't really have my interest.
 
http://www.pcmdaily.com
SuperKid
I wouldn't get my hopes up for the PS3 version. I think it's gonna Crash and Burn
 
luckyman1
This just came to me the other day, but it'd be good if, along with the relay commands, there was one where you could put a rider on the front to try and disrupt the chase.
 
valverde321
luckyman1 wrote:
This just came to me the other day, but it'd be good if, along with the relay commands, there was one where you could put a rider on the front to try and disrupt the chase.

You can do that. Just send a rider up to relay for a few seconds, then drop him back, or putting him on the dot for a few seconds would also probably work.
 
MacC
The AI (race day) was close to perfect in 06 and has deteriorated since.

Bring back the experience levels !!

And race variations and a varied calendar (races on different dates each year) are very importnat
Edited by MacC on 28-03-2011 15:23
 
AndySchleck
I can't see why races on different dates each year would be that important. I would like to see a variety of stages in each race each year!
 
CrueTrue
In each race each year? Better get yourself a BluRay drive then Pfft
 
http://www.pcmdaily.com
luckyman1
The same riders seem to go in breaks all the time.
 
EintrachtFan
and that there will be several other interesting "surprises" that are yet to be revealed.


[pcmdaily from 18/01/2011]

Still waiting... *he says carefully before getting blamed by random cyanide employees for being to pushy* Pfft

Seriously, it's been a long time since the last infos. Give us something, even if its a small info. Cycling classics are ahead of us and i'm on fire for cycling now Cool
Edited by EintrachtFan on 30-03-2011 23:37
 
superider2010
i don't remember if i posted here
so in pcm2011 i want a virtual pro rider mode(like singleplayermode with career,season,stage race,stage),if not this year,in 2012 they should bring this mode in game
in a tour,i forgot the weak riders to give them water and to change effort bar to finish the race in time to not be desqualified
i want to play a tour du france with contador or s. sanchez and see what performance i will do
 
Squire
Right, here's my two pennies worth. It's what would make an already good game even more enjoyable in my eyes.


Rider identity

At present, almost the only thing differentiating one rider from another is the name, stats, photo and ingame face. I would like the riders to be a bit more unique, in several areas:

Rider identity - Graphical

It can't be too difficult to implement a couple more models and animations. Different body shapes, riding styles, and maybe some simple 3D hairstyles, if it can look good with a limited number of polygons. I would also like different jerseys for TTs (with only one backnumber).

Rider identity - Skill-wise

Some riders are better than others on really steep gradients. The MO stat doesn't reflect this. Now, you can't really say that some stages suit different climbers. It would also be interesting to have a (hidden) consistency stat, which could determine how likely a riders is to have big differences in daily form. The daily would then have to have more of an effect.

Rider identity - Personality

Without turning the game into FM, the riders should have more personality traits. Be a bit more demanding when it comes to preferred races, roles etc. Also, the morale thing should sometimes be something else than just "very happy". The popularity thing sounds interesting.


Races & teams

I don't like the new teams feature. At least it should be optional. I want to decide myself what teams I want in my career, and if I want any new ones at all. There are a few simpler things that can be done to enhance the management mode.

Races & teams - Race competitions

Not every race has the same classifications as the Tour de France. It couldn't possibly be very hard to introduce the combination jersey in the Vuelta, the TV sprint competition in the Giro or the Best Basque in Pais Vasco (now that regions will be added). Besides, some races don't have e.g. the U25 classification.

Races & teams - Realistic participation

This is a problem especially after the first season, and goes for both riders and teams. Sometimes, the Vuelta a Burgos has a stronger startlist than the Vuelta a España.

Races & teams - Injuries / crashes

Real life riders are injured a lot more often than in the game. Maybe a (hidden) stat for injury proneness? I would also like to see a bit more crashes in races, including time trials. Maybe the downhill stat can define bike handling skills as well, and therefore the likelyhood of crashing.

Races & teams - Graphical

Different seasons. As in seasons of the year. Early season races (in Europe) should have leafless trees and look a bit more like they're taking place in early spring. Otherwise, the graphics are very good as they are.

Miscellaneous

And then we have obvious things like better AI and so on. That will obviously be worked on. As someone mentioned recently in this thread, masked attributes could be an idea. Maybe do it in a similar way to daily form during races, with a random number within a certain range of the true number.

I want to be able to withdraw riders before stages, which can be done by unselcting them just like they've been selected ahead of the race. I want more realistic form management by the AI. Almost all AI riders in October are totally out of shape. And I also want to add that a lot of regenerated riders have strange names.

And last, but not least, no effin' Be A Pro Mode. And the game doesn't need more team cars. And last kms in real scale is just not doable.

It's actually a very good game as it is, it only needs minor and/or cosmetic improvements.
 
roturn
Some of your points are probably a problem of the DB`s. With less races in the original DB the riders wouldn`t be that exhausted in Octobre and so having a better fitness.
Also the race participation is influenced by more races and teams. Haven`t tried it but maybe these problems aren`t there in the official db.

But in general you are absolutely right. Some things should be improved, especially as some of them aren`t even hard to realize imo.
 
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