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PCM.daily » Pro Cycling Manager 2006-2020 » Pro Cycling Manager 2013
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gap time / countdown
Aziz
if you think that the ''gap / time'' was 1 in mountain
+
countdown in the mountains of arrival multiply by 2
(currently 6 sec in real = 1 min ingame) and multiply by 2(12 sec in real=1 min ingame),

would make the game much more realistic?..........YES..NO ???


Is there really required to change the scale of the game,for just a history of countdown and gap time?

I really think it would make a much clearer game without changing the scale of race . this my personal opinion

If you are agree with me might have to apply the PCM future?
My question was posed to a programmers cyanide, but my friend's not well posed and my question has become a so-called problem of scale.
Edited by Aziz on 21-08-2013 01:21
 
rian_10
Aziz wrote:
if you think that the ''gap / time'' was 1 in mountain
+
[b]countdown in the mountains of arrival multiply by 2
(currently 6 sec in real = 1 min ingame) and multiply by 2(12 sec in real=1 min ingame),

would make the game much more realistic?..........YES..NO ???[/b]


Is there really required to change the scale of the game,for just a history of countdown and gap time?

I really think it would make a much clearer game without changing the scale of race . this my personal opinion

If you are agree with me might have to apply the PCM future?
My question was posed to a programmers cyanide, but my friend's not well posed and my question has become a so-called problem of scale.



No, I think...

In my opinion, if want be better, this game needs change in scale (1:2 or 1:5). For example: imagine pcm with real gaps, real mountain stages (the importance of wind in mount ventoux, the bends in Alpe D´huez,..:coolSmile , incredible "classics" (roubaix, amstel..) sprints in real distance and not in last km banner Rolling Eyes

Pure cycling

Sorry for my english Embarassed
 
Jesleyh
No, please, please no.
I really don't want to play 2 hours on a stage. Just no.

Also, think of the poor stage-makers, having to spend 5 times as much on their work.

Just ignore the distance where you are sprinting from/attacking whatever, if that's so important for you. What does it matter if you sprint from 1000m of 200m? Nothing, it's just a display.

1:2 would be nice for mountain stages, but no, thank you.

1:10 is just fine.
i1326.photobucket.com/albums/u660/jesleyh/Junk/0ca5fb14-ed59-44b1-8eb0-596097ba5c01_zps8e97f370.jpg

Feyenoord(football) and Kelderman fanboy


PCMdaily Awards: 12x nomination, 9x runner-up, 0x win.
 
Lachi
Jesleyh: Your first two arguments are not relevant.
Even if a stage is 10x longer, you still can fast forward.
And stage makers don't need longer. In fact it is harder now with the 1:10 scale because they have to mess with all the downscaling (when using real routes).
 
Jesleyh
Lachi wrote:
Jesleyh: Your first two arguments are not relevant.
Even if a stage is 10x longer, you still can fast forward.
And stage makers don't need longer. In fact it is harder now with the 1:10 scale because they have to mess with all the downscaling (when using real routes).

But I don't want to fast forward since I'll just miss the important decisions then.
It's just okay like this for me.

And allright, you have a point with the downscaling thing, but they do have to spend much more time on the details around the stage don't they?
i1326.photobucket.com/albums/u660/jesleyh/Junk/0ca5fb14-ed59-44b1-8eb0-596097ba5c01_zps8e97f370.jpg

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PCMdaily Awards: 12x nomination, 9x runner-up, 0x win.
 
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Lachi
Because the game has a 1:10 scale playing at 1x speed is like playing at 10x speed on a 1:1 stage. So at the moment you cannot play slower then 10x speed. If you really don't want to miss anything, then you should vote for 1:1 scale.

I have too little knowledge regarding the surrounding of the stages but cities for example are wrongly scaled at the moment, so it should work as before, just there would be more houses. And as far as I know, you don't need to "plant" each tree or sunflower separately.
 
Jesleyh
Lachi wrote:
Because the game has a 1:10 scale playing at 1x speed is like playing at 10x speed on a 1:1 stage. So at the moment you cannot play slower then 10x speed. If you really don't want to miss anything, then you should vote for 1:1 scale.

I have too little knowledge regarding the surrounding of the stages but cities for example are wrongly scaled at the moment, so it should work as before, just there would be more houses. And as far as I know, you don't need to "plant" each tree or sunflower separately.

Yes, but if I play at x8 then, I can't react fast.
I don't think it's like the riders ride in slow-motion, 10 times as slow, if I play 1:1. They are probably almost gone as fast as now, I can't imagine they spend 30 seconds to attack from the peloton or so.

Anyway, I think I just wouldn't play PCM if it would be 1:2 scale. Or at least not often.

ALso, I think it's not good for the sales of Cyanide when they make it 1:2 either. A lot of medium-cyclingfans just don't want a game that takes 2 hours to finish per stage. Even when you can speed up. They rather want to play 'live'. It just works like that, or at least I imagine it does.

And I guess it takes more effort to place more trees and cities(since I guess you have to place more cities as well to keep it realistic.
But I'm not a stage-maker myself, I don't know.
i1326.photobucket.com/albums/u660/jesleyh/Junk/0ca5fb14-ed59-44b1-8eb0-596097ba5c01_zps8e97f370.jpg

Feyenoord(football) and Kelderman fanboy


PCMdaily Awards: 12x nomination, 9x runner-up, 0x win.
 
ShortsNL
There is a much more important factor you guys need to consider in this discussion: the effect it has on PC performance.

Loading times are already long. If Cyanide can't find a way to make the game load differently, then it will run terrible on all PC's.

Even if Cyanide somehow manages to let you load the roads ahead while playing the stage, then they would still need to do some incredible optimization to make sure it doesn't eat up all your RAM and processing power.

Not that it can't be done, I mean Bohemia Interactive makes ArmA, a game which incorporates a 15km-by-15km map under decent loading time. But I don't think Cyanide is anywhere close to what BI can do yet.
 
rian_10
Lachi wrote:
Jesleyh: Your first two arguments are not relevant.
Even if a stage is 10x longer, you still can fast forward.
And stage makers don't need longer. In fact it is harder now with the 1:10 scale because they have to mess with all the downscaling (when using real routes).


100 % agree

With fast forward not is necessary play 2/3 hour for stage, and if someone wants play a real time, could play

And Jesleyh

What is the percentage of medium-cycling fans who buy the actually pcm?
Edited by rian_10 on 22-08-2013 12:11
 
Aziz
I think nobody has answered my question about the countdown and gaptime if it was well regulated!!!

in fact I think the countdown and gaptime is poorly adjusted to the scale!(for the mountain)

because the mountain 6 sec in réal =1 min in game!FrownSad I was just talking to slow the countdown by 2! (what do you think?) (yes or no).........

you come back every time to the scale realism agree personnaly I think the scale may well be 1:8 maximum wide! but that was not my question friends!
Edited by Aziz on 22-08-2013 18:04
 
Jesleyh
@Rian_10
Well, you ask that in a wrong way.
"How many of the PCM players aren't cycling fan enough to want to spend hours on a stage".
Which is quite a lot I suppose.
Though it doesn't always relate to the 'amount' of cycling fan that you are, but I'm sure that it helps with being a fanatic PCM player.
Keep in mind that not every buyer of the game is super-fanatic who wants to spend hours on a stage.

But well, we won't agree it seems. At least I probably won't but a game with a 1:2 scale and I'd definitely not be the only one.

@Aziz The countdown is just a number. So I'm fine either way.
i1326.photobucket.com/albums/u660/jesleyh/Junk/0ca5fb14-ed59-44b1-8eb0-596097ba5c01_zps8e97f370.jpg

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PCMdaily Awards: 12x nomination, 9x runner-up, 0x win.
 
Aziz
a countdown is parameterizable! programmers can slow it down or speed up ... and it is also associated with gaptime'''' ....
concretely in mountain countdown scrolls too fast really look Angliru the monstrous gap we see that the countdown time and the gap is not well suited to the scale of Thurs

temp without waiting x2 .. x8 has now for the last 4 minutes groupetto is as real a = equivalent time of 40 minutes Thurs this is the current ratio of one race pro cycling manager 2013 average a difficult mountain stage I said.

SO

'' 12 seconds real time = 1 minute in game. is invisageable, feasible?
speed x2 x4 x8 would always return to action anyway and would not cause a long wait knowing that the maximum is 8 min without x2x4x8 at worst invent x8x10 (laughs).

just change her! a much better gaptime realism is on!!
Edited by Aziz on 22-08-2013 18:35
 
rian_10
Aziz

In my opinion, your question is very connected with the scale

Aziz wrote:
because the mountain 6 sec in réal =1 min in game!FrownSad I was just talking to slow the countdown by 2! (what do you think?) (yes or no).........


Yes, If i understand well, would be good, but the differences between cyclists would be very very small

Jesleysh

Just tried to say that the percentage of medium/low cycling fans who buy the game is very small.

And wiht fast forward not is necessary spend hours in stage
 
Aziz
rian_10 wrote:
Aziz

In my opinion, your question is very connected with the scale

Aziz wrote:
because the mountain 6 sec in réal =1 min in game!FrownSad I was just talking to slow the countdown by 2! (what do you think?) (yes or no).........


Yes, If i understand well, would be good, but the differences between cyclists would be very very small

Jesleysh

Just tried to say that the percentage of medium/low cycling fans who buy the game is very small.

And wiht fast forward not is necessary spend hours in stage


If the time gap is adjusted properly with the countdown in the mountain stages only.

example:
adjustment gaptime = 1or 2 (1 it's normaly for tt game= away from a bike=2 or 4 sec in muntain that very well only if:

countdown x2 = 12 sec in real = 1 min in game (I'M Sure of me! )

it would much more realistic way and easier to make'' giro, vuelta, tour margin annotation ....'' much more attractive than his or multiplayer or career and simple race.
especially her make the top 6-20 riders in general has much more reasonable distance!


 
Jesleyh
rian_10 wrote:
Jesleysh

Just tried to say that the percentage of medium/low cycling fans who buy the game is very small.

And wiht fast forward not is necessary spend hours in stage

Well, not really.
For some guys, it's just one of the first contacts with the sport(except watching TdF ofc). A lot of guys who are watching TdF(which is more than fanatic cycling fans, you must admit), might be enthusiastic about cycling during the TdF. In an impulse, they might buy the game. That just happens with a lot of guys, I suppose, and it's smart from Cyanide to launch their game just before the TdF,
But believe me, if they have to spent hours on stage, they won't buy it.
Also, fast forwarding is just not the same and not how people want it.

But allright, lets leave it right there, I don't think I'm going to convince you, but if they make it like 1:2, I'd never buy the game.
i1326.photobucket.com/albums/u660/jesleyh/Junk/0ca5fb14-ed59-44b1-8eb0-596097ba5c01_zps8e97f370.jpg

Feyenoord(football) and Kelderman fanboy


PCMdaily Awards: 12x nomination, 9x runner-up, 0x win.
 
Lachi
Jesleyh wrote:
But allright, lets leave it right there, I don't think I'm going to convince you, but if they make it like 1:2, I'd never buy the game.

So you have no problems buying a broken and unrealistic game but as soon as it would get realistic you would stop buying it?
 
Jesleyh
Lachi wrote:
Jesleyh wrote:
But allright, lets leave it right there, I don't think I'm going to convince you, but if they make it like 1:2, I'd never buy the game.

So you have no problems buying a broken and unrealistic game but as soon as it would get realistic you would stop buying it?

:lol:
Nice way to see it, actually Wink

That's right. Wink

It wouldn't be playable for me at all. And I prefer playablility above realism, to a certain degree...
(Allright, now you're going to say 'It's not playable now' or so, where you have a point, ofc Pfft)
Edited by Jesleyh on 27-08-2013 19:53
i1326.photobucket.com/albums/u660/jesleyh/Junk/0ca5fb14-ed59-44b1-8eb0-596097ba5c01_zps8e97f370.jpg

Feyenoord(football) and Kelderman fanboy


PCMdaily Awards: 12x nomination, 9x runner-up, 0x win.
 
itisix
I personally think the game's scale is ok, but I'd like an option for half speed (attacks, sprints, etc).
 
ShortsNL
Lachi wrote:
So you have no problems buying a broken and unrealistic game but as soon as it would get realistic you would stop buying it?


A realistic game is not necessarily a good game, because the primary purpose of a game is not to be realistic but to be fun. If a game is realistic but not fun then it isn't a good game.

It's why arcade games (f.e. Need For Speed, Call of Duty) are generally more popular than their realistic counterparts.
 
rian_10
Jesleyh wrote:

Well, not really.
For some guys, it's just one of the first contacts with the sport(except watching TdF ofc). A lot of guys who are watching TdF(which is more than fanatic cycling fans, you must admit), might be enthusiastic about cycling during the TdF. In an impulse, they might buy the game.


Yes, of course !!! Also I think that this guys buy the tdf console game

Jesleyh wrote:

But allright, lets leave it right there, I don't think I'm going to convince you, but if they make it like 1:2, I'd never buy the game.


Hahah Grin No problem Jesleyh, this is only a talk, and different opinions

Itisix

Why half speed? Like in actually sprints?

ShortsNL

The games that Cod, Fifa, etc.. are more popular because are for all publics, online, all plataforms...
 
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