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PCM.daily » Pro Cycling Manager 2006-2020 » Pro Cycling Manager 2008
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Your wishes for PCM 09
ruben
About point 10 of Gentleman, actually PCM already works that way, if I look at the database tables used for the training, and these modifiers are actually already in place. It would be nice if there were more options though, and negative modifiers are impossible at the moment (you can set it to 0.0, no progress, but that's it).
Also, in my opinion it's sad they took out the 'stage racer' training, because in real life, many stage racers focus on both TT and mountains, why is this not possible in the game after PCM 07? Imo a mistake.
 
Gentleman
I've actually had a discussion about this on the Cyanide-forums and the idea is more that you should have simply more options. Like how you can train flat races with cobblestones, but also hilly races with cobblestones. Those are simply different training schedules as the first would train, say:
- Flat
- Cobblestones
- Time trial
- Resisitance
whereas the other would focus on:
- Hills
- Cobblestones
- Stamina

This is just a mere example, but if they had such schedules in place and actually explained what stats each schedule would improve, it would be a lot more useful and useable already. Then I agree you wouldn't need a manual schedule anymore.
 
sherer
well i've not been playing the game that long but I think they could put more variety in the stages. It seems it's almost impossible for a breakway to stay away in a mountain or flat stage evenif you have a climber on +5 with 80 on mountains he still can't stay away. On flat stages the breakaways gets pulled in too. It seems I have to wait for the GC contenders to attack and then counter that on climbs but that isn't always the way races end up.

I'd also like to be able to do deals with other rides \ teams. Say I am first on GC and another team is second but the third guy is in a break. we could work together and then pull the break back and save some energy.

Also the same on breakaways, so to another ride you can have the points i want the time lets work together.

I'd like an assistant DS to offer advice in easy mode and then when I had worked out what he was saying like rider x needs a training schedule, rider y wants to enter this event i could move up to medium or hard and have that turned off.

As others have said would also like to be able to break up the peloton a bit in climbs but that never seems to happen much.

Don't let the whole race just happen in the last 50k or less
 
Gentleman
I feel that I see the peloton break often enough in the mountains, if there is a chase going on, or when a team wants to keep a steady pace to discourage attacks. It's a real pain to manually monitor all of your riders before they find the proper bus to cling to, though Wink However, it's necessary if you don't want them to find their way home alone.
I do admit it takes a while before you can break up the pack as people need to empty their yellow bar before they let go of the pack.

As for the breakaways, I agree. There simply is too little chance of a breakaway to stay away. Especially in the mountains one would consider not chasing a group if they're behind for more than 30 minutes each and they're not supposed to try for a top 20. It would spare your men by not tiring them out, while at the same time the leaders could try to create gaps in the latter part of the race anyway. Which they would do just the same when the breakaway group has been reeled in.

12 - Simulation

Perhaps it's just me, but when I press the 'simulation' button, I get a few options which kind of put me down. I mean, "take risks" - what exactly am I supposed to expect from that rider? Right now, based on the race results this usually means he tries to break away next-to-last-hill or he tries to break away from the pack on the last mountain.

It would be nice if you can specify a few more details. Like, where should a rider attack? I have mountain climbers who can't outrun a turtle on the flat, yet I'm convinced they try to escape on the flat instead of the first small mountain. Showing me a map and being able to point out a pre-designed spot where the rider should try to make an attack would be a very nice addition. It is no use if the contender tries to attack too far from the finish, gets reeled in and finishes too late.

Team mate for is a nice option, but except for enabling/disabling a couple of options, what else does it do? I'd like to see an option "Protect the leader from the wind so he doesn't drain himself too much" which I can do that when I race manually, but can't once I do a simulation.

13 - Manager Data

I admit, there are decent explanations for what each aspect does. Youth Development speaks for itself, but I'm generally confused about the other aspects. Not to mention that in different places (in-game and in the manual) there are different explanations/descriptions being used.

Man Management
Useful in discussions between manager & rider.
That sounds great, but other than initiating and negotiating contract renewals I haven't seen any other discussions. And as far as I know, that particular aspect is handled in the Finance section as well. So, what exactly are those discussions I can spend experience points in?
One would expect Man management to be able to keep your players happy easier than usual, being one to smooth-talk with riders when not giving them the tasks they expect, or not letting them ride the races they want.
Complaining riders would fit in this category as well, but there's just too little interaction to consider this category a valuable one. Unless there's more to it than I can imagine, but then again, it's told nowhere what it contains.

Finance
Enables contracts to be signed more easily.
Sounds feasible as well. But I would guess that one with a high financial stat would also be able to find good sponsors more easily, or that the sponsors would give more or less money, depending on your Financial-stat. Or reputation, but that's not in the game, as far as I know.
It could also be used to haggle about contracts, like giving a player a contract for 2 years instead of one, or giving him 60.000 instead of the 62.000 he initially wants - or a mixture: "62.000 if you sign for a year more than you request".
So far it only looks like how easy he agrees with your offered contract as long as it is what he expects.

Sports management
Look after team, tactics, supervision of training camps.
This sounds like it contains pretty much everything, except that I believe it works best as a modifier for the simulation where you can set actual tactics without being able to interfere.
Supervision of training camps is good, but I think that can be expanded. Making them more effective is one thing, but being able to determine how well a rider is doing on such a training camp would be nice as well.
For instance, "climbs fairly well, but has trouble keeping up on the flat when it goes over 50 km/h", would be what I expect from a supervisor after each day in pre-season. A training camp in the mountains could then result in things like: "Should now be able to keep up with the pack in the mountains" or "Seems like he knows the terrain well enough to know where to preserve energy" or something like it.

But what is the Look after team part? It would be nice if they would give more additional information, either in-game or in the manual for these situations. I can't honestly think of no situation where a 'look after team' would work in this game. The only thing which comes to mind is the happiness of the riders in general, but that would be something I'd put in the man management aspect.
Edited by Gentleman on 06-03-2009 09:08
 
sherer
a few more items I would like to see. The ability to talk and issue orders to the peleton, if I am leading on GC or am a big team then to say to the peleton and GC contenders, we can let this break go as it is a flat stage.

I'd like to be able to control and chase down the peleton easier too, if I set all my riders at the head of the peleton then I don't have anyone to protect my leader, i'd like to be able to relay them all and have my GC contender sat at the back of them, and not have to work out that one needs to be on 55 to relay the other 60 and one 65, the riders themselves know how much energy they need to use so why can't I assign that and the game works it out for me ?

Also would like to talk to other riders in a break, say to them you can have the points I just want to work to gain time etc etc, maybe even buy another rider off if I wanted a win.

I'd also like my trainer to give me advice, if one rider really hits form or a joiner \ helper comes on really strong then tell me and advise me to give them a leader role in a event they might win
 
Gentleman
14 - Weather preference

Always wondered why riders have a weather preference although you don't really take notice? Why can't we incorporate something like that in the race stages as well? A rider who dislikes riding in warm weather simply gets penalties when it is warm and more penalties when it is really warm.

I don't know how it works currently, but it could sap a rider's bars a lot more than usual, or it could simply affect his recovery. The easiest would be to simply give him disadvantages in his modificators, but I can imagine that the rider won't start with a full yellow bar, or a red bar which can only fill up to 90%, sort of how it works with the recovery for the green bar right now.

If the penalties aren't in the bars, it would be nice to display them nonetheless. I'm thinking of coloring the rider panel, which becomes red when a rider doesn't like to ride in these weather conditions, whereas it gets green when he enjoys the current weather conditions. That way we can see whether a rider is enjoying the ride and performs better, or is cursing the weather and will underperform.
 
Silence
If all the good ideas from this forum was implemented in one of the following years' PCM, I'd drool myself to death.
Le'Sheep: If life's a bitch use a knife to get over it.
 
JDC
Penalties caused by the weather could be integrated in the form of the day, eg a rider who dislikes hot temperatures but still races in 35-40°C would always have a negative form of the day.
 
Silence
However, we shouldn't go as far as to make the weather decide whether the rider has good legs one or another day.
Le'Sheep: If life's a bitch use a knife to get over it.
 
Gentleman
I don't think the weather should be a major influence on the rider, since even riders who dislike heat still perform good in the Tour de France as well.
If you would compare it to a day-form, I'd say having the opposite weather of a rider's preference would have penalties vary between a 0 and -2 on top of his regular day-form, where 0 is a normal warm weather (say, 20 degrees) and -2 is really hot (say, 40 degrees). That way, if he has a really good day (say, he slept really well for a change) he'd have a +5, but due to the heat during the day, he ends up between +5 and +3. That way there is a minor effect on his form due to the weather, without it completely dominating how the rider performs.

However, the day-form isn't used in a career, so that doesn't apply there. So you'd have to put the penalties somewhere else, like in the form of bars not filling up completely, since he feels drained before he makes an attack.
That way he can still perform, but not fully as when he's riding in his prefered weather.
 
Guido Mukk
crashes looked a lot better in the 08 game already..lets add another one.
Missed corners..with crashes and when rider managed to carry on
 
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sherer
one other thing I would like to add is that these days a lot of the top riders will ride the classics and a grand tour or maybe two without getting tired. In the game if you do that with a star rider they burn out and aren't any good, I would like to be able to get them to last a whole season and if they are rested then let their fatigue bar go down
 
issoisso
sherer wrote:
one other thing I would like to add is that these days a lot of the top riders will ride the classics and a grand tour or maybe two without getting tired. In the game if you do that with a star rider they burn out and aren't any good, I would like to be able to get them to last a whole season and if they are rested then let their fatigue bar go down


I can't think of one top rider who did that and still looked his best at his first grand tour, nevermind the second one.
The preceding post is ISSO 9001 certified

i.imgur.com/YWVAnoO.jpg

"I love him, I think he's great. He's transformed the sport in so many ways. Every person in cycling has benefitted from Lance Armstrong, perhaps not financially but in some sense" - Bradley Wiggins on Lance Armstrong
 
CrueTrue
It's also fairly easy to edit yourself in the DB Wink
 
http://www.pcmdaily.com
sherer
issoisso wrote:
sherer wrote:
one other thing I would like to add is that these days a lot of the top riders will ride the classics and a grand tour or maybe two without getting tired. In the game if you do that with a star rider they burn out and aren't any good, I would like to be able to get them to last a whole season and if they are rested then let their fatigue bar go down


I can't think of one top rider who did that and still looked his best at his first grand tour, nevermind the second one.


there are riders like Valverde, Evans, Schleck, can ride in the classics, they might not ride to win them all but they can do it. Even Contador might ride Leige this year so it's not too far to expect them to be able to do it in PCM
 
Guido Mukk
My new hope is stages..this is DB thing ofcorse. But this is starting to be anoying to have unreal stages.
For cyanide still graphic thing..missed corners
 
issoisso
sherer wrote:
issoisso wrote:
sherer wrote:
one other thing I would like to add is that these days a lot of the top riders will ride the classics and a grand tour or maybe two without getting tired. In the game if you do that with a star rider they burn out and aren't any good, I would like to be able to get them to last a whole season and if they are rested then let their fatigue bar go down


I can't think of one top rider who did that and still looked his best at his first grand tour, nevermind the second one.


there are riders like Valverde, Evans, Schleck, can ride in the classics, they might not ride to win them all but they can do it. Even Contador might ride Leige this year so it's not too far to expect them to be able to do it in PCM


And they can all do it in PCM. They just won't do as well as if they'd focused solely on the Tour....just like real life.
The preceding post is ISSO 9001 certified

i.imgur.com/YWVAnoO.jpg

"I love him, I think he's great. He's transformed the sport in so many ways. Every person in cycling has benefitted from Lance Armstrong, perhaps not financially but in some sense" - Bradley Wiggins on Lance Armstrong
 
Cobbs96
i agree they should make it more realalistic they never get tired like in paris nice contador was donig all the work for schlek voigt chavnel colom and he fell from the break away past the peloton as soon as they attacked and then the peleton dropped but he broke away in the next stage and came second behind colom but he still worked with schlek because schlekattacked to catch him near the end so he was still fresh when contador was in the breakaway since the first mountain
El Pistelero Fan
 
mb2612
wow, that really needs some punctuation.
i439.photobucket.com/albums/qq112/Gustavovskiy/microjerseys/PT/std_zpsb6c2f350.png[url=www.pcmdaily.com/forum/viewthread.php?thread_id=33182]Team Santander Media Thread[/url]i439.photobucket.com/albums/qq112/Gustavovskiy/microjerseys/PT/std_zpsb6c2f350.png

Please assume I am joking unless otherwise stated
 
Guido Mukk
cyclingnews.com/photos/2009/mar09/parisnice09/parisnice097/DV484828.jpg
Where is the wall to lean..?
Edited by Guido Mukk on 17-03-2009 17:25
 
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