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07-12-2025 07:46
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PCM.daily » Pro Cycling Manager 2006-2020 » Pro Cycling Manager 2008
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Your wishes for PCM 09
Guido Mukk
One word:
realism
 
Smoothie
Couldn't agree more Pfft
 
trueblue3044
Lefsa wrote:

Yeah, that would have been fantastic.

I would also liked to have a "be a pro" mode. When you start to make you're own rider. You will have to choose a team and you're spesialties. You're team manager will choose witch races you could ride. You're stats will grow from you're peformances(if you go often in attacks, you're fighter stat will raise). Before and in every race you're manager will give you missons/tasks. Like to pick up water or go in a attack. In the start you will have to help you're team leader, but mayby get you're chances in smaller race's. After you grown to be a really good rider you will get help from you're teammates and win the Tour de france or Milan-san remo.

I know this never gonna happen, but its my dream..Wink


I would absolutly love this. It's so much fun in EA Sports games like Madden and NHL. It would be hard to implement but it would be loads of fun to play as yourself SmileWink
 
Ildabaoth
issoisso wrote:
Here's one I just remembered:

I'm tired of seeing people having the same rider in the break 15 stages in a row. It's not possible in real life. Changing the rider's stamina and/or fatigue so they can't do that would be really nice.


I totally agree with you. I've just used that issue to get the King of the Mountain shirt in TdF with Vogondy, just joining every single break during the race to snap the points (kind of a cheat, yes, but I found it unrealistic for Agritubel to ask me that as a team expectation; and it was even worse with Contador attacking even during the transitional low hills stages).
 
josh_hunt
make the sprints look better like they are actually sprintng.
the sprints looked better on pcm06 than pcm 08
 
Smoothie
Are you mad?! The sprint look stupid in Pcm06/07, the got it vaguely right in PCM 08 apart from the fact that their ass moves too much and that are too ridged in the arms.
 
Halvor
Hahaha, better in 06, yeah right! But I want some better sprinting style thing, that they starts the sprint around 300 meters like real.
 
ringo182
sort out the sprints is number 1. instead of sprinting from 3k out the game should swith to real time for the last 3k.

sort out the annimations for riders withdrawing with injuries. it's annoying when a rider is going along fine then just pulls up and suddenly has a broken leg!!

it might be controversial but they could bring drugs into the game. obviously you won't be able to give them to your riders but occasionally someone will fail a test and you can choose to stand by them or sack them etc

interaction with the riders needs to improve drastically. riders moral should be affected by the role you give them and others around them.

some how they need to make the transfers more realistic. eg set it so the french teams prefer french riders and the spanish teams prefer spanish riders.

instead of just passing or failing a sponsor goal they should give you a rating of how well you did in it. For example if the goal is to win the tour de france but you get 2 stage wins and finish 2nd overall then you could get maybe 90% rating.

at the end of the seaon the teams could change names and sponsors. it might be a bit ambitious but all they need to do make some altenative jerseys and team names. only prob is it would need some licensing otherwise you'd end up with stupidly named teams. maybe one for the db makers to work on.
 
JDC
ringo182 wrote:
instead of just passing or failing a sponsor goal they should give you a rating of how well you did in it. For example if the goal is to win the tour de france but you get 2 stage wins and finish 2nd overall then you could get maybe 90% rating.



That's a very good idea, especially for goals like winning a stage race. It's very annoying when you have to win a stage race and finish second, because although the sponsors acknowledge that you did a good job (++++), the fact remains that you didn't achieve one of the set goals.
 
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mb2612
Riders leading the gc shouldn't attack randomly, it always happens to me in Langkawi and whenever you have a break make the top 10.
i439.photobucket.com/albums/qq112/Gustavovskiy/microjerseys/PT/std_zpsb6c2f350.png[url=www.pcmdaily.com/forum/viewthread.php?thread_id=33182]Team Santander Media Thread[/url]i439.photobucket.com/albums/qq112/Gustavovskiy/microjerseys/PT/std_zpsb6c2f350.png

Please assume I am joking unless otherwise stated
 
marble
A little thing that would make me enjoy this game way more would be statistics for each race (or the big races if it would be too much data for the game to handle)... I like statistics about things and it would make things more intresting in another way.. I mean like you could view who has the most stage wins and overall victories and jerseys for various races. It might sound a bit weird, but to me it would for sure make me play careers for more than a few years before starting over.

And also, crashes and random abandons (people preparing for another race, or something else) almost never happen in this game.. In PCM almost every rider will finish the Tour.. Usually around 195/198 unless you drop a big group outside the time limit on some stage. I'd enjoy this game way more if things I didn't expect suddenly happened out of nowhere..

On a boring flat stage I would normally sit through the first 180 kilometers and then launch a sprint train in the end. But with more crashes maybe out of nowhere there would be a mass crash with like 50 riders and the peloton would be split in half some people would drop down to help their captains in the group behind and there would be a fight between 2 groups of 80ish riders.

Also most of the crashes that happen in normal stages are towards the end.. And it looks kinda stupid when people abandon the race 500 meters from the finish line.
 
t-baum
Rarely does the lead rider attack in real life, pcm every fuggin stage.
And on mountain stages, too many attacks work, like in the vuelta on angrilu this year astana and caisse grinded everyone down till there were 4 left, this never happens in the game.
i203.photobucket.com/albums/aa199/T-Baum_2007/3_bettini_attacks.jpg
Macquet wrote:

"We all know that wasn't the real footage of the Worlds anyway. That was just the staged footage to perpetuate the coverup that it was actually Vinokourov that won the race."
 
bigairgraphics.com
mb2612
t-baum wrote:
Rarely does the lead rider attack in real life, pcm every fuggin stage.
And on mountain stages, too many attacks work, like in the vuelta on angrilu this year astana and caisse grinded everyone down till there were 4 left, this never happens in the game.

Ireckon this is the fault of the time scale, you just don't get the time to drop people if the climb is so short
i439.photobucket.com/albums/qq112/Gustavovskiy/microjerseys/PT/std_zpsb6c2f350.png[url=www.pcmdaily.com/forum/viewthread.php?thread_id=33182]Team Santander Media Thread[/url]i439.photobucket.com/albums/qq112/Gustavovskiy/microjerseys/PT/std_zpsb6c2f350.png

Please assume I am joking unless otherwise stated
 
marble
Yeah, and when they attack they usually out of nowhere have over a minute. And you need like 30 seconds for the game to realise that you actually won by some time. While in real cycling it can be 1 second. It's kinda unrealistic to win Tour of the Basque County and Paris Nice with several minutes.. I think it's been a while since the winner of Paris - Nice won with more than a minute. I don't think these are things they could develope in 1 year though. At least I don't expect it to be perfect already in 2009 but, I hope they're working on it so it will improve.

Another thing is the fact that they attack on climbs over 40 kilometers from the finish and maintain their time gap back to the peloton.

Well, I bet most of this has been mentioned before.. There's no way anyone can make a 100% realistic cycling game anyway.
 
mxkillah
t-baum wrote:
Rarely does the lead rider attack in real life, pcm every fuggin stage.
And on mountain stages, too many attacks work, like in the vuelta on angrilu this year astana and caisse grinded everyone down till there were 4 left, this never happens in the game.


Actually this has happened to me when climbing the Zonconlan in the Giro in PCM 07 because at the bottom of the climb the breakaway was still in front and when they were caught i think nobody had anything left in the blue bar because we all just sat and relayed until the sprint BTW the front group gradually decreased too until there were 3 riders (Ricco, Savoldelli and Simoni). Playing with Astana
 
t-baum
My kitty calls bullshit.

c4.ac-images.myspacecdn.com/images02/5/l_14472279eed44df1babbb70b7a06e86b.jpg
i203.photobucket.com/albums/aa199/T-Baum_2007/3_bettini_attacks.jpg
Macquet wrote:

"We all know that wasn't the real footage of the Worlds anyway. That was just the staged footage to perpetuate the coverup that it was actually Vinokourov that won the race."
 
bigairgraphics.com
doddy13
ahahahahahahha

that picture...
Edited by doddy13 on 17-02-2009 08:18
There's no point slapping a schleck - Sean Kelly on "Who needs a slap"
 
Gentleman
A few ideas for a next PCM:

1. - Water Carrier

I liked the new 'Water carrier' idea, but honestly, it would be much nicer to see that he actually gets something. Right now my water carrier simply discovers new bottles out of thin air, which is a bit sad. In reality most groups in a stage have at least a motorcycle nearby where they can stock up.
When having a car in the game, why not a motorcycle with cans? It's not even that hard to add, so I wonder why they didn't add it to 2008 already.

2. - Solid riders

From the first game this annoyed me; we have a peloton where riders simply move over each other, yet, whenever a rider falls half of the time they're not even close to anyone.
Please make the riders solid, so there will be actual blocking ways in sprints, so even if you're an excellent sprinter there might be a chance you are locked between other riders and the audience.
This also means that there might be more falls when the road takes a turn, due to the lack of space, but hey - that's what happens if you try to take them with 100 riders at 70km/h and one of them makes a steering mistake.

3 - Food supply

We now have water carriers, so why don't we have food supplies? In real races we can grab a bag of food somewhere along the road, but why not in the game? It would be a nice addition, where you can stock up a bit on food.

4 - Statistic progress

We went from percentages to stars ... which isn't a bad thing by itself, but it would be nice to see how much you're away from a new number. It might be more realistic, since you don't actually know someone became better, but since you're supposed to keep track of your riders, it would be nice to get at least a message from one of the trainers that a rider has made progression when he gains a point in one of his stats.

Not to mention that it would be nice to get another 'tab' at the Rider Datasheet, which shows its progress through the season (month-to-month perhaps) in order to be able to keep track of his progress. I'm thinking of a little graph - perhaps in the same way as they did in Football Manager.

5 - Trainers & Scouts
A message from a trainer gave me another idea. That would give the idea of 'trainers' a whole new dimension. Instead of them simply being a stat-adjuster, they would be actual people who you can converse with. Like, asking his opinion on the progress of a rider:
- Trainer X believes this rider doesn't make enough progress to be considered a long term investment. Perhaps we should let his contract expire unless he improves faster?
- Trainer Y believes rider A has made enormous progress over the past season and has matured quite a bit. He should be allowed to ride a big Tour next year.

... instead of actually having to scout my own riders in order to get some information about them. Surely the trainer who follows them entire days should be able to give some information about them, right?
 
schleck93
About the solid riders, in sprints, you rider can, get looked up, by riders ahead of him, and he can't/have trouble pasing them.
BenBarnes wrote:
Thor wears a live rattlesnake as a condom.
 
Wiggo
It's extremely hard to make 200 solid objects when you have to have what happens when they touch and all that.

For properly solid riders I'd want a wider road.
 
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