I finished the database, but I'm encountering a big problem while testing it. When trying to load a career, the game crashes after selecting a team and pressing next.
I suspect the problem to be something with the changed amount of stages. We deleted more stages than we added. So maybe this could be the problem.
Could anyone help me out on this? I added the error log in the spoiler and the database in the attachments.
Spoiler
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0672): *****************************************************************************
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0673): GAME VERSION = 1.4.0.0
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0674): PRODUCT NAME = Pro Cycling Manager 2012
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0675): BUILD DATE = Oct 3 2012
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0676): COMMAND LINE =
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0677): *****************************************************************************
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0679): Low fragmentation heap enable
..\VirtualMachine\VM_CMemory.cpp(0147): VM is compiled without debugger
..\VirtualMachine\VM_CMemory.cpp(0409): Code Size = 3687798
.\GFWindow.cpp(1257): - System specs -
.\GFWindow.cpp(1267): - System memory : 3519 MB
.\GFWindow.cpp(1311): - System frequency : 2137 Mhz
.\GFWindow.cpp(1251): Hyper-Threading Technology Processors are not detected.
.\GFWindow.cpp(1349): - End system specs -
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(1182): No mod specified, using Official settings
dmachine\Trunk\Dev\CM\Sources\GameCycling\Game\CTGraphicConfiguration.cpp(0062): Gamma = 1.000000
dmachine\Trunk\Dev\CM\Sources\GameCycling\Game\CTGraphicConfiguration.cpp(0062): Gamma = 1.000000
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0967): HARDWARE Proc Desc Intel(R) Core(TM)2 CPU 6400 @ 2.13GHz
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0968): HARDWARE Proc CORECOUNT 2
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0969): HARDWARE Proc Speed 2137
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0970): HARDWARE RAM 3519
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0971): HARDWARE DirectXVersion DirectX 11
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0972): HARDWARE DisplayWidth 1280
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0973): HARDWARE DisplayHeight 720
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0974): HARDWARE GPU Name ATI Radeon HD 5450
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0975): HARDWARE GPU Manufacturer Advanced Micro Devices, Inc.
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0976): HARDWARE GPU DriverDate 12/19/2012 22:08:04
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0977): HARDWARE GPU TotalVRam 2520
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0978): HARDWARE GPU Score 2.00
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0979): HARDWARE GPU DB Match 1
.\Sound_FMod_CDevice.cpp(0131):
.\Sound_FMod_CDevice.cpp(0131): +- Begin block: Init FMOD sound device
.\Sound_FMod_CDevice.cpp(0131): |
.\Sound_FMod_CDevice.cpp(0177): | FMOD selected mixer : All platforms - Autodetect the fastest quality mixer based on your cpu.
.\Sound_FMod_CDevice.cpp(0178): | FMOD selected output : DirectSound driver. (Needed to get EAX2 or EAX3 support, or FX api support.)
.\Sound_FMod_CDevice.cpp(0187): | FMOD selected driver : Primair geluidsstuurprogramma
.\Sound_FMod_CDevice.cpp(0196): | FMOD initialization...
.\Sound_FMod_CDevice.cpp(0205): | FMOD initialization... OK
.\Sound_FMod_CDevice.cpp(0211): |
.\Sound_FMod_CDevice.cpp(0211): |
.\Sound_FMod_CDevice.cpp(0211): +- End block: Init FMOD sound device
.\Sound_FMod_CDevice.cpp(0211):
dmachine\Trunk\Dev\CM\Sources\GameCycling\Game\CTGraphicConfiguration.cpp(0062): Gamma = 1.000000
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(0399): Check DX version
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(0404): Check DX version asked
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(0412): Check DX version OK, renderer creation
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(0416): Renderer created
(0000): Create system
(0000): Begin page creation
(0000): Console Init
(0000): Manager component
(0000): Create system
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2185): [game] switching from state 10 to state 13 with action 1
(0000): DisplayPage(13) : Page_Intro
(0000): CloseAllDialog
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2549): [game] state transition ok
(0000): GameManager_FireDoAction:1 State:13
m12buildmachine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PCMVideo.cpp(0069): Starting video player
machine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1367): Init
machine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1375): COM Init...
machine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1394): COM Init... OK
machine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1398): Are WMR9 present ?
machine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(0270): Are WMR9 present : TESTING...
machine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(0287): Are WMR9 present : TESTING... OK
machine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1406): WMR9 OK !
machine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1408): Init... OK
m12buildmachine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PCMVideo.cpp(0030): Playing video Videos\Emergent.avi
m12buildmachine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PCMVideo.cpp(0050): User has skipped video: Videos\Emergent.avi
machine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1367): Init
machine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1375): COM Init...
machine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1394): COM Init... OK
machine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1398): Are WMR9 present ?
machine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(0270): Are WMR9 present : TESTING...
machine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(0287): Are WMR9 present : TESTING... OK
machine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1406): WMR9 OK !
machine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1408): Init... OK
m12buildmachine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PCMVideo.cpp(0030): Playing video Videos\Trailer.avi
m12buildmachine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PCMVideo.cpp(0050): User has skipped video: Videos\Trailer.avi
m12buildmachine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PCMVideo.cpp(0107): Video player closed
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2185): [game] switching from state 13 to state 15 with action 12
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2549): [game] state transition ok
(0000): GameManager_FireDoAction:12 State:15
(0000): check multi passive ia
(0000): check no manche a air
(0000): check no Fitness
(0000): DisplayDialBox(26) : Dialbox_InRaceOptions pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2185): [game] switching from state 15 to state 17 with action 3
(0000): DisplayPage(1) : Page_ChoixMode_Solo
(0000): CloseAllDialog
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2549): [game] state transition ok
(0000): GameManager_FireDoAction:3 State:17
(0000): clicked
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2185): [game] switching from state 17 to state 21 with action 22
(0000): DisplayPage(11) : Page_ConnexionReseau
(0000): CloseAllDialog
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2549): [game] state transition ok
(0000): System_CM5_LoginOk
(0000): bGameOver= 0
(0000): bNewGame=1
(0000): bTeamChoosen=0
(0000): GetNetworkMode=1
(0000): GetMySeasonTeamId=0
(0000): GameMode=1
(0000): IRC_IsClientRunning=0
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2185): [game] switching from state 7 to state 8 with action 12
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0418): start init before team selected...
ildmachine\trunk\dev\cm\sources\gamecycling\gamemanager\inc\GameProcess.h(0018): starting process 'Young Riders'...
(0000): DisplayDialBox(18) : Dialbox_ProgressBar pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
ildmachine\trunk\dev\cm\sources\gamecycling\gamemanager\inc\GameProcess.h(0022): process 'Young Riders' has ended
machine\Trunk\Dev\CM\Sources\GameCycling\GameManager\Process_Calendar.cpp(0095): Delete race Track Race, the race category is wrong : 30
machine\Trunk\Dev\CM\Sources\GameCycling\GameManager\Process_Calendar.cpp(0107): Deleted 1 stages
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0420): init before team selected ok!
(0000): DisplayPage(4) : Page_Wizard_init
(0000): CloseAllDialog
(0000): No display ??
(0000): DisplaySubPage(24) : SubPage_InitTeam
(0000): DisplaySubPage : Done
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2549): [game] state transition ok
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(1104): [game manager] precomputing race date
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0357): [game manager] current stage was set: 0
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0384): [game manager] ===> stage index is 0
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0385): [game manager] stage id : 1110
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0386): [game manager] race id : 110
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0391): start day is 1/1/2020
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0392): m_iNextStageSortedIndex is 0
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0399): start init...
ildmachine\trunk\dev\cm\sources\gamecycling\gamemanager\inc\GameProcess.h(0018): starting process 'Random Init'...
ildmachine\trunk\dev\cm\sources\gamecycling\gamemanager\inc\GameProcess.h(0022): process 'Random Init' has ended
ildmachine\trunk\dev\cm\sources\gamecycling\gamemanager\inc\GameProcess.h(0018): starting process 'Init Moral'...
ildmachine\trunk\dev\cm\sources\gamecycling\gamemanager\inc\GameProcess.h(0022): process 'Init Moral' has ended
ildmachine\trunk\dev\cm\sources\gamecycling\gamemanager\inc\GameProcess.h(0018): starting process 'Transfer_IA'...
ildmachine\trunk\dev\cm\sources\gamecycling\gamemanager\inc\GameProcess.h(0022): process 'Transfer_IA' has ended
ildmachine\trunk\dev\cm\sources\gamecycling\gamemanager\inc\GameProcess.h(0018): starting process 'Program Leader'...
ildmachine\trunk\dev\cm\sources\gamecycling\gamemanager\inc\GameProcess.h(0018): starting process 'Program Leader'...
ildmachine\trunk\dev\cm\sources\gamecycling\gamemanager\inc\GameProcess.h(0022): process 'Program Leader' has ended
ildmachine\trunk\dev\cm\sources\gamecycling\gamemanager\inc\GameProcess.h(0018): starting process 'Program Leader'...
ne\Trunk\Dev\CM\Sources\GameCycling\GameManager\Process_ProgramLeader.cpp(0255): m_fn_vMakeLeaderProgram
ildmachine\trunk\dev\cm\sources\gamecycling\gamemanager\inc\GameProcess.h(0022): process 'Program Leader' has ended
ildmachine\trunk\dev\cm\sources\gamecycling\gamemanager\inc\GameProcess.h(0022): process 'Program Leader' has ended
I finished the database, but I'm encountering a big problem while testing it. When trying to load a career, the game crashes after selecting a team and pressing next.
I suspect the problem to be something with the changed amount of stages. We deleted more stages than we added. So maybe this could be the problem.
Could anyone help me out on this? I added the error log in the spoiler and the database in the attachments.
Spoiler
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0672): *****************************************************************************
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0673): GAME VERSION = 1.4.0.0
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0674): PRODUCT NAME = Pro Cycling Manager 2012
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0675): BUILD DATE = Oct 3 2012
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0676): COMMAND LINE =
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0677): *****************************************************************************
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0679): Low fragmentation heap enable
..\VirtualMachine\VM_CMemory.cpp(0147): VM is compiled without debugger
..\VirtualMachine\VM_CMemory.cpp(0409): Code Size = 3687798
.\GFWindow.cpp(1257): - System specs -
.\GFWindow.cpp(1267): - System memory : 3519 MB
.\GFWindow.cpp(1311): - System frequency : 2137 Mhz
.\GFWindow.cpp(1251): Hyper-Threading Technology Processors are not detected.
.\GFWindow.cpp(1349): - End system specs -
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(1182): No mod specified, using Official settings
dmachine\Trunk\Dev\CM\Sources\GameCycling\Game\CTGraphicConfiguration.cpp(0062): Gamma = 1.000000
dmachine\Trunk\Dev\CM\Sources\GameCycling\Game\CTGraphicConfiguration.cpp(0062): Gamma = 1.000000
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0967): HARDWARE Proc Desc Intel(R) Core(TM)2 CPU 6400 @ 2.13GHz
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0968): HARDWARE Proc CORECOUNT 2
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0969): HARDWARE Proc Speed 2137
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0970): HARDWARE RAM 3519
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0971): HARDWARE DirectXVersion DirectX 11
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0972): HARDWARE DisplayWidth 1280
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0973): HARDWARE DisplayHeight 720
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0974): HARDWARE GPU Name ATI Radeon HD 5450
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0975): HARDWARE GPU Manufacturer Advanced Micro Devices, Inc.
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0976): HARDWARE GPU DriverDate 12/19/2012 22:08:04
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0977): HARDWARE GPU TotalVRam 2520
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0978): HARDWARE GPU Score 2.00
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0979): HARDWARE GPU DB Match 1
.\Sound_FMod_CDevice.cpp(0131):
.\Sound_FMod_CDevice.cpp(0131): +- Begin block: Init FMOD sound device
.\Sound_FMod_CDevice.cpp(0131): |
.\Sound_FMod_CDevice.cpp(0177): | FMOD selected mixer : All platforms - Autodetect the fastest quality mixer based on your cpu.
.\Sound_FMod_CDevice.cpp(0178): | FMOD selected output : DirectSound driver. (Needed to get EAX2 or EAX3 support, or FX api support.)
.\Sound_FMod_CDevice.cpp(0187): | FMOD selected driver : Primair geluidsstuurprogramma
.\Sound_FMod_CDevice.cpp(0196): | FMOD initialization...
.\Sound_FMod_CDevice.cpp(0205): | FMOD initialization... OK
.\Sound_FMod_CDevice.cpp(0211): |
.\Sound_FMod_CDevice.cpp(0211): |
.\Sound_FMod_CDevice.cpp(0211): +- End block: Init FMOD sound device
.\Sound_FMod_CDevice.cpp(0211):
dmachine\Trunk\Dev\CM\Sources\GameCycling\Game\CTGraphicConfiguration.cpp(0062): Gamma = 1.000000
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(0399): Check DX version
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(0404): Check DX version asked
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(0412): Check DX version OK, renderer creation
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(0416): Renderer created
(0000): Create system
(0000): Begin page creation
(0000): Console Init
(0000): Manager component
(0000): Create system
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2185): [game] switching from state 10 to state 13 with action 1
(0000): DisplayPage(13) : Page_Intro
(0000): CloseAllDialog
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2549): [game] state transition ok
(0000): GameManager_FireDoAction:1 State:13
m12buildmachine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PCMVideo.cpp(0069): Starting video player
machine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1367): Init
machine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1375): COM Init...
machine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1394): COM Init... OK
machine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1398): Are WMR9 present ?
machine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(0270): Are WMR9 present : TESTING...
machine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(0287): Are WMR9 present : TESTING... OK
machine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1406): WMR9 OK !
machine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1408): Init... OK
m12buildmachine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PCMVideo.cpp(0030): Playing video Videos\Emergent.avi
m12buildmachine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PCMVideo.cpp(0050): User has skipped video: Videos\Emergent.avi
machine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1367): Init
machine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1375): COM Init...
machine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1394): COM Init... OK
machine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1398): Are WMR9 present ?
machine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(0270): Are WMR9 present : TESTING...
machine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(0287): Are WMR9 present : TESTING... OK
machine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1406): WMR9 OK !
machine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1408): Init... OK
m12buildmachine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PCMVideo.cpp(0030): Playing video Videos\Trailer.avi
m12buildmachine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PCMVideo.cpp(0050): User has skipped video: Videos\Trailer.avi
m12buildmachine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PCMVideo.cpp(0107): Video player closed
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2185): [game] switching from state 13 to state 15 with action 12
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2549): [game] state transition ok
(0000): GameManager_FireDoAction:12 State:15
(0000): check multi passive ia
(0000): check no manche a air
(0000): check no Fitness
(0000): DisplayDialBox(26) : Dialbox_InRaceOptions pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2185): [game] switching from state 15 to state 17 with action 3
(0000): DisplayPage(1) : Page_ChoixMode_Solo
(0000): CloseAllDialog
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2549): [game] state transition ok
(0000): GameManager_FireDoAction:3 State:17
(0000): clicked
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2185): [game] switching from state 17 to state 21 with action 22
(0000): DisplayPage(11) : Page_ConnexionReseau
(0000): CloseAllDialog
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2549): [game] state transition ok
(0000): System_CM5_LoginOk
(0000): bGameOver= 0
(0000): bNewGame=1
(0000): bTeamChoosen=0
(0000): GetNetworkMode=1
(0000): GetMySeasonTeamId=0
(0000): GameMode=1
(0000): IRC_IsClientRunning=0
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2185): [game] switching from state 7 to state 8 with action 12
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0418): start init before team selected...
ildmachine\trunk\dev\cm\sources\gamecycling\gamemanager\inc\GameProcess.h(0018): starting process 'Young Riders'...
(0000): DisplayDialBox(18) : Dialbox_ProgressBar pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
ildmachine\trunk\dev\cm\sources\gamecycling\gamemanager\inc\GameProcess.h(0022): process 'Young Riders' has ended
machine\Trunk\Dev\CM\Sources\GameCycling\GameManager\Process_Calendar.cpp(0095): Delete race Track Race, the race category is wrong : 30
machine\Trunk\Dev\CM\Sources\GameCycling\GameManager\Process_Calendar.cpp(0107): Deleted 1 stages
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0420): init before team selected ok!
(0000): DisplayPage(4) : Page_Wizard_init
(0000): CloseAllDialog
(0000): No display ??
(0000): DisplaySubPage(24) : SubPage_InitTeam
(0000): DisplaySubPage : Done
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2549): [game] state transition ok
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(1104): [game manager] precomputing race date
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0357): [game manager] current stage was set: 0
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0384): [game manager] ===> stage index is 0
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0385): [game manager] stage id : 1110
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0386): [game manager] race id : 110
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0391): start day is 1/1/2020
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0392): m_iNextStageSortedIndex is 0
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0399): start init...
ildmachine\trunk\dev\cm\sources\gamecycling\gamemanager\inc\GameProcess.h(0018): starting process 'Random Init'...
ildmachine\trunk\dev\cm\sources\gamecycling\gamemanager\inc\GameProcess.h(0022): process 'Random Init' has ended
ildmachine\trunk\dev\cm\sources\gamecycling\gamemanager\inc\GameProcess.h(0018): starting process 'Init Moral'...
ildmachine\trunk\dev\cm\sources\gamecycling\gamemanager\inc\GameProcess.h(0022): process 'Init Moral' has ended
ildmachine\trunk\dev\cm\sources\gamecycling\gamemanager\inc\GameProcess.h(0018): starting process 'Transfer_IA'...
ildmachine\trunk\dev\cm\sources\gamecycling\gamemanager\inc\GameProcess.h(0022): process 'Transfer_IA' has ended
ildmachine\trunk\dev\cm\sources\gamecycling\gamemanager\inc\GameProcess.h(0018): starting process 'Program Leader'...
ildmachine\trunk\dev\cm\sources\gamecycling\gamemanager\inc\GameProcess.h(0018): starting process 'Program Leader'...
ildmachine\trunk\dev\cm\sources\gamecycling\gamemanager\inc\GameProcess.h(0022): process 'Program Leader' has ended
ildmachine\trunk\dev\cm\sources\gamecycling\gamemanager\inc\GameProcess.h(0018): starting process 'Program Leader'...
ne\Trunk\Dev\CM\Sources\GameCycling\GameManager\Process_ProgramLeader.cpp(0255): m_fn_vMakeLeaderProgram
ildmachine\trunk\dev\cm\sources\gamecycling\gamemanager\inc\GameProcess.h(0022): process 'Program Leader' has ended
ildmachine\trunk\dev\cm\sources\gamecycling\gamemanager\inc\GameProcess.h(0022): process 'Program Leader' has ended
Since many of you will soon be buying PCM 2013, we'll probably be converting this database for PCM2013.
This mostly depends on the compatibility of the stage-files and the database-tables. The shirts won't be a very big problem, since only the resolution is doubled. This will be quite some work though, but (hopefully) with help from the original creators this won't be a big problem.
The DB is very, very close to ready atm.
I think the DB problem is still there(haven't spoken to Haasje today), but the biggest part should be ready now. If we upload it tomorrow depends a bit whether the DB problems are fixed.
I can report that loads of races and WT variants will be added
admirschleck wrote:
I am a bit afraid about stats,but hopes it will be much better than previous versions. Looking forward for it!
What's the thing you're afraid of?
Kelderman & Kittel are still on the same team, though not really better than the opposition though. (Kittel is still the best sprinter on the pure flat, but actually, others, like Sagan, will win the most stages. Kelderman isn't the best climber, but will win WT races with a lot of TT km. See him as a Wiggins, with Pinot being Froome and Dombrowski being Contador).
There's always a slightly dominating team.
Sky 2012(best sprinter + arguably the 2 best stage-racers) was way worse than Blanco 2020 is
And you can always change stats a bit if you like, I do that with the Daily dB as well
Edited by Jesleyh on 09-05-2013 21:00
Why forcing Blanco? I mean,why not any other team could be that good. That is still,too ,too much! Sky does not have better spritner than Boasson Hagen,who isnt pure sprinter. So,i will prefer this situation.
1 dominating "Stage Race" team,where 1 guy is with about 82-83 and his helpers are about 76-77. There should be some solid sprinter.
1 dominating "Sprinter" team,where 1 guy is the best,1 is his lead out. 2 are cobbled riders and maybe 1 hilly rider. The best "Stage race" guy should be about 75-76 MAX.
1 "All Around team". Everything about 78-80.
And something like that. Kittel and Kelderman in same team would never happen. But that's on you. Even if i download it,i will change their team,for sure!
admirschleck wrote:
Why forcing Blanco? I mean,why not any other team could be that good. That is still,too ,too much! Sky does not have better spritner than Boasson Hagen,who isnt pure sprinter. So,i will prefer this situation.
1 dominating "Stage Race" team,where 1 guy is with about 82-83 and his helpers are about 76-77. There should be some solid sprinter.
1 dominating "Sprinter" team,where 1 guy is the best,1 is his lead out. 2 are cobbled riders and maybe 1 hilly rider. The best "Stage race" guy should be about 75-76 MAX.
1 "All Around team". Everything about 78-80.
And something like that. Kittel and Kelderman in same team would never happen. But that's on you. Even if i download it,i will change their team,for sure!
I'm sorry, but in the end it's still our database. If you want to edit it your way, that's fine. The stats haven't been changed since v0.5 and we're not planning on doing so.
I mean, come on!
Why wouldn't Kittel + Kelderman happen?
And believe me Blanco isn't really dominating, the second team is getting really close! (Blanco has 2 very very good guys, then nothing, and then some good guys, Second team(was it British Airways/Guiness? Not sure) has 4 very good guys, I think that team would even win the WT ranking in career mode)
Just download the DB. Editing Kittel out of the team only takes 2 mins
admirschleck wrote:
Why forcing Blanco? I mean,why not any other team could be that good. That is still,too ,too much! Sky does not have better spritner than Boasson Hagen,who isnt pure sprinter. So,i will prefer this situation.
1 dominating "Stage Race" team,where 1 guy is with about 82-83 and his helpers are about 76-77. There should be some solid sprinter.
1 dominating "Sprinter" team,where 1 guy is the best,1 is his lead out. 2 are cobbled riders and maybe 1 hilly rider. The best "Stage race" guy should be about 75-76 MAX.
1 "All Around team". Everything about 78-80.
And something like that. Kittel and Kelderman in same team would never happen. But that's on you. Even if i download it,i will change their team,for sure!
I'm sorry, but in the end it's still our database. If you want to edit it your way, that's fine. The stats haven't been changed since v0.5 and we're not planning on doing so.
Exactly,it's yours but if you don't accept advices and something else,it's okay. This is just "tip". Stats are probably reason that i won't download it,to be honest.
Admir, read my post.
Why have you bought PCM 12?
Sky was certainly too dominating
But seriously, we've listened to tips. In fact, we've redone stats multiple times.
But for the v0.5. New stats aren't included in v1.0. If you placed the tip earlier, we could've looked. Blanco was way more dominating in v0.2 for example.
Just download the DB, it's great . Blanco isn't that dominating, at least not in career mode! I even think they wouldn't win the CQ-ranking!
Jesleyh wrote:
Admir, read my post.
Why have you bought PCM 12?
Sky was certainly too dominating
But seriously, we've listened to tips. In fact, we've redone stats multiple times.
But for the v0.5. New stats aren't included in v1.0. If you placed the tip earlier, we could've looked. Blanco was way more dominating in v0.2 for example.
Just download the DB, it's great . Blanco isn't that dominating, at least not in career mode! I even think they wouldn't win the CQ-ranking!
Okay,i will download. Last version i tried was actually last one,and i actually didn't like it. Tried cobbled,mountain,hilly and flat stage,they dominated everywhere. Okay,will download it
Its not so much stats, just that Blanco have more really good riders than the other teams. I dislike that as well, but i know i can change it if i want (and i certainly will!!!). And you can't say they aren't dominating in career mode, as that can change each new career
Not sure what's wrong with your PCM then.
They will only really win sprints and TT's/Stage-racers.
They don't have a Top 5 cobbler(at least not Top 3, dunno all the stats without looking), don't have Top 5 puncheur, don't dominate mountain like f.e Sky does, are contender for a MO win, but not top-contender, and Kittel won't win most flat stages, since most of them got hills, which gives f.e Sagan a big advantage.
But alright, nice that you download it
@TMM It's just an expectation, that English team has more strong riders, and Kittel and Wilco can't ride twice as much as them.
Believe me, according to the stats, Blanco shouldn't be a dominating team
Nice that you want to download it btw, TMM
Btw, fun fact, I didn't give Wilco those stats, Haasje did. I even lowered them compared to what Haasje gave.
So I'm not overly biased
Edited by Jesleyh on 09-05-2013 21:29
I have to admit I was a little enthousiastic about Kelderman in the beginning. But with Jesleyh's help I must say the stats have become really realistic.
There will be some slight changes in the stats of the rising stars from the start of the season (e.g. Berhane).
Furthermore I can announce that I just solved the database problem, so the DB will be released tomorrow! The only thing I have left to do is creating 3 variants for the Tour of Europe. Also, Jesleyh will be changing the stats a bit, but that won't be taking much time.