For PCM14... NO NEW FEATURES!!! Take PCM13, and fix EVERYTHING!
PCM13 has a lot of really good ideas and improvements over 12 and before, but too many of them are half done or just broken. Take a year and make all these features work properly.
Do this and the game will leaps and bounds ahead of any previous version. It will also have begun the process of deepening the career mode, which can then be worked on for 15 and beyond.
Fix the breakaways, fitness system, happiness, sponsor goals and all the other bugs we've found.
For PCM14... NO NEW FEATURES!!! Take PCM13, and fix EVERYTHING!
PCM13 has a lot of really good ideas and improvements over 12 and before, but too many of them are half done or just broken. Take a year and make all these features work properly.
Do this and the game will leaps and bounds ahead of any previous version. It will also have begun the process of deepening the career mode, which can then be worked on for 15 and beyond.
Fix the breakaways, fitness system, happiness, sponsor goals and all the other bugs we've found.
But they should also bring back that "brickbreaker" game when you accidentally click on the credits
I'd like to have the ability to control u23 teams on the side of the proper one.
Generated pictures for youth riders.
I just forgotten the actually sensible thing I was going to say...
More stats for extra detail, like mental ones, teamwork, racing sense, ability to avoid injury, etc. all suggestions other people want...
Option of longer lasting red bar, slightly longer yell. bar too, hopefully this will make racing more exciting, like in real life where a Froome/Porte covered multiple Movistar attacks before they attacked themselves, as opposed to PCM where you cover one attack and your completely spent.
Equipment making a difference to racing and other aerodynamics.
Ability to have (time in wind tunnel) to improve technology so you have a competetive advantage, (marginal gains... )
And while I'm at this, the ability to strike competitors with lightning
And to tell a dog to take out your competitors...
Small change that should be in - the average rider value ( as well as other stats ) should be masked in Career Mode. You can only see the stats of riders in your own squad meaning you'll have to scout players to find out how good they are. And watch their results in career how they develop to judge with riders you want to scout.
Would add more meaning to the carrer - and is very basic thing to do. This is how U23 works basically, but it should also be how the main game works.
@czeslawkamil: You just won a price. You are the 100000000000000th person who requested that feature.
BTW: Cyanide said that they will never implement it. And you can already create a rider using an editor.
@johnnyjur: I doubt that anybody can tell you if there will be a chemistry system between the riders in PCM14 because the development of that game has not started yet.
It you wanted to make a suggestion, then you forget the most important thing. What should happen with riders/team if there is good or bad chemistry?
Edited by Lachi on 27-08-2013 13:31
Lachi wrote:
@johnnyjur: I doubt that anybody can tell you if there will be a chemistry system between the riders in PCM14 because the development of that game has not started yet.
It you wanted to make a suggestion, then you forget the most important thing. What should happen with riders/team if there is good or bad chemistry?
I was more like wondering if it already was implemented in the 2013 game, and if not then it's a suggestion for the 2014 game.
And how to add it to the game? I dont know. But thinking like a team with riders who don't get along, some will ask to leave/not renew contract if the other rider is still there. Also a rider who's alone from a foreign country will ask to get another rider from that country and so on. A bit like FM.
A chemistry system should also cover the relationship between management and rider, but that part is kinda in the game with the riders getting angry if they don't get to ride the races they want. (I think)
Would be nice if you could actually(without DB editing) change teams you manage. For example you get fired because of the results, and then you have to manage a team in a lower category. Or you can join a higer team with no manager yet for example
Yeah of course, but well, might be a nice feature for in the future. And as there are many things they could do, sometimes they must do just simple things which we could edit manually too
It was a feature in the past. So I doubt it will come back unless there was no real reason for taking it out of the game back then. (Or if there would be a strong reason to having it back of course.)
Make the game playable.
I was really looking forward to play PCM2013, but the more I play it, the less I enjoy it. The are some things that have to be improved to make the game fully enjoyable.
-It shouldn’t be that much problem with getting stuck behind other rider. Sure, when the pace is high and the road is narrow, it shouldn’t be too easy to get back at the front of large group. But it should NEVER happen that my rider loses 60 places in the peloton only because the rider in front of him decided to slow down! It also shouldn’t take that much time to get in front of the group when the pace is slow. When your rider is bringing water, other riders should get out of the way a bit. It shouldn’t be possible to get stuck in a breakaway that consists 4 or 5 riders, believe me, it happened to me several times.
- GC contenders in stage races should behave in other way. Now the most frequent scenario is that they all attack as soon as the last climb starts and they don’t bother there are 150 riders in the group behind them. It shouldn’t happen. At least not all the time. If one rider wants to gain some time and has a strong team, his team-mates should set the pace and make sure selection is done. Some early attacks should happen, but only with a single rider who already lost some time. Also riders should be more aware of their own strength. Now it often happens, that a good rider attacks long way to go and he get caught after few kilometers. OK, not a big deal, but as soon as he gets caught, immediately launches the next attack. And it happens few times in row despite the fact that it’s flat and he is riding against 100 men group who don’t want to let him go, and there is climb later in the day so he has no point attacking 1245 times before the climb starts.
- It should be easier to get a good result in short TTT.
Easy fixes.
Some things I find easy to implement in the game and that would be some help:
- You should be able to chose the order of riders for a TTT (which riders starts 1st, 2nd and so on).
- You should be able to do the same for ITT if it is stage1 or prologue.
- You should be able to chose 2 or 3 riders before the stage who are sitting at the front of the pack from the very beginning. You can avoid situation that breakaway is already well established when your rider finally manages to attack, because he started the stage at the back.
More suggestions: - More interesting training:
I think something like in Football Manager should work fine. You have several types of training to chose from and you chose how much of each type of training you rider does. It could be:
a) climber training- increases mainly mountain, but also helps quite a bit with hills and possibly downhill, decreases flat and sprinting (and possibly cobbles)
b) puncheur training- increases hills and acceleration, can help a bit with mountain (but not above a certain value, let’s say 70) and maybe a downhill, but decreases sprinting (to a lesser extent than climber training) and maybe a bit of TT (the best hill riders, like Purito, Dan Martin, Betancour etc. aren’t usually great TT specialists)
c) flat training- increases flat, may help with TT, decreases mountain.
d) time-trial training- increases time trial and flat, decreases sprint a bit (great sprinters are never top TT specialists these days)
e) sprinter training- increases sprints, also some acceleration and flat- decreases mountain, and hills to a lesser extent than mountain.
f) cobble training- increases cobble and a bit of flat and acceleration, decreases mountain
Endurance (stamina) should increase when rider participates in long stages/classics, recuperation when he participates in stage races and resistance should increase in its own way as well.
Of course the set of possible types can be different, these above are only my suggestion.
The measure of losing some skills should be dependent of how good your rider currently is in this area. For example, if your rider has only 58 sprint, he will not lose anymore sprint skill when training climbing mainly, but when you chose to train more climbing than sprinting for a sprinter with 80 sprint skill, he will lose his sprint skill significantly.
- Yellow bar management:
I think running out of yellow bar should have a more dramatic effect. If it happens, rider should slow down massively, much more than now, for a 1 or 2 kms. GC contenders should be careful not to run out of the yellow bar totally. If the pace is too high for them, they should slow down and maintain their own pace ensuring they’re not totally empty.
AI should also do so, but to make things more interesting, it should happen from time to time that a certain rider overestimates his own abilities and runs out of the yellow bar losing much time.
- Race days should affect development of rider:
To have an optimal development of young rider, you should send him to an adequate number of adequate races. If he participates in too many too hard races, he shouldn’t be able to progress in right way. But if he never gets a chance at the biggest races, he shouldn’t be able to jump above a certain level as well (this should apply to riders who are already quite good, but want to reach more than, let’s say 75-76 in key skills). If he hardly participates in any race, he shouldn’t progress as well. You should be careful with setting a race calendar for a rider who is no older than 24-25. But it should also apply for older riders that they may deteriotate if they don’t participate in the most important races.
- Hii/Mountain:
Instead of mounain/hill stage ratio I would rather see the situation, when the climb is under 1,5kms length, it’s only hill skill that matters, when the climb is over 8 or 9kms it’s only mountain that matters and between it’s the combination of two skills. It’s not realistic that on a relatively small climb at the beginning of the stage you can do more damage if the stage is classified as a mountain stage.
- Sporting Directors:
We should have some Sporting Directors in our teams and they should have some influence. First of all, if we have a good one, then we have a better chance for a good result in simulation. But they should also influence rider’s morale, possibility of having a good day etc. in 3D mode. Good Sporting Director in the team should also help to attract new riders when you try to sign them. I’m sure one may find even more possible things for them and having them in the game will make things more realistic IMO.
- Skills shown based on results:
You shouldn’t be able to know how strong the young talents from other teams are until they start to achieve results. Following the same logic, AI shouldn’t treat your young talents as a great threat until they achieve some big results actually.
So skills could be displayed based on results, when a rider lacks certain results in certain races ata certain level, his skills are displayed as no higher than a certain value.
This doesn’t apply to your riders, you know the exact data from their training so you always know how strong they are.
It should be an option in menu if we want to see real skills, or those displayed based on results. Like in Football Manager where we have an option to hide skills.
- The frequency of rider’s crashes:
We should be able to chose if we want to see more realistic amount of crashes in peloton or we prefer all participants to be in the game for a good result. There should be also an option that our riders are not being caught in crashes as often as other.
- More randomness:
To make the game more realistic and to cope some way with overpowered startlists on certain races, there should be more randomness introduced. It should be possible for a rider to miss his peak form and he will not be in optimal shape for a race that he targetted. There should be some kind of a variable which determines rider’s overall form during a season, because it happens to each rider to have a better or worse season than expected. There should be also something like illnesses. For example rider is strong during first 10 days of Tour de France, but then he gets much weaker due to illness. It often happens in reality so should sometimes happen in the game too. There should be more DNFs from stage race also and more DNFs from classics, because it never happens that 95-98% of the field make it to the finish of Paris-Roubaix or Tour de France.
- More roles:
Now you can only 4 roles to chose from. You can have only one leader, one sprinter, two free-role and the rest are domestiques.
I think we should have more choices. First of all, we should chose overall team’s objective, if it is GC, sprinting or breakaways. Then we should be able to chose a main leader, a secondary leader, or some co-leaders, free roles (for breakaways or sprints at a GC team or something like that) etc. Each choice have an impact on rider’s satisfaction and if one rider will not be getting as much as he wants, he will not want to renew the contract and his motivation may drop as well. (depends on rider’s personality, as below).
- Rider’s personality:
I’m not sure if it still works in PCM2013, but in PCM2010 there was a limit of rider’s salaries that couldn’t be surpassed. That nonsense. Two things that should limit you are what you can get from your sponsors and how can you manage ambitions of your riders.
Each rider should have some personality type what determines how will he react on certain situations, for example not getting as much leadership as he wants. There should be professional riders who will decide not to renew their contract on next occasion, but will keep their motivation high and still be useful for a team. There should be less professional riders who will react with motivation drop and they will be not as useful for the team, and they may even start to train worse and deteriotate I their skills. There should be also less ambitious riders who don’t bother getting enough leadership at all and they stick to a domestique role. There should be less likely to train that well and reach the highest level though, since they’re not ambitious.
- More sponsorship negotiations:
You should be able to negotiate with your main sponsor, co sponsor, bike sponsor and some smaller sponsors. All of them should have their own demands and maybe a quality of your equipment should matter at last, to bring more fun with choosing your equipment partners.
But there also should be a possibility to chose at the beginning of your career that you want to keep your team name and jerseys forever. Because it’s bad thing that we can’t manage our favorite team as long as we want.
- Relations:
Some riders should be able to become a friend of other as well as they should like some Sporting Directors. It should be some kind of random thing, but being in the same team for a long time and being the same nationality should increase the chance of two people becoming friends. When you have a friend of certain rider, it should be easier to convince a new rider to sign with your team, but a rider may also demand you to sign his friend if you want to see him in your team.
I was happy to use some ideas that came from other players in my summary .
Just remember that there is only a very small possibility that somebody from Cyanide will have a look into this thread. I suggest that you post suggestions in the official forum instead.