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PCM.daily » Pro Cycling Manager 2006-2020 » Pro Cycling Manager 2008
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Your wishes for PCM 09
Gentleman
schleck93 wrote:
About the solid riders, in sprints, you rider can, get looked up, by riders ahead of him, and he can't/have trouble pasing them.

I noticed that, but it still seems to be really random, whether he actually 'feels' locked up or simply moves through all those other sprinters. I think they give it a first try, but didn't manage to get it all working properly yet.

As for 200 solid objects - if you only determine a circle around the riders, that shouldn't be too hard to do. Of course, you do have to make sure that the riders don't actually neglect being careful and simply crash and burn all the time Wink

As for wider roads, I think that should be left up to the stage itself (there are a few races where they have really narrow roads, which often leads to falls, but also to breakaways due to riders getting more careful), but I guess it would help to add something you can press in order to ask the rider in front of you to go away and let you through.
 
ringo182
after the last stage of my story i think that the time gap system needs to be looked at. at the moment you can have a situation were the winner could finish 2 mins ahead of the peleton, but if there are enough riders spread out between the winner and the peleton then thay will all be given the same time. look at the last stage of my Rapha Condor story for an example.

A solution would be to have the last 3k in real time instead of a 3k sprint. It would give the game more realism in general.
 
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Ildabaoth
I'd love the possibility of having young riders as short term... ouch, I don't know the name in english... stagiaires, en tout cas... It sucks when you have a low budget team, so you can't afford to have a great scout, you find a supposed future star and you hire him, just to find out he is a loser. And yes, I know you're supposed to monitor riders, but, again, if your scout isn't very good, his reports are pretty much useless.
 
JDC
Ildabaoth wrote:
I'd love the possibility of having young riders as short term... ouch, I don't know the name in english... stagiaires, en tout cas... It sucks when you have a low budget team, so you can't afford to have a great scout, you find a supposed future star and you hire him, just to find out he is a loser.


Good idea! In real life big teams hire stagiaires too, so why not in PCM. Then you can monitor them for about three months (I think it's something like that in real life) and then decide wether you offer him a full contract.
And Cyandide should really make work of progress statistics as Gentleman suggested.
Edited by JDC on 17-02-2009 16:04
 
Gentleman
6 - Objectives

A long time ago you were capable of getting objectives depending on your difficulty level. Since that's not affiliated anymore, it would be nice to be able to negotiate with the sponsor for the objectives.
For instance:

Sponsor: Win the Tour de France!
You: My new leader is still a youngster, who doesn't have the experience yet. My wage budget doesn't allow for a second leader, so I can't win the Tour de France. I could settle for a Top 10 ranking though.

In the game it could be displayed in two columns:
1) Alternative objective
2) Reasoning

If the sponsor considers the reasoning well enough to lower the objective, the objective will be lowered. For instance, reasoning could be:
- Leader with a broken leg
- Too much high level competition when playing a Continental team

while alternative objectives could be:
- Trying to aim for a jersey instead of a tour win
- Trying to aim for 5 stage wins, instead of a top 10 ranking
- Trying to win the Vuelta instead of the Tour de France

But the other way around should be possible as well:

Sponsor: Top 10 ranking in the Tour de France!
You: We did that last year and we signed an extra contender as well. We could make a Top 5 ranking this year. If we manage that, we would like to increase our wage budget with 20.000 though.

Ingame it might look as below:
1) Higher objective
2) Reward

Examples objectives:
- Top 5 ranking
- Top 3 ranking
- Top 10 + Mountain Jersey
- Top 10 + best Youngster

Examples rewards:
- Wage budget + 20.000 next season
- Transfer budget + 1.000.000 next season
- Allowing one more absolute leader title in the team in order to increasing the chances of a big tour win
- Not having to race the Giro in order to rest your leader for the Tour de France

07 - Taking shelter from the wind

The windsock looks to me like a very useful tool, since it can tell where the wind is coming from. At times it looks like the rider I assigned to protect another rider tries to position himself in front when the wind comes from the front, whereas he stays out of his way when the wind's coming up from behind. Sounds good, right?
The problem starts whenever the wind is coming from the sides; not only does the rider not only figure out that he should be protecting the protected rider from the side, the rider being protected does nothing to get out of the wind either!

I would like an option to tell a rider to 'get out of the wind', which technically means he would find a position in the pack where he's relatively sheltered. So if the wind comes from the left side, he's simply move to the other side of the road in order to reduce his effort to cope with the wind. Let the riders on the windy side try to break the wind for him, which could be done by a rider who is protecting him, if there is nobody else next to him.

Perhaps it's merely cosmetics as it may not even have that much impact on the race itself, but it is nice to see and it might bring a new realistic aspect to the game as well.

08 - Manual

For several years I've been feeling the manual is a rush job and not giving out information you'd yearn to know. For instance:

1 - If you race youngsters for too long, they may burn up and lose forever their potential.
How many days would that be? It doesn't even state how many race days you can allow for a regular, non-young rider before his max. fitness takes a hit. It's not nice to guess this limit at i.e. 70, only to find out that your leader turns out to be degenerating right before the Tour de France, which you're supposed to win.

I'm not saying they should make a complete walkthrough, but if you set such hard limits to rider performance, you should also be clear about where you set those limits. Without them, people have to make assumptions which can completely destroy a season planning if they turn out wrong.
I don't have anything against destroying a season planning due to you making wrong decisions, but making wrong decisions based on a lack of information is sad - especially since you're supposed to be a manager of a professional group of riders.

In the worst case, let your trainer/scout provide you with an average number of races each particular rider has, when you request that from them. I recall in '07 some scouts said that particular youngsters had 'unbelievable longetivity', so they might also be able to tell you how many race days a rider should race in a season.

2 - Training speciality schedules.
How many of you have wondered how you can train a rider to increase his resistance or stamina? And how many still don't know and take a guess at it? I'm glad we have training speciality schedules like Flat now, which is much more intuitive than it was in '07, but still there are stats which aren't really clear about how they can be improved.
It would be nice to get a small overview for how these stats can be trained, just like how they explain what all the different stats do.

09 - Staff
Honestly, I love the trainer specialisation, which tells you whether they excel in training Classics, Hills or whatever. It gives a whole new dimension to the training factor and I love it.
However, why can't we see that beforehand? I mean, it's all nice that trainer X has a mythical reputation, but if he has such a great reputation why is it that I only know what specialisation he has once I have signed him for a load of money? I surely am capable of knowing what he's good at when he has such a huge reputation.

The same goes for the scouts. It's all nice that a scout has an international reputation, but usually before you sign you kind of know what he's good at. There's absolutely no need to sign a scout who has a mythical reputation of scouting youngsters for riding the classics, if you already have 5 other scouts who are excelling in classics, but nothing else.
So it would be nice if these statistics are known beforehand.
 
ringo182
good points gentleman.

don't know if it's already been said but i think it should be possible to clear a riders fatigue bar even if you max it out.

In the current system, you can max out a rider in March, not race or train him for the rest of the season and his fatigue bar is still full. In real life rider can do the giro and the tour, thats practically impossibler in the game.

it should be if the bar gets maxed out yiou send him on a leisure training camp and don't train or race him for 2 or 3 weeks. Then him bar goes down to maybe half full. If you max him out again you can do the same thing but it only goes down to 3/4 full. Or maybe start with 1/4 full and then go to 1/2 and 3/4. That would make it much more realistic. They're professional riders for gods sake.

 
Gentleman
10 - Specialisation training

Why don't we simply introduce a way to determine what we train? And with that I don't mean simply picking a specialisation training, because we already do that.
I'd be nice to be able to divide the workload yourself between the different aspects in a training.

For instance, if a Mountain training schedule uses modifiers (say, a 1.5 for Mountains and a 1.1 for other stats), it would be nice to be able to determine those modifiers yourself.

This could look like:

Flat: 1.0 (no change)
Mountain: +1.6 (1.6 times the normal progress)
Hills: +1.2
Downhill: +1.2
Time Trial: +1.1
Stamina: +1.2
Resistance: +1.3
Recovery: +1.2
Cobblestones: -0.9 (a decrease of 0.1)
Fighter: +1.1
Sprints: -0.8
Acceleration: 1.0

Negative values, I hear you say? Well, obviously it can work. I remember some commentator on tv saying that Thor Hushovd hated that he couldn't get past the mountains properly, so he started training himself to be more capable to get over the mountains.
It resulted in him being a much better climber, but the drawback was that he also got worse as a sprinter, due to him training different kind of muscles.
Apparently being good in both didn't work for him, so that looks to me like it is technically possible that, in order to improve in one stat, you can get worse at other stats.

Another example could be Cobblestones:

Flat: +1.3
Mountain: -0.9 (I can't recall many mountains having cobblestones)
Hills: +1.2 (hilly classics with cobbles)
Downhill: 1.0
Time Trial: -0.8 (in order to ride on cobbles, you can't keep one static pace)
Stamina: +1.4 (it's exhausting when you ride on cobblestones)
Resistance: +1.1
Recovery: 1.0
Cobblestones: +1.7
Fighter: +1.2
Sprints: +1.1
Acceleration: 1.0

Limitations

I do agree that it should be limited to a certain number of points, which (for instance) could be determined by the stars in the current progress potential.
Someone with 4 stars in Mountains could get a modifier between 1.2 (not lower due to his latent talent in climbing) and, say, 1.8.
If you want him to be a better time-trial rider, where he has 3 stars, his modifier would originally be between 1.1 (3 stars, so at least 0.1 increase due to his talent) and 1.6.
If you put the Mountain modifier on 1.6, you have 0.2 modifier left. If you want to increase his time trial, it would be possible - but only for half the modifier. So, in a little schedule:

Mountain: 1.8
Time trial: 1.6

would become:

Mountain 1.6
Time trial: 1.7

or

Mountain: 1.2
Time trial: 1.9

This way you can actually train someone in areas you want him to be good at - and waste his talent in areas he could excel in as well Wink

How to make a specialised schedule?

Easy. We already have a similar looking editor in the form of training schedules, where you have to click the bars in order to increase form. This could be done in exactly the same way, where you click in order to increase the modifier.
It keeps track of how many points you may divide and gives a message if someone allocated too many points, or if he didn't allocate all of them.
 
Batista15
that´s a good idea
 
Ildabaoth
Gentleman wrote:
10 - Specialisation training

Another example could be Cobblestones:

Flat: +1.3
Mountain: -0.9 (I can't recall many mountains having cobblestones)
Hills: +1.2 (hilly classics with cobbles)
Downhill: 1.0
Time Trial: -0.8 (in order to ride on cobbles, you can't keep one static pace)
Stamina: +1.4 (it's exhausting when you ride on cobblestones)
Resistance: +1.1
Recovery: 1.0
Cobblestones: +1.7
Fighter: +1.2
Sprints: +1.1
Acceleration: 1.0


I do find your idea pretty nice. But you tell Cancellara he can't be good in TT and Cobblestones. Anyways, the fact that you can control more precisely your training sounds good.
 
facmanpob
Ildabaoth wrote:
I do find your idea pretty nice. But you tell Cancellara he can't be good in TT and Cobblestones. Anyways, the fact that you can control more precisely your training sounds good.

I think the point that Gentleman is making is that if Cancellara wanted to win the Tour de France, and decided to spend all year training in the mountains and Time-Trialing, his other abilities might suffer, such as his cobblestone riding Smile
 
doddy13
had a little idea.
Lots of people have suggested be a pro. I'm not flicking through these 7 pages + how many on cyanide's forum to say this. I'd like to say how this COULD work online.
Ok, so it could work some thing like fifa. In short you have a race, with x number of teams. A player can join the same team as his friends. So on one team you can have upto 9 human players and the other teams are AI controlled. Or this turns into a huge multiplayer mode that can support lots of people.
There's no point slapping a schleck - Sean Kelly on "Who needs a slap"
 
Gentleman
facman already explained what I meant, but to elaborate: yeah - you can't be good in everything. If you specialise, you'll get better in that particular aspect (and perhaps a few others, as a side-effect). Why else would it be named 'specialisation', if you get better in everything else as well?

Note that the above idea isn't completely worked out, though; there should be limitations in places like not being able to improve on sprints when you're trying to specialise in time-trials and such, because sprinting would be pretty much the opposite of a time-trial specialisation.

In retrospect, the game could offer these kind of specialisation schedules already (which it does in a much more simplisticated fashion right now), except that it is now completely impossible to determine what exactly it trains. It never gets explained what it trains, except that it 'trains this aspect a little better than the rest', which is as ambigious as it comes.
At least with the percentages system back in '07 you could keep track of how much progress there was and then you could determine the factor it increased with.
 
larsn91
Didn't read through all of the posts, but a
Be a Pro mode that f.ex. Fifa09 and PES09 have had very big success with Smile
 
Gentleman
I always have to smirk at the Be a pro-thing people believe is new ... it was already in PES 05, but since PES has lousy marketing, nobody realized it was there. Now everyone thinks Fifa invented it Wink
Nevertheless, it'd be a nice addition to PCM as well. With the track races added, they've proven to try to be more creative, so I dare to believe they could pull this off as well.
 
issoisso
Gentleman wrote:
I always have to smirk at the Be a pro-thing people believe is new ... it was already in PES 05, but since PES has lousy marketing, nobody realized it was there. Now everyone thinks Fifa invented it Wink


Actually, before that it was in Libero Grande. 1997.

And before that, a crude implementation of it was in ISS Deluxe. Which is PES for the Super Nintendo. 1995.
Edited by issoisso on 27-02-2009 10:34
The preceding post is ISSO 9001 certified

i.imgur.com/YWVAnoO.jpg

"I love him, I think he's great. He's transformed the sport in so many ways. Every person in cycling has benefitted from Lance Armstrong, perhaps not financially but in some sense" - Bradley Wiggins on Lance Armstrong
 
ringo182
i remember libero grande. the AI was so bad. i played it with a friend once and it took you so long to get the ball that when you did get it you just went on a mad run everytime. then again i was only about 12 so it might have just been me being rubbishRolling Eyes

 
MacC
Maggot wrote:
A watch but not play mode.


In principle a great idea but I can see myself getting super-frustated by that!!

I was delighted to see the race tactics in sim mode but to be honest it just pisses me off now- I really dont notice any difference in results
 
kida
I'd like them to work on the management part a bit more, if they could "borrow" some aspects from FM, like being able to build relationships with riders on your team but also on other teams(which may make it easier to sign them), and when trying to sign a rider from another team an option to ask how much they'd want for said rider not the random lottery it is now. Also riders on AI teams being released before their contract ends. I can't remember who said it but flat cobble races ending in a sprint instead of Boonen/Cancellara riding away all the time would be nice too.
 
Gentleman
11 - Interaction with riders

At some times a rider suddenly sees his morale dropping. Right now I have a full squad with people who are 'over the moon', except for 1 rider who is very unhappy and one who is normal. Though I have absolutely no clue why his morale is dropping, since I've been doing generally well.

It would be nice if there could be some interaction as to why his morale is dropping. I'm thinking of something along the lines of:

"You skipped Rider X for Race Y, despite his excellent form so he feels you don't value him enough as a teammate. He believes he has the qualifications to be a good team mate in these conditions."

or

"27 year old Rider X believes that he should be rewarded a better position in the team. He's now a team mate, but after winning the Mountain jersey in the Giro d'Italia overall rankings, he believes he could become a Protected Rider and achieve these kind of jerseys more often."

or even

"Rider X believes he should've been the leader in Race Z, based on his capabilities and his form."

And the other way around:

"Rider X complained about you letting him participate in the Tour de France, despite him being exhausted."
 
Etherman
Scouting Bonus

I think teams should have a scouting bonus for the country they are registered in i.e scouts are say 50% more affective in the teams home country. It makes sense that a team is going to know a little more about young riders in their own country, although I am aware that some teams are registered under a 'flag of convenience.' This would make it easier for teams like Euskatel & CCC Popol to maintain their one nation rosters.
 
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