2011 Faces
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EintrachtFan |
Posted on 22-06-2011 16:52
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Stagiare
Posts: 155
Joined: 26-03-2007
PCM$: 200.00
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With the new face model i hope they will be recognized better than with the last one!
I'll make a start, but i don't know how it looks ingame, because i don't own the game yet!
I. Basso
I'll redo it as soon as i own the game.
Edited by EintrachtFan on 22-06-2011 16:52
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Rauling |
Posted on 22-06-2011 17:17
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Domestique
Posts: 461
Joined: 09-02-2009
PCM$: 200.00
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I don't hope you find pictures of there teeths!
But it looks great!
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EintrachtFan |
Posted on 22-06-2011 17:18
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Stagiare
Posts: 155
Joined: 26-03-2007
PCM$: 200.00
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Rauling wrote:
I don't hope you find pictures of there teeths!
But it looks great!
I didn't considered that until you said it... now i maybe do it for the next ones
Edited by EintrachtFan on 22-06-2011 17:46
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foley26 |
Posted on 28-06-2011 02:22
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Amateur
Posts: 1
Joined: 08-07-2009
PCM$: 200.00
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up!! |
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roturn |
Posted on 30-06-2011 16:09
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Team Manager
Posts: 22246
Joined: 24-11-2007
PCM$: 3900.00
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I just tried to check the face ingame. Unfortunately I have no idea how to add it to the DB.
I wasn`t able to call the DYN_Cyclist line skin_tga basso or somehow else.
So just numbers were accepted. As 1 was used for 3 black riders and 6 for some Asian riders I used the 3 and overwrote the files Type3_face, arms, eyes and legs without success. Still a default skin ingame.
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mikado911 |
Posted on 30-06-2011 20:52
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Amateur
Posts: 4
Joined: 23-09-2007
PCM$: 200.00
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Hello, somebody could he(it) face me as c ontador Andy, frank Schleck, gadred, Tony Martin, Cunego, how that of the Ivan Basso at the top please?
Edited by mikado911 on 30-06-2011 20:57
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roturn |
Posted on 30-06-2011 21:58
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Team Manager
Posts: 22246
Joined: 24-11-2007
PCM$: 3900.00
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I am still looking for the right way to integrate it into the game.
I have it there now but with no understandable logic behind.
Obviously you can`t have names for every face as letters aren`t allowed in the table.
Beforehead I won`t start with doing some faces.
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EintrachtFan |
Posted on 30-06-2011 23:36
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Stagiare
Posts: 155
Joined: 26-03-2007
PCM$: 200.00
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I haven't looked into the db stuff, but i tested the basso face ingame and i'm afraid they really don't look good. They are even less recognizable than in the old PCM versions. That's why i haven't done more stuff since then.
The 3D head model is very distinctive. I'm going to show some screenshots later. |
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EintrachtFan |
Posted on 01-07-2011 01:53
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Stagiare
Posts: 155
Joined: 26-03-2007
PCM$: 200.00
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Hushovd, Basso, Modolo
Imo only Hushovd is recognizable - and that's maybe because the face model fits to him.
It's just i had another image in my mind while making the faces, but i honestly don't think they look good ingame. But maybe that's just my taste.
I'll play around a bit to see if i can make them look better ingame.
edit: I did play around the last minutes and i think you can make them look better if you adjust the face a bit. Here is a - in my opinion - better recognizable Basso:
Edited by EintrachtFan on 01-07-2011 02:52
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Ad Bot |
Posted on 23-11-2024 05:48
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Bot Agent
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Joined: 23.11.09
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roturn |
Posted on 01-07-2011 09:14
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Team Manager
Posts: 22246
Joined: 24-11-2007
PCM$: 3900.00
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How dou you add them into your game?
By what number in skin_TGA? And how do you call them in the folder and which folder?
I tried it as in PCM10, but doesn`t work for me some reason.
Edited by roturn on 01-07-2011 09:14
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mikado911 |
Posted on 01-07-2011 10:01
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Amateur
Posts: 4
Joined: 23-09-2007
PCM$: 200.00
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olabj |
Posted on 01-07-2011 10:51
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Protected Rider
Posts: 1105
Joined: 17-09-2008
PCM$: 200.00
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Now that is cool
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CrueTrue |
Posted on 02-07-2011 20:05
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Tour de France Champion
Posts: 29989
Joined: 20-10-2006
PCM$: 200.00
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roturn wrote:
How dou you add them into your game?
By what number in skin_TGA? And how do you call them in the folder and which folder?
I tried it as in PCM10, but doesn`t work for me some reason.
I just decided to look into it. It's pretty simple:
The info is stored in a new table, STA_tga_skin.
Add the names in gene_sz_tga_skin, and the ID from this table is the one you are supposed to use in DYN_cyclist. |
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roturn |
Posted on 03-07-2011 00:10
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Team Manager
Posts: 22246
Joined: 24-11-2007
PCM$: 3900.00
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Thanks a lot. Then I might do some faces tomorrow to check their quality.
I should have read through all new tables. |
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roturn |
Posted on 03-07-2011 12:07
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Team Manager
Posts: 22246
Joined: 24-11-2007
PCM$: 3900.00
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I just made some attempts. But as EintrachtFan already mentioned they aren`t that good in 3D.
In PCM10 the eyes were part of his face and so you could seem who it is.
But in PCM11 they eyes are seperated and even if you change the eye colour etc. the are around the eyes is still not like on the picture.
That`s probably the main reason, why the faces can`t really be identified in game.
Quite a pity actually. |
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Camacho |
Posted on 03-07-2011 12:10
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Neo-Pro
Posts: 342
Joined: 12-06-2008
PCM$: 200.00
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CrueTrue wrote:
roturn wrote:
How dou you add them into your game?
By what number in skin_TGA? And how do you call them in the folder and which folder?
I tried it as in PCM10, but doesn`t work for me some reason.
I just decided to look into it. It's pretty simple:
The info is stored in a new table, STA_tga_skin.
Add the names in gene_sz_tga_skin, and the ID from this table is the one you are supposed to use in DYN_cyclist.
I tried to do this but ingame I have again the default one. |
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roturn |
Posted on 03-07-2011 12:11
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Team Manager
Posts: 22246
Joined: 24-11-2007
PCM$: 3900.00
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It worked for me. Make sure that you choose the correct DB in the options and also that you have saved the DB after editing. |
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Camacho |
Posted on 03-07-2011 12:16
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Neo-Pro
Posts: 342
Joined: 12-06-2008
PCM$: 200.00
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roturn wrote:
I just made some attempts. But as EintrachtFan already mentioned they aren`t that good in 3D.
In PCM10 the eyes were part of his face and so you could seem who it is.
But in PCM11 they eyes are seperated and even if you change the eye colour etc. the are around the eyes is still not like on the picture.
That`s probably the main reason, why the faces can`t really be identified in game.
Quite a pity actually.
Despite this, it's better than have all riders with the same face, hair colour, skin colour...
For me, the riders look much better in PCM 2010 and we can difference them a lot. |
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roturn |
Posted on 03-07-2011 12:23
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Team Manager
Posts: 22246
Joined: 24-11-2007
PCM$: 3900.00
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That`s probably the reason, why I will make some more and then we don`t have 180x the same, but just 20x the same and most of them have glasses, so you don`t really see them. |
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EintrachtFan |
Posted on 03-07-2011 13:07
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Stagiare
Posts: 155
Joined: 26-03-2007
PCM$: 200.00
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CrueTrue wrote:
roturn wrote:
How dou you add them into your game?
By what number in skin_TGA? And how do you call them in the folder and which folder?
I tried it as in PCM10, but doesn`t work for me some reason.
I just decided to look into it. It's pretty simple:
The info is stored in a new table, STA_tga_skin.
Add the names in gene_sz_tga_skin, and the ID from this table is the one you are supposed to use in DYN_cyclist.
That's what i would've answered too, but are you sure this is working? I tried it this way but the game still use the default face!
As roturn mentioned, because of the fact, that every rider has the same eye shape they don't look that good. I'll too make some faces but this is definitely a bit demotivating. |
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