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PCM.daily » Pro Cycling Manager 2006-2020 » Pro Cycling Manager 2012
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An outline of ideas for a possible "Virtual Pro-mode"
cactus-jack
I've written down some ideas for how a VP-mode in PCm might work if it was ever to be implemented. Yeah, yeah, I know there is no point in taking it, send it to the official forum, yada yada yada.

Ideas for PCM Virtual Pro

- Start a career by creating your rider or by taking charge of an existing one. If you create your own rider you will be given the option to choose what type of rider you wanna be (climber, sprinter, stage racer, etc.). What you speciality is will determine how high your starting-skills will be. Either way, your rider would be somewhere around 58-63 as an average. You can customize your rider when it comes to hight, weight, skin color, nationality, etc. Hight and weight will also determine what your stats will be. A climber who weighs 90kg probably won't reach 83 in MO and a sprinter
who's 50kg probably won't get 83 in SP either, but possibly a high ACC-stat.

-At the start of your career you will get to choose which team to begin at. You can choose between all teams from Joker too Sky. If you choose to start of at Sky you will be at a big team, but chances are you wont get picked for that many races. You might get a few chances as a team mate in lower continental races. On the other hand, if you start of at a bad team you will be among the better riders, maybe even the best depending on the team. You won't get to take part in the big races, but you might get to be the teams leader.


Improving your Pro:
This is perhaps the toughest part of the whole aspect and one I am not to sure about. I will ouline a few ideas and you can give me some input on them. This system will be familiar to those of you who play FIFA and who has given the Virtual Pro-mode a spin. You improve you Pro by completing achievements that span a wide variety.

Example:
Climbing:
1. Win a mountain sprint - MO+1
2. Win five mountain sprints - MO+2
3. Win a Top finish in a race - MO+2
4. Win a Top finish in a WT-race - MO+2
5. Complete a hilly race - HILL+1
6. Win a hilly race/stage - HILL+3
7. Be the first over every mountain sprint in a stage - MO+3

Endurance:
1. Complete a race - END+1
2. Finish a stage with no energy left - END+2

Each type of rider will have the same number of possible achievements, however some will be "locked". You can have some Sprint-achievements only available to those who are classified as "Sprinters", this is to avoid climbers getting 75 in SP, for example. As mentioned earlier, since your specialisation will determine your starting skills you won't get sprinters climbing better than actual climbers.

Signing with other teams:
When you start your career at a given team you will have a one year contract. If you perform well dring the season you will atract the attention of other teams. How good these team will be will be determined by the following factors:

- Your skill level
- Your palmares
- Your specialisation
- Your nationality
- The teams nationality

Say you are a young French cyclist who started of at Auber 93. You competed in some minor races in France, Belgium and other neighbouring countries and did pretty well (a few stage wins, decent performances overall,etc.) You will have attracted the attention of some teams and these teams will most likely be French or from a nearby nation.

They offer you a contract with a so-and-so high wage, a certain lenght, a role within the team and a set of objectives they want you to complete (stage wins, jerseys, etc.) You will be free to negotiate the terms with the danger of making the team withdrawing if they feel your suggestions are too much (TdF-leader at Sky when your average stat is 71).

The role within the team will be important as is determines your chances for the upcoming seasons. Perhaps you will have to make the choice; be a team leader at Andalucia or a teammate at Sky with the promise of being allowed to go in a few breakaways now and then). If you complete your set of objectives and perform well your current team might want to give you an improved contract or if you've done badly they might reduce your pay/status.
There's a fine line between "psychotherapist" and "psycho the rapist"

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cactus-jack
Gameplay PCM Virtual Pro:

I will start of by saying that the existing options that you have now in PCM (stay in position, relay, infinte relay, etc.) will be present here too and you will be able to use them in the same way you do now. However, the dot-button will be more of a "free-mode" allowing you to move freely around regardless of what the other riders are doing. You will go by your own pace, but you will also be able to move left and right.


- Controlling your cyclist:
You control the cyclists' lateral movement by using the left-and-right arrow keys. The pace is controlled by the up-and-down keys, similar to the way the track-mode is layed out. However, since the stages can be quite long and take some time you should have the possibility to go on "autopilot" and stay in the same position as long as the pace isn't upped to much. This will work in the same that the "Stay in position-button" does now.

You will be able to controll the pace by seeing a marker at the bottom of the screen which indicates the current pace of both the pack and you. You will then see when it starts to increase, much the same as implemented in the track-mode.

- Protecting/being protected:
When you are protecting a rider there might be some form of "locking-system" which keeps the protected rider on your wheel. The AI will make sure that he stays on your wheel and it will be your job to keep the two of you in a good position and at the front.

When you are being protected by a rider the AI will make sure that he stays on the front of your wheel at all times as long as he isn't dropped and/or blocked. You will be able to tell different riders on your team to come and protect you.

- Breakaways:
Should there not be any teammates around to protect you, you must use the back of an opponent. Here you will be able to use the stay-in-position-button to keep you on his wheel. This works in breakaways, when climbing, etc. In a breakaway

Relaying in a breakaway will be done by clicking the relay-button, how great your effort is will be determined by your max-pace (the same as it works now).



- HUD:
The HUD will be similar to how it is today. On the left side you will have a
list over all the riders in your team. By right-clicking on each rider you will get a menu showing different actions (relay, get water, protect, etc.) that you can tell them to perform. What actions are available will be determined by your role; a teamleader will have access to all commands, whilst a team mate might not have any.

On the right side you will see "text boxes" appearing with different instructions from the riders around you and your DS. If you are a teammate you will get told by your team leader to go down and get water. You must then slow down enough to allow yourself to be dropped to the end of the pack where you will wait untill the bottles are filled up (wether there will be an actual car by your side depends on if its graphically possible of not). In order to get the water to your teammates you must move up the pack, but you might not have to come in actuall contact with them, passing them will be enough. This is the same way it works now and I see no problem with it.

I have two ideas for the pace-indicator:
suggestion 1: At the bottom of the screen there will be an indicator showing the current pace of both you and the pack. This will look similar to the one in the track-modes, only a little bit smaller as to not take up too much space. Your options (free-mode, stay in position, relay, etc.) will also be down here.

Suggestion 2: You will see your pace the same way you do now, at the left side of the screen along with the rider-boxes. You will see your pace-gauge
increase/decrease by pressing the up/down key. Your options (relay, etc.) will be shown in the same way it is now.


- Camera angle:
The camera angle and the choices you have regarding it will be the same as it is today. I think that having a first-person view might be tricky, but with todays existing system you will be able to get a broader viewpoint with the distanced camera, but also a more zoomed in view by choosing the camera thats just behind the riders back.
Edited by cactus-jack on 31-12-2012 15:27
There's a fine line between "psychotherapist" and "psycho the rapist"

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Jesleyh
Well, this seems great, would be so amazing if this would happen.
Yes, you said that you know that you could better post it at the Cyanide forums, but what stops you from doing it? Why not just post it there too? Wink
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cactus-jack
I don't have an account there and I don't speak French. Someone can do it for me in my name.
There's a fine line between "psychotherapist" and "psycho the rapist"

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SSJ2Luigi
if used right, that concept can become a great story

edit: and mode in game of course Wink
Edited by SSJ2Luigi on 30-12-2012 20:34
 
jseadog1
I also really like that idea!

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MitchNL
This should indeed be posted on the Cyanide forum, this is a excellent idea! Smile

Now find someone who can speak French...
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TheManxMissile
As a gimmicky game-play idea it could be linked to an exercise bike
So you ride 1/1 or 1/2 etc parts of the stage as your rider.
Totally a gimmick and pointless but i would do more cycling that way.

Great idea and well thought out.
You've taken FIFA Be a Pro and put it to PCM perfectly!
i.imgur.com/UmX5YX1.jpgi.imgur.com/iRneKpI.jpgi.imgur.com/fljmGSP.jpgi.imgur.com/qV5ItIc.jpgimgur.com/dr2BAI6.jpgimgur.com/KlJUqDx.jpg[/img[img]]https://imgur.com/yUygrQ.jpgi.imgur.com/C1rG9BW.jpgi.imgur.com/sEDS7gr.jpg
 
Miguel98
Very good test and idea. Wish that Cyanide listen to what their fans said.
 
JuanMotr
that would be awsome I really look forward to your gameplay ideas.
Edited by JuanMotr on 30-12-2012 20:58
 
CrueTrue
You can be almost 100 % sure it's not going to be a part of the PCM series. However, it's exactly ideas like that that I hope the Tour de France / console game series will pick up sooner or later.
 
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Ian Butler
Great idea. However, I share CrueTrue's opinion here. I'm afraid it'll never come to that.
But you've definitely thought this through excellently!
 
sutty68
If it were ever implemented it would be a great addition, but i personally believe that it won't be used unfortunately Sad

But i would love to be proven wrong Smile
 
Ian Butler
Try to get a job at Cyanide, cactus Pfft
 
cactus-jack
Post updated with gameplay-ideas. This is perhaps the most difficult area for me since I don't know much about programing so I do not know if my suggestions are possible.

I would love to get your input and suggestions.
If someone has an account over at the official site you might post this in my name.
There's a fine line between "psychotherapist" and "psycho the rapist"

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SSJ2Luigi
sounds a lot like the console version
 
Jesleyh
SSJ2Luigi wrote:
sounds a lot like the console version

Yeah, thought the same when I read it.
That doesn't have to be a bad thing, that means that it's possible Grin
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cactus-jack
It is very similar to the consol-version, yes. That is the point.

If you wanna make a car you don't re-invent the wheel, you just take one from a bike and modify it a bit to fit the car.
There's a fine line between "psychotherapist" and "psycho the rapist"

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Jesleyh
I agree.
Sadly enough, My French is very, very basic, and I don't have an account...
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Ian Butler
Hmm, I'm not convinced of the gameplay though. I think it would be impossible to make it work and enjoyable. I wouldn't enjoy constantly using the arrow keys, actually. Only if it were cyclo cross Pfft

But look at how it's done in track mode, doesn't look real to me.
 
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