Even if a play from a few months, I have a problem on identifying the (most) important attributes for every type of rider. Since it seems that I will replace 5 of my best riders for the next season, I want to be sure I will make the correct transfers.
What I learn since now (from my PCM Experience) regarding the attributes that count: Sprinter : Sprint (very, very important), Acceleration (very, very important), Flat (important), Stamina (I don’t know how important it is, but I think it plays) Puncher : Hill (very, very important), Acceleration (very important), Stamina (like above, I don’t know how important it is, but I think it is important), Resistance and Flat (this two attributes seems important but in a lower measure – the least important from the attributes that count for a puncher) Time – Trial : TT (very, very important), Prologue (for stage races), Flat (important), Resistance (important for the long TT), Hill and mountain (only for hilly or mountain TT) Stage Races : Mountain (very, very important), TT (very important), Hills (very important), Recovery (important), Resistance (important, but I’m not sure) Northern Classics : Cobblestones (very important), Flat (important), Stamina (important), Acceleration (important), Hills (has some importance).
It is this right?
I made a table with the values of importance, the values being more or less approximate (1 means lees important, but somehow important – 5 very, very important) :
I recommend that you don't judge riders by how well they fit into a certain profile, but instead how good their (potential) stats are overall and how they can work for you.
For example: In my carreer I have a sprinter with 80 SP and ACC, <70 REC, 71 FL, and 74 Hil. Since in my carreer many riders have grown a lot, 80 SP/ACC is not the best, but only maybe the 10th best. On top of that, my rider has a very low FL stat for a sprinter, meaning he will often burn more energy in the final 20 kilometers. This makes him unable to compete with a 'normal' sprinter like Cavendish, who has high SP, ACC, FL and REC.
Instead, I pick my races carefully with my sprinter. I send him mostly to races with a slightly hilly profile and a flat finish, and I always push the peloton on the uphill parts of a race. As a result, the pure flat sprinters have lost much energy, while my rider is still fresh, and I can still win in a sprint.
The important stats you listed for each type of rider are generally correct, but I strongly recommend you to not disregard other riders who don't fit a specific category perfectly, because maybe they have some unique secondary stat that still makes them useful.
Edited by ShortsNL on 25-03-2013 09:31
ShortsNL is correct, though if you want an opinion of your values nevertheless:
Sprinter:
Stamina only hits after 200 kilometres, so it's rather neglectable.
Resistance is very important, as it keeps your yellow bar higher.
The fuller that is, the longer your sprinter can keep his speed (so actually the same effect as ACC in a way, both on 4 maybe).
Flat basically does the same as Resistance, you might put that on the same value.
Generally, I find getting to the sprint fresh more difficult than achieving a good result if I did so, so watch out not to get distracted by a high sprint stat. If you can't bring that rider to the line, he's of no use.
Puncheur:
Again Resistance is important to keep your yellow bar full, because most of the time, these races are still decided in a small sprint (especially with the PCM12 AI). The rider being able to have some yellow left when all others are spent can overtake them easily.
You can even close gaps of 30 seconds or so only in the 1km uphill sprint this way, so don't go with every attack or ride too fast with the dot if it hurts your rider too much.
Sprint is obviously important as well then, plus many hilly stages end with a flat sprint.
Acceleration only lets you sprint longer, so while it's important as well, it doesn't have the effect you might think (actually changing attack or sprint acceleration). This effect will be implemented next edition however.
Northern Classics:
Again Resistance helps.
ACC is rather neglectable, with Sprint being important due to the difficulty to produce gaps.
All the above is my opinion and might be viewed different by others, but it works quite well for me Edited by cio93 on 25-03-2013 14:09
acceleration is never a very important stat, even with 85 ACC vs 50 ACC gives a small amount of advantage in red bar, and comparing sprinters that both will have similar acceleration will be nowhere near as important as flat, hill also can save a bit green bar and be more important than acceleration in the end
ShortsNL wrote:
I recommend that you don't judge riders by how well they fit into a certain profile, but instead how good their (potential) stats are overall and how they can work for you.
For example: In my carreer I have a sprinter with 80 SP and ACC, <70 REC, 71 FL, and 74 Hil. Since in my carreer many riders have grown a lot, 80 SP/ACC is not the best, but only maybe the 10th best. On top of that, my rider has a very low FL stat for a sprinter, meaning he will often burn more energy in the final 20 kilometers. This makes him unable to compete with a 'normal' sprinter like Cavendish, who has high SP, ACC, FL and REC.
Instead, I pick my races carefully with my sprinter. I send him mostly to races with a slightly hilly profile and a flat finish, and I always push the peloton on the uphill parts of a race. As a result, the pure flat sprinters have lost much energy, while my rider is still fresh, and I can still win in a sprint.
The important stats you listed for each type of rider are generally correct, but I strongly recommend you to not disregard other riders who don't fit a specific category perfectly, because maybe they have some unique secondary stat that still makes them useful.
Thanks for advice. However, I need a good flat sprinter too, but I like your way of seeing this situation .
cio93 wrote:
ShortsNL is correct, though if you want an opinion of your values nevertheless:
Sprinter:
Stamina only hits after 200 kilometres, so it's rather neglectable.
Resistance is very important, as it keeps your yellow bar higher.
The fuller that is, the longer your sprinter can keep his speed (so actually the same effect as ACC in a way, both on 4 maybe).
Flat basically does the same as Resistance, you might put that on the same value.
Generally, I find getting to the sprint fresh more difficult than achieving a good result if I did so, so watch out not to get distracted by a high sprint stat. If you can't bring that rider to the line, he's of no use.
Puncheur:
Again Resistance is important to keep your yellow bar full, because most of the time, these races are still decided in a small sprint (especially with the PCM12 AI). The rider being able to have some yellow left when all others are spent can overtake them easily.
You can even close gaps of 30 seconds or so only in the 1km uphill sprint this way, so don't go with every attack or ride too fast with the dot if it hurts your rider too much.
Sprint is obviously important as well then, plus many hilly stages end with a flat sprint.
Acceleration only lets you sprint longer, so while it's important as well, it doesn't have the effect you might think (actually changing attack or sprint acceleration). This effect will be implemented next edition however.
Northern Classics:
Again Resistance helps.
ACC is rather neglectable, with Sprint being important due to the difficulty to produce gaps.
All the above is my opinion and might be viewed different by others, but it works quite well for me
Yes, you are right about stamina and resistance, I'll keep that in mind.
I'd say that mountain does in a part have an effect for a puncheur, because most hilly stages take a ratio of hill/mountain. Some hilly stages are even 49% mountain stat, sothat is important sometimes. It does depend on the stage though.
dren wrote:
acceleration is never a very important stat, even with 85 ACC vs 50 ACC gives a small amount of advantage in red bar, and comparing sprinters that both will have similar acceleration will be nowhere near as important as flat, hill also can save a bit green bar and be more important than acceleration in the end
flat doesnt not have a effect in TT's
I think that the small advantage of red bar can be important in sprint. For example, sprinting from far, so the other riders can not resist until the end.
FroomeDog99 wrote:
I'd say that mountain does in a part have an effect for a puncheur, because most hilly stages take a ratio of hill/mountain. Some hilly stages are even 49% mountain stat, sothat is important sometimes. It does depend on the stage though.
I've run a test in PCM 10 to test the effect of acceleration in a sprint. Same attributes for riders except one had 85 acc and one had 50. There wasn't any gap between them at the finish. I doubt they have changed this.
shin0da_13 wrote:
I've run a test in PCM 10 to test the effect of acceleration in a sprint. Same attributes for riders except one had 85 acc and one had 50. There wasn't any gap between them at the finish. I doubt they have changed this.
Riders with an higher acceleration don't sprint faster than riders with a low acceleration, that's right, but we're not saying that.
They can sprint longer though, because their red bar won't go empty as fast as riders with a low acceleration. So for example, riders with ACC 85 can sprint for 1,6km, while riders with ACC 50 can do that for 700m...