I haven't played in about a decade. And I am back.
How do I help my riders, young riders in particular, improve their stats in career mode ?
Circa 2007 or 2008, riders used to have levels, ranging from 1 to 4 or 5. And depending on their level, riders needed to participate in races of a certain category to gain xp and improve their stats.
For eg. Level 1 riders would improve from racing in cat 2 races, Level 2 riders from cat 1 races, Level 3 riders from HC races and level 4 riders from WT races.
Or something by a similar logic.
And each rider had more or less potential to be fulfilled at each level.
Now this all seems to have disappeared. Some of my young riders suddenly make huge improvement, then stagnate for like two full seasons. Some of them never really improve much.
I do not seem to figure out how to best develop them and get them to their best level.
Anyone knows how that works in 2019 ?
Sorry if that has already been explained. I did all the research I could and I only find discussion about the pro cyclist mode which is definitely different.
I'm not a specialist, but improvement depends on various factors:
- Cyclist report: you need to ask a report on your cyclist which will provide a scale notation from 1 to 8. i.e. 1-4, 4-7, 6-8. Obviously cyclists with higher scale will have the more chances to improve.
- Cyclist age: after 30 years old it's more difficult to improve attributes
- Training: assigning a good coach is important, with the same style than the cyclist
- Cyclist have to run races to improve
ced0072 wrote:
I'm not a specialist, but improvement depends on various factors:
- Cyclist report: you need to ask a report on your cyclist which will provide a scale notation from 1 to 8. i.e. 1-4, 4-7, 6-8. Obviously cyclists with higher scale will have the more chances to improve.
- Cyclist age: after 30 years old it's more difficult to improve attributes
- Training: assigning a good coach is important, with the same style than the cyclist
- Cyclist have to run races to improve
Thanks for the reply. I did figure out the 1 to 8 "potential" rate of riders.
So if I have a 23 years old rider with a good potential rating, and a legendary coach with the same training preference as him. And the rider rides a full schedule with plenty of races. I am doing everything right.
The last thing I hope to crack, is how the race categories factor into this.
Do riders get the same improvement gain from any race ? Is it just proportional to the race category (1, 2, HC, WT) ? Or is it still like the old system where a rider will only improve from a particular category of races. For example if a young rider has already gained all he could at Conti level, he will no longer improve from those races and only further improve when he starts riding WT races ?
Essentialy, riders start off with a certain number of points, and depending on a bunch of factors they gain points. Reaching certain thresholds will result in stat gains.
Young riders further from their stat limits will grow faster.
If you've at all looked at Be a Pro mode, usually a rider will start only being able to ride the low category races. I think young riders while being able to race any category in career mode, benefit from starting at the lower categories. Still, each rider will gain a certain number of points each day depending on their growth rate. (Its usually between 0.5-1.25) I think.
Thats really the short of it though, and I wouldn't say I understand it completely or anything either.
Essentialy, riders start off with a certain number of points, and depending on a bunch of factors they gain points. Reaching certain thresholds will result in stat gains.
Young riders further from their stat limits will grow faster.
If you've at all looked at Be a Pro mode, usually a rider will start only being able to ride the low category races. I think young riders while being able to race any category in career mode, benefit from starting at the lower categories. Still, each rider will gain a certain number of points each day depending on their growth rate. (Its usually between 0.5-1.25) I think.
That's really the short of it though, and I wouldn't say I understand it completely or anything either.
Thanks for this.
Any idea whether the 1 to 8 potential of a rider also affects/determines their max stats ? Or the 1 to 8 potential only affects how fast they progress (as explained in the thread your posted a link for) with the max stats being completely independent ?
In short, is it imaginable that a low potential rider will progress slowly, but eventually become strong on the late ? And that a high potential rider will not live up to the expectation and max out very early ?
Or do the two go together ? Will slow gainers remaining weak, and fast gainers all growing strong.
I couldn't quite tell from that very detailed thread.
Definitely the Potential determines the max stats or "limits" a rider will have, so Pot 8 would be much better than Pot 1.
If two climbers both start at 69 MO, but one has Pot 1, and the other Pot 8, the Pot 1 riders MO limit will likely be around 72, while the Pot 8 could be as high as 85 depending on his other stats.
As far as I know, Potential does not affect the speed of progression at all though, however riders grow quicker, the further away from their stat limit they are.
Im not sure Im explaining this all that well, but if you take a look at a cdb with an editor all riders will have their stats and potential. If you start a career with that cdb and then look at the savegame the riders will all now have limits beside their stats. This is what potential determines, is the max for each stat in a career, so higher the potential the higher the stat limits. From there its up to the rider to reach that potential
valverde321 wrote:
Definitely the Potential determines the max stats or "limits" a rider will have, so Pot 8 would be much better than Pot 1.
If two climbers both start at 69 MO, but one has Pot 1, and the other Pot 8, the Pot 1 riders MO limit will likely be around 72, while the Pot 8 could be as high as 85 depending on his other stats.
As far as I know, Potential does not affect the speed of progression at all though, however riders grow quicker, the further away from their stat limit they are.
Im not sure Im explaining this all that well, but if you take a look at a cdb with an editor all riders will have their stats and potential. If you start a career with that cdb and then look at the savegame the riders will all now have limits beside their stats. This is what potential determines, is the max for each stat in a career, so higher the potential the higher the stat limits. From there its up to the rider to reach that potential
Thanks.
I see.
In the thread you linked earlier, it is suggested that the Potential also affects the speed at which they gain stats.
They wrote: "The second column, the gain one, handles how quickly the level is well, gained. This value derives mostly from the riders potential -- 7 potential riders gain more points than 4 potential riders. So far it all makes sense, right?"
So this would mean that higher potential riders level up quicker and so gain stats quicker.
But maybe they had this part wrong.
Great info anyway.
I like to keep some mystery in the game and I am not a big fan of opening an editor to see it all. But it is fair to understand what the Potential rating actually means.
I do think it is true that higher potential riders will grow faster, because they have to grow more in the same time (since starting ages and peak ages are roughly the same and the gap at peak is bigger than the gap as a neo pro).
However there is a special case where this gets messy and that is real riders in the first years of a db. The Kelderman vs Jungels exmaple in that thread. Because they had the same potential and were the same age but Kelderman's stats started much better in the DB, Jungels had to grow much faster to reach potential.
Also, that thread is PCM16 I think, I have not seen any information whether that stuff still applies to 19, doubt they have changed it much but it is possible.
I seem to remember reading in one of the PCM19 reviews that your riders will develop quicker if you actually play the races rather than simulate them? Has anyone tried this? Is it true?
gargatouf wrote:
I seem to remember reading in one of the PCM19 reviews that your riders will develop quicker if you actually play the races rather than simulate them? Has anyone tried this? Is it true?
I am not sure, I play almost every single race in my calendar, and hardly ever simulate any. So I have no comparison point.
But that would be weird though, I imagine this should not matter.