I'm thinking of starting a simulation career in FM17.
I'm wondering whether or not setting the strategy beforehand impacts the quick simulatiion?
edit: I found out myself in the XML files (cyclingmanager\xml\simu folder) that the strategy you choose has impact on the Simulated result.
The table DYN_Race_Status has some values for each cyclist in the race '(also AI cyclists). It tells the game how the cyclist will 'behave' during the race.
the strange thing is now, the simulated result only uses these orders for the player, for the AI, it just uses a general "AI" instruction. (however the values for ai riders are present in the database and it would be much more fair & logical & realistic that it uses these values instead of just an AI instuction)
ever found it difficult to win a mass sprint in quick simulation? this is the reason, the xml files for mass sprint contains this:
This means that if a cyclist has the order JOUER_LA_VICTOIRE_SI_SPRINT_MASSIF (=a sprinter that goes for the stage victory), you get 20 points extra during the simulation. If it's a "sprint pilote" you get 5.
seems logical, but remember, the AI cyclists don't get these bonusses, but get the "IA" bonus... so all AI cyclists, sprinters, pilotes and all other, get a 30 point bonus....
As far as I can see, the mass sprint is the only place where the AI cheats on the player
But this all brings back the focus that PCM is not a real management game. the basis of all management games should be that player and AI are treated the same, and to many things in Cycling manager are different AI vs player....
Edited by TiemenD on 07-12-2017 08:46
Thanks for the info. I play only with quick simulation and i was always wondering why my sprinters are so much worse than my climbers or time trail guys.
Which files i must edit exactly so it is fair? I found it in all Peleton xml files. So all of them?
TiemenD wrote:
I'm thinking of starting a simulation career in FM17.
I'm wondering whether or not setting the strategy beforehand impacts the quick simulatiion?
edit: I found out myself in the XML files (cyclingmanager\xml\simu folder) that the strategy you choose has impact on the Simulated result.
The table DYN_Race_Status has some values for each cyclist in the race '(also AI cyclists). It tells the game how the cyclist will 'behave' during the race.
the strange thing is now, the simulated result only uses these orders for the player, for the AI, it just uses a general "AI" instruction. (however the values for ai riders are present in the database and it would be much more fair & logical & realistic that it uses these values instead of just an AI instuction)
ever found it difficult to win a mass sprint in quick simulation? this is the reason, the xml files for mass sprint contains this:
This means that if a cyclist has the order JOUER_LA_VICTOIRE_SI_SPRINT_MASSIF (=a sprinter that goes for the stage victory), you get 20 points extra during the simulation. If it's a "sprint pilote" you get 5.
seems logical, but remember, the AI cyclists don't get these bonusses, but get the "IA" bonus... so all AI cyclists, sprinters, pilotes and all other, get a 30 point bonus....
As far as I can see, the mass sprint is the only place where the AI cheats on the player
But this all brings back the focus that PCM is not a real management game. the basis of all management games should be that player and AI are treated the same, and to many things in Cycling manager are different AI vs player....
I have the same feeling on simulated TTs, but couldn't find any related file.
Maybe it's hardcoded?
So, we have to change the value of 20 to 30 or the value of 5 to 30? Or all the values to 30? My french is not very good.
Thanks
TiemenD wrote:
I'm thinking of starting a simulation career in FM17.
I'm wondering whether or not setting the strategy beforehand impacts the quick simulatiion?
edit: I found out myself in the XML files (cyclingmanager\xml\simu folder) that the strategy you choose has impact on the Simulated result.
The table DYN_Race_Status has some values for each cyclist in the race '(also AI cyclists). It tells the game how the cyclist will 'behave' during the race.
the strange thing is now, the simulated result only uses these orders for the player, for the AI, it just uses a general "AI" instruction. (however the values for ai riders are present in the database and it would be much more fair & logical & realistic that it uses these values instead of just an AI instuction)
ever found it difficult to win a mass sprint in quick simulation? this is the reason, the xml files for mass sprint contains this:
This means that if a cyclist has the order JOUER_LA_VICTOIRE_SI_SPRINT_MASSIF (=a sprinter that goes for the stage victory), you get 20 points extra during the simulation. If it's a "sprint pilote" you get 5.
seems logical, but remember, the AI cyclists don't get these bonusses, but get the "IA" bonus... so all AI cyclists, sprinters, pilotes and all other, get a 30 point bonus....
As far as I can see, the mass sprint is the only place where the AI cheats on the player
But this all brings back the focus that PCM is not a real management game. the basis of all management games should be that player and AI are treated the same, and to many things in Cycling manager are different AI vs player....