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26-11-2024 08:03
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PCM.daily » PCM.daily's Management Game » [Man-Game] The Rules and Announcements
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Development Team CT
SotD
Hi guys (This have been sent to Roturn as a PM aswell)

I have decided to upload this idea here aswell as sending it directly as I hope you guys like the idea, and want to support it.

As you might have seen, I spend quite a lot of time in my spare time fiddling with the database, dreaming about creating teams of different sorts and have done so in the past, even for a brief period of time having a CT development team, which didn't work out in the transfer periode as there wasn't set a reasonable set of rules for the team.

I would, however really love to make a Development Team to help the game being even more active, and to help riders that no one dares to take in get a chance. I was thinking that this could be the scenario. I hope you can follow me:


1 Development Team CT

The Development Team CT is a newly founded Continental Tour team, that evolves around developping riders that are not capable of elseway finding a living in the modern world of cycling.

The team have no regional focus, but is put into the world to collect and develop riders that have not yet reached a level of competition to be able to find a professionel setup. Riders that might never become strong enough to reach professionalism, are brought into the team and mentored by older and experienced riders that are capable of nursing the riders into their full potential - or maybe even to exceed it.


2 The foundation

Team limit: 20 riders
U25 riders: Atleast 8
Mentors: 3-4
Tour de l'Avenir team: Atleast 5

2.1 Team limit:
The Development Team CT is competing at CT level at all times, thus having to comply with the rules of the Continental Tour. This meaning having no more than 20 riders at any time.

The Development Team CT is obliged to have atleast 18 riders, and will always strive to fill out the team with 20 riders in order to maximize the level of development for riders looking to achieve professionalism at a later state.

However. As loaning out riders is a possibility for the team, the team can in practice have a higher number than 20 within contract, however the team cannot field more than 20 riders once the season starts. [See 4.2]

2.2 U25 riders:
In order to achieve a realistic goal of a high percentage of Development Team CT riders achieving professionalism, the team strive to have a high number of young riders within the setup. This means in practice, that atleast 8 riders of any given season should be able to compete for the U25 competitions throughout. In reality this means that any rider under the age of 26 once the season starts, will comply with these restrictions.

2.3 Mentors:
To ensure that the Development Team CT riders are progressing well, the team needs to have mentors assigned for the development riders. These mentors must be able to comply with some strict requirements set by the management of the setup. These requirements be:

* Age of atleast 29 years and,
* Former top 200 on the individual rankings of the Pro Tour or,
* Former top 100 on the individual rankings of the Pro Continental Tour or,
* Former top 20 on the individual rankings of the Continental Tour.

Riders with a significant reputation (Eg. a former top 10 Grand Tour/PT Classic rider) can be signed in as a mentor without being able to comply with the other restrictions.

2.4 Tour de l'Avenir Team:
Each season the team will need to be able to send a team of atleast 5 riders to the Tour de l'Avenir, meaning that atleast 5 riders each season should be eligeble to start the race. These riders must be on a 50.000€ wage contract, as it is not permitted for the Development Team CT to sign stagiares at any time.

It is allowed for the Development Team CT to take in loans/supplement riders for the Tour de l'Avenir in order to help professional teams that are not capable of featuring a decent setup themselves. However these do NOT count against the terms of the Development Team CT's regulative of having atleast 5 riders eligeble for the Tour de l'Avenir at any given time.


3 Continental restrictions

Despite being a Continental Tour team having to comply with all applicable rules, the team will be met with additional restrictions in order to keep the professional teams withing the ranking in focus.

3.1 Promotion:
The Development Team CT CANNOT promote from the Continental Tour, while they are however capable of collecting CT points throughout the season. So despite being in a promotion spot at the end of the season, the team will stay in the Continental Tour, leaving promotion to teams potentially behind Development Team CT in the end.


4 Transfer season


4.1 Signing riders
The Development Team CT can only sign riders for free, that have not otherwise been signed by another Pro Tour, Pro Continental Tour or Continental Tour team. Wages of 50.000€ can be offered when signing riders from the Free Agents pool.

Riders that is already contracted on the Development Team CT can during the off season be re-signed for a maximum of 120.000€ - All wage demands higher than this and the rider will have to be let free for the Free Agents pool, to be signed by professional teams. If the rider have not been signed within the official transfer window, the rider can then be re-signed at the Development Team CT for the wage of 50.000€.

4.2 Transfering riders
The Development Team CT's main role in the world of cycling is to enhance rider that are not capable of finding teams themselves, thus it is NOT allowed for the Development Team CT to sign riders from other teams, nor to trade them in. If, and only if, a rider from a professional team is released, and not signed by another professional team before the close of the transfer window, can he be signed by Development Team CT [See 4.1].

The team MUST, however look to sell riders if possible. In order for the team to stay financially viable, however the offers must be of a certain region for the Development Team CT to be forced into selling:

* OVL less than 70,00 = 250.000€ (Fx. Timo Roosen)
* OVL Between 70,00 and 72,00 = 350.000€ (Fx. Tomas Vaitkus)
* OVL Between 72 and 73 = 400.000€ (Fx. Simone Stortoni)
* OVL Between 73 and 74 = 500.000€ (Fx. Jaroslav Kulhavy)
* OVL Between 74 and 75 = 600.000€ (Fx. Jack Haig)
* OVL of 75 or above = 700.000€ (Fx. Lars Boom)

or

* Key stat of 74 at most = 300.000€ (Fx. Simone Stortoni)
* Key stat of 75 at most = 400.000€ (Fx. Thomas Vaitkus)
* Key stat of 76 at most = 500.000€ (Fx. Jaroslav Kulhavy)
* Key stat of 77 at most = 600.000€ (Fx. Robin Stenuit)
* Key stat of 78 or above = 700.000€ (Fx. Jonas Aaen Jørgensen)
Key stats being (MO, HI, TT, COB, SPR or PRL)

As shown above a rider like Simone Stortoni get's cheaper when looking at his key stat, than when looking at his OVL. This allows for teams to not have to overpay for a specific rider at the team.

The Development Team CT can ALWAYS decide to sell, despite an offer being below the minimum fee clause set above. The team is not interested in holding on to riders with no purpose, but need to get in a certain amount of money each season to secure riders being able to develop, if their natural development doesn't mean they are likely to be professionel.

All riders must always be marked with their lowest release clause, in order to ease the job for potential buyers.

3.3 Loaning riders
As the Development Team CT works for riders having not yet achieved professionalism, it is not allowed for the Development Team CT to loan in riders already on a professional contract - In practice meaning that loaning in riders is permitted.

The Development Team CT will however aim to always loan out riders that will be positively influenced by this loan, eg. developping the rider further than could have been achieved in the Continental Tour at the Development Team CT. Therefor it is not allowed for the Development Team CT to loan out riders to other teams within the Continental Tour, but only applicable for Pro Continental Tour and Pro Tour loans.

When loaning out riders the Development Team CT should always strive to loan out in the best interest of the Pro Tour setup if possible. However as a standard procedure the Development Team CT have decided to pay 50% of the wage, while the loaning in team pays the other 50%, in order to have as little paperwork as possible. If that situation is not viable or possible, other measures can be taken. The Development Team CT are, however, NOT allowed to earn money from such a deal, but can only be compensated for wages being paid by the Development Team CT.

5 Goals


The goals of Development Team CT is to deliver riders to the Continental Tour, Pro Continental Tour of the Pro Tour on professional contracts.

5.1 Promoting riders:
It is a goal for Development Team CT to make all riders, except for mentors, achieve professionalism at some point during their career, making Development Team CT a springboard in their early career.

Each season the team will aim to sell on atleast five riders, however this might not be possible in the early phases of the team due to lack of development. After a two year starting phase, the goal of atleast 5 riders pr. season sold to a professional setup should be achievable. If it isn't it will be up to the management of the team to re-figure the setup, in order to achieve these goals.

5.2 Training
As a big part of the Development Team CT, training should be used on riders that have not yet taken the step to professionalism. As we work with a respectable amount of non-developped riders we are keen to spend the money on the few eligeble riders, to make them gather the most possible from the stay on the team.

5.3 Believing
Another goal for the Development Team CT is to believe in the riders that have been taken onboard. This means, that if a rider that have achieved professionalism through the Development Team CT, but have then again lost it, it is up to the Development Team CT to evaluate whether the rider can be helped kickstart his career with a second stay on the team.

Should a rider that have come through the Development Team CT achieve mentoring skills during his professional team, and become available through the signing rules of [See 4.4] it is Development Team CT's obligation to sign him in to mentor new recruited riders.

5.4 Letting go
Despite not being that much of a glorifying goal, it is a part of the Development Team CT's job to know when to let go. A rider that cannot seem to get a professional contract, and the Development Team CT can't progess further through training (Ineligeble through age), must be released getting told, that his dream can unfortunately NOT become true.

5.5 Headquarter
Team HQ Must be updated on a regular basis and all riders must be enhanched to achieve the best possible chance of them being professional at a later time. This means that the management is obliged to keep track of the riders progression within the team, aswell as the teams performances in general.

This is seen as a marketing of the riders in order to aid their goal of becoming profesional riders, but also as a shout out to the general public to voice the work that we are doing, and to keep young and talented riders to believe in themselves, even when they have not yet punched a hole into the world of cycling.

6 The setup - An example

In order for things to get a bit easier to grasp, understand and recognize we have decided to put up an example of how the team would have looked, if starting during the last transfer period. We have decided to show 8 riders being away on loan, despite that obviously not being possible in the first season as all riders have been signed after the transfer window is closed, but in order to show what could be possible had the team existed:

dl.dropboxusercontent.com/u/23772240/dream%20teams/Development%20Team%202016/2016.png


The guys marked with red/orange are the teams mentors. This time they have all been Pro Tour profiles at some time during their season, some other seasons it may be more viable to sign in riders with stronger stats, but from lower divisions - Some that have been profiles in the PCT fx.

If training money were available, then riders like Jasper Ockelon and Jerome Cousin would have been trained in order to sell them the upcoming season. I have decided to include that training in the 2017 screen, below.

After the season (this season), the team had to be re-signed, and the mentors would obviously have to go. Then we have a team of 25 riders, where atleast 5 needs to be sold. This is what the team looks like after renewals going into the transfer periode:

dl.dropboxusercontent.com/u/23772240/dream%20teams/Development%20Team%202016/2017.png


The guaranteed minimum fee release clauses have been added. Remember that smaller fees can probably lead to a sale also, as the priority is to get these riders to have a professional career, so the aim is to sell atleast 5 out of these riders:

* Rafael Silva
* Fabian Hernando Puerta Zapata
* Jasper Ockeloen
* Jerome Cousin
* Jaka Bostner
* Carlos Johan Galviz
* Daniel Rinner

Or some of the talented riders not yet maxed out, who is cheaper before they max out or are trained...






I hope this have caught your interest and that I will be allowed to go along with it, as it would be a huge motivation boost for me, aswell as being a productive and positive (while free for admins) asset to the game. Let me know what you think.
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fjhoekie
Part of me really likes the idea, many of the lower level riders who would become decent domestiques tend to get forgotten way too easily, and this would certainly give them more of a chance, potentially it'd even balance the game's economy on the long run. However, I also have a concern or 2 with this idea. The first being the fact teams could start stopping developing talents themselves as they will just come from the dev team anyways, this mainly applies for the decent to quite good riders like Andriafenomananiaina, and that could well unbalance the game's economy. The other concern is the fact this team would compete with the CT teams, and whilst the team cannot promote or anything, it could have a significant impact on the actual results for the CT if the team would be more cobble orientated 1 season, making another cobbled team miss out on points, and that way possible promotion.
Manager of Team Popo4Ever p/b Morshynska in the PCM.Daily Man-Game
 
Croatia14
well I thought about something similar to that too, but didn't felt like proposing it being a newbie this season...would love to see this team in action (or even more, take one over if there are more than one available)

though I'd honestly prefer to lower the clauses slightly, cause the prices are too high for my sense...
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SotD
fjhoekie wrote:
Part of me really likes the idea, many of the lower level riders who would become decent domestiques tend to get forgotten way too easily, and this would certainly give them more of a chance, potentially it'd even balance the game's economy on the long run. However, I also have a concern or 2 with this idea. The first being the fact teams could start stopping developing talents themselves as they will just come from the dev team anyways, this mainly applies for the decent to quite good riders like Andriafenomananiaina, and that could well unbalance the game's economy. The other concern is the fact this team would compete with the CT teams, and whilst the team cannot promote or anything, it could have a significant impact on the actual results for the CT if the team would be more cobble orientated 1 season, making another cobbled team miss out on points, and that way possible promotion.


Well in the thought setup there's only so many talents to come out of this "factory" and the fact that you have to pay to buy them makes it easier/cheaper to just develop them yourself. I don't think anyone would change strategy because of this team getting involved. The only thing it could help with is the security that you can buy any of these riders if nothing else is looking interesting, but you would probably still end up betting against other managers if the riders become too strong - which they won't of course as they are bought out of the team as soon as they reach 75-77 in their main stat (sprinters perhaps a bit higher).

True. It does take away points from other teams - But this i basically what other divisions have to face aswell from Wildcard teams.

And I doubt the riders in this team will ever be good enough to really snatch good points away from the other teams. The idea is that it isn't.

And the team would always need to be decently balanced, so there are both GC riders, Sprinters, TT'ers, Cobblers and Hilly riders.
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SotD
Croatia14 wrote:
well I thought about something similar to that too, but didn't felt like proposing it being a newbie this season...would love to see this team in action (or even more, take one over if there are more than one available)

though I'd honestly prefer to lower the clauses slightly, cause the prices are too high for my sense...


Those are just the guaranteed fees. It would always end up being something regarding the market. What are people willing to pay, will be what I want to sell for. I have no interest in keeping the riders, as they are built to leave.

I would however want to keep a development rider if I was offered f.x. 100.000 for Carlos Johan Galviz. Because then it would make sense to keep him for a season, train him and then sell him off, as he would then become PCT material instead of just a fill rider in the CT.

So the figures is to ensure that the entire team isn't just sold for 100-200K each, and then having to rebuild completely. The fun and realistic is, that riders develop slowly and then are sold bit by bit. 5-10 riders pr. season sold for 200-400K each would make it interesting as those money would be canalized into the remaining riders so they also develop into a career they would not have had elseway.
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Croatia14
not sure about allowing the training option for a developement team, cuase like that they might become really dangerous in terms of shuffeling up the GC

in other terms: I understood it right that riders can only be signed after the normal FA right?
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TheManxMissile
I'm very sceptical....

- Firstly i think such a team should only exist if the CT division can't be filled by new managers, and that adding such a team doesn't require the addition of extra races. i.e. we get less new teams than disbanding ones so adding a Dev Team doesn't stop anyone new participating or create extra work in the calendar.

______

- Secondly such a team should be a "joint" run team. To keep a level of impartiality it's collaborative effort of a couple of managers. Just to add an extra level of protection against unfair advantages appearing. (not that i don't trust SotD, but what is basically a feeder team to the game should be as impartial as possible)

____

- Obviously the Limit is 20 riders, as in the rules, but i think it needs a few other structural rule changes.

It can't compete against actual teams and managers for riders. So the max wage for a rider is capped at 50k. The team could be first big on a rider, but if another manager bids the Dev Team doesn't fight.

It should be unmaxed riders only. As mentors is purely roleplay i don't see it as part of the concept. No problems if the team has 26+ year old riders, as the idea is about development and an unmaxed rider can be any age. And there are riders who are older but unmaxed a teams don't take them on because they aren't as good value as a young unmaxed rider.

The Dev Team should not loan in riders. If a real team takes on a rider and wants to develop them it should be on that team to make it work. There's a certain risk involved that you can't loan the rider and can't develop them properly, and the Dev Team could negate that risk almost entirely, which benefits the higher up teams slightly unfairly.

Renewals should be capped at a lower level, like 75k. This is part of the concept of development and non-competition. A young rider or a developing rider will usually fall inside that wage cap, if not then clearly they have a value and a proper team would be interested. Thus the rider should go to FA. Obviously the Dev Team can pick them up if it turns out no-one is interested. And of course if a rider max's they should not be renewed.

For Transfers i'd remove the "clasues" entirely. Mostly because the market fluctuates so much and the Dev Team should be a non-competition team. Yes i think it should sell for a value, but this is where a collab of owners can look at the market and similar riders and then decide a reasonable price. But ultimately it's a Dev Team so moving riders on is the whole point, and thus transfers should be cheaper than the market value.
This also combines into my thing of only unmaxed riders. The Dev Team would therefore not need money because it can't train. As such it can act as another way for money to leave the transfer system, and this is no bad thing as the system is still rather circular upwards.

_____

I think overall i'm not in favor of the idea. If there is a space in the CT then this is certainly a good way to fill it out. But that's an if, because i like to imagine there is enough interest to replace disbanding teams.
I also think that it goes against a lot of the game system history. If a rider doesn't get signed he doesn't grow. Tough. The DB is filled with tons of riders, and plenty of decent unmaxed riders. If they don't get picked out they don't get picked out. It should be up to the managers to work on developing the riders they want. Not on someone else to do for them.
It would screw the development system around a bit. Encouraging teams to not take the risk and time and resources to develop riders, leaving them to the Dev Team. If you want a rider at a certain level it should be down to the manager to work at it and grow the rider themselves.
I also wonder what it would do to the Loan market. CT teams can use the loan system to generate cash and favor with higher teams. But if those higher teams can go to a Dev Team for no loss, why look at the real teams that could cost money.

As a role-play idea i think it's ok. But to me it doesn't fit that well with the actual game mechanics side of things. It can distort slightly too many aspects for me to get behind it, as the idea was layed out in the original post. My suggestions are thoughts on how to reduce those distortions.

Also i remember SN saying a couple of years ago "I indicated a development team was not something we want when adding managers". Hence my reasoning, this should be added only after we've run out of other acceptable managers/applications.
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SotD
Croatia14 wrote:
not sure about allowing the training option for a developement team, cuase like that they might become really dangerous in terms of shuffeling up the GC

in other terms: I understood it right that riders can only be signed after the normal FA right?


Yeah. Riders can only be signed after the FA is closed. So it's safe to assume that those riders have no interest by others. Talents can potentially become interesting, but the top 150-200 talents have already been swiped, and you can almost always sign better riders for 50K wages.

I dont mind if the team doesn't score points. I can calculate those myself, but I think it will be a burden to remove them as that would take time.

And if a rider becomes too strong, he will be sold or ask for a wage increase, so he will have to be set free in the renewals.

But I'm definately open for changing some figures, so people dont fear competing against them, although I am fairly confident that the team would never fight for a top 10 - Unlike SN's second team who often fought for promotion despite not being able to promote. No one complained about them interfering.
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Ollfardh
ICL has a dev team system that works very well, so I would prefer to keep it a unique aspect of that game. Despite all the additional rules and options you offer, it would still be something that already exist in another forum game, and pretty much what makes that game unique.

I am also a fan of teams just focusing on youth as they go along. I think I can honestly say my CT team was pretty much a dev team when I started, and it still has lots of talents in the PCT today.

All this being said, I'm not a fan of the loan system in the MG, pretty much forcing you to loan out if you want to rank up riders, and would like to see this included when we're discussing the possibility of dev teams.
Changed my sig, this was getting absurd.
 
SotD
@TheManxMissile

Fair points, although a fair few of them evolves around you not reading my original post well enough, as some of your fears are already solved...

@Ollfardh

I don't see any point in comparing the Man-Game to the ICL and that certain things that one do cannot be done in the other. If an idea is good, why shouldn't Man-Game take it on? Makes not sense to me

Overall it seems like people don't like the idea, so I guess I'll have to cut the dream. It was/is a major inspiration for me to be able to use all these hours for something productive instead of just toying with Excel for no purpose. It's definately not an idea I come up with to destroy the game or the fun. Merely me wanting to create a new - unhurtful - aspect. And if it is indeed hurtful, then we need to create rules in order to make it unhurtful.

But if the point is that all spots should be filled to ensure as many people as possible, I do find it problematic that SN have a PT and a PCT team. However that has been widely accepted because of the amount of time he put into the game. But that team (the PCT team) have created A LOT more trouble than this would. Selling Swift to his other team (Vesuvio), often being in the promotion spots, taking top talents away from other PCT teams, mainly wanted to trade with specific people and so on.
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Roman
1. Development Teams

I think an idea for a Dev Team is a great one. However I don't think the team should work as a normal team. IMO: No renewing of riders for that team. No loans, no selling. The team should only sign unmaxed and otherwise unsigned riders for a season, then take a place in C1/C2 races with free space on startlist, give them one level of experience, then release them. I really don't like the idea that a team like that should make transfers and exist like a normal one. It should add us something extra.

Discutable thing is how exactly these riders would get into a Dev Team. In my opinion we should create two teams: PT and PCT Development Team. Every PT and PCT team would have a right to select an unsigned rider after FA ends to ride for that team. It could work like a draft - the highest priority to select an unsigned FA would have the lowest placed manager in rankings in the previous season. After that - one manager would then assign these riders to ride approx. same number of RDs, but all riders in that team would get 100 XP points for that season no matter what. And then - you have a chance to take a option to sign that rider for your team for the next season, but I think you probably should pay a fee for that. That fee should be probably something like 50k.

The main idea for a concept like that would be allowing to get better a few riders that would not be otherwise signed and bring in some new extra dimension for the game. Could work IMO.

______________________

2. CT division and min number of riders

We have 24 CT teams. PCM allows us to use 24 teams for MG per race. If we keep the same number of teams for the next seasons in CT, we then have a perfect number of teams to create an obligatory C2HC calendar for all teams in a similar manner like PT works. That would result in either no need for current 20 RDs or we could give CT teams extra 20 RDs per team. I prefer the latter and suggest to give CT teams more money in their salary cap - 1.5M should work, but at the same time raise the minimum amount of riders in a CT team to 20, in a PCT team to 22 and in a PT team to 24 and make it obligatory that you send a full squad of 8 riders into every race - or you don't participate at all. That should result into a better depth in all divisions which should help the AI - more spaces in a team should result into having at least basic domestiques for their leaders in all teams. It would also give a little bit more of an edge to CT teams over these new DevTeams they would meet in C1/C2 races. And even versus PCT teams. Plus it would allow us to use the depth we currently have in the DB a little bit more - IMO things are a little bit more interesting if we have an extra difference here and there.
______________________

3. U23 cycling

I suggest to change how Avenir works. Currently we have 10 stages dedicated to U23 cycling. I like that a lot. And so I think we should try to use that race days a little bit more effectievely. In real world Avenir has 7 or 8 stages in the last few years. So let's say - why we shouldn't copy that system in MG? 7 or 10 RDs stage race is still a stage race and quite a big one - mainly for climbers with a little bit of hills and time trial kms. So I say make it even more mountain, cut that race a little bit and we suddenly have extra RDs we can use for some other U23 racing. And well we already had some other U23 racing than Avenir in MG: https://pcmdaily.c...ad_id=5364

I say - let's use the same startlist we are already creating for Avenir for some other races too. We can easily create an U23 version of Paris-Roubaix/Flanders, L-B-L and Paris-Tours. We could just use same courses as we use in PT and run a race with the same startlist as for Avenir. This would give us a race to win for all main 4 categories of riders in that category for no extra effort needed at all. Still 20 RDs to get for riders, still same number of reports needed to be made. I think it could be cool to have a race to win for all U23 talents (TT already have U23 WC every year, plus a TT in Avenir).

Have more ideas, but better to keep some of the for later to keep the discussion around these related topics. Especially better to wait with my updated idea for bringing form of riders into the game for a new thread...
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TheManxMissile
@SotD
Yeah i picked up from some of your explanations to others that a couple of my concerns were already covered. The original post could be simplified a bit, a lot of the information is mixed in with the explanation. Made it easy to miss/hard to pick out.

____

I also think there is some confusion about the basic idea. Is this a second team for you, that is just more controled/self limited than SN's second team (that team debate could be a whole conversation on it's own)? Is this a game initiative, with a single team to 'benefit' all? Is this a new concept allowing some people to run dev teams in a limited rule set?
[looking at some of the replies i get this impression it's not clear to all]
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SotD
@TheManxMissile

The main idea was that I get to control the team, but to benefit all. As a PT manager, I have no interest in interfering with the CT, and the talents/riders are not strong enough for me to be interested in them. And in case I would be, then atleast 10 other teams would be aswell.

The idea was that this is ONE team. The Development Team CT. And that I would control it, so no further work was needed for the admins. I am definately open to share the team with another/a couple of others, so we are sure that no bias is made.

And by doing this we can also have less riders added to the DB each season, as some of those that never did anything have a shot at getting a contract instead of just being added for no good reason.
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Paul23
Yay, another team, that could snatch points away from me.

But it's a great idea nevertheless.
i.imgur.com/aJSlUNt.png
 
sammyt93
The CT and PCT can get a rider from level 1 to level 3 in one season (provided they rider L'Avenir)

The whole of the PCT and PT can get a rider from level 3 to level 4 in one season and the CT can from 3.03 (including L'Avenir XP)

Only the PT can get a rider from level 4.00 to 4.100 in one season as the PCT can only gain the rider 40xp once they hit level 4.00 without wildcards which aren't guaranteed.

Surely this means the biggest problem is going to be getting riders from level 4.00 to level 4.100 as there is less teams that can do so surely that means there is less space from riders that need to max out.

And the kind of riders you are proposing for the development team that would max out at 73/74 as a main stat just aren't as attractive to PT teams as riders that already have 74/75 as a main stat on level 4.00 before their season loaned out to max and there are more riders on 4.00 that need to max out than there is spaces in the PT for them so riders that you are saying don't get picked up by teams are probably not getting picked up because teams know they won't be able to get them to finish their development, not because they don't want to commit to developing a domestique for 3 seasons, or at least that's the issue I'm finding anyway.

Unless the development team can get riders from level 4.00 to level 4.100 which other CT teams can't do then I don't really see a need for one as to me this is the area of the XP system where we are more likely to need help, not getting them the initial XP to get from level 1 to level 2 or from level 2 to level 3 where there are plenty of teams that can do this already.

Maybe that's something that will need changing about the XP system at some point as it seems like there is meant to be a bottleneck there stopping the weaker riders from going from 4.00 to 4.100 as stronger ones get chosen to be loaned in and maxed ahead of them due to how it gets harder to get a rider the next XP level the more of them they gain due to a decrease in the number of teams that can do it.
 
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