Playing the game again after a long break, I came across this question: What's the maximum relay a rider can pull a peloton with before he starts to lose rapidly? Say for example I'd want my riders to relay on the entire Tourmalet.
Also: how is this determined? Is there a certain effort connected to a certain heart rate for every rider or does this depend on the MO stat?
''The thing I love about PCM is that no other game requires a guide where the sentence "Acceleration does not mean acceleration" is used.'' - cactus-jack
Heart rate doesn't depend on your skills, but your speed does.
85 effort is for escaping and killing the field.
60 is on the edge of losing energy.
Everything in between is losing energy
I'd say 70 is about good for the Tourmalet. But it depends on your climber if that'll be enough to pull the peloton
Ian Butler wrote:
Heart rate doesn't depend on your skills, but your speed does.
85 effort is for escaping and killing the field.
60 is on the edge of losing energy.
Everything in between is losing energy
I'd say 70 is about good for the Tourmalet. But it depends on your climber if that'll be enough to pull the peloton
So if I understand correctly heart rate is solely based on effort?
''The thing I love about PCM is that no other game requires a guide where the sentence "Acceleration does not mean acceleration" is used.'' - cactus-jack
Ian Butler wrote:
Effort, slope, protection and wind. Slope matters, too. On the Tourmalet, 70 relay will give higher heart rate than downhill or flat
So how do I work with the wind? I don't see any way to position my rider along the width of the road.. Obviously one can choose to protect a rider, which as far as I know, puts a man between him a the direction the wind is coming from, but is there anything else?
''The thing I love about PCM is that no other game requires a guide where the sentence "Acceleration does not mean acceleration" is used.'' - cactus-jack
You can see how strong the wind is at the right bottom. Press 'o' to see where the wind is coming from. It doesn't have the biggest impact, though. Well, not at least to my experience. But you can take it into account when chosing your effort. 40 headwind will be harder than no wind at all
Ian Butler wrote:
You can see how strong the wind is at the right bottom. Press 'o' to see where the wind is coming from. It doesn't have the biggest impact, though. Well, not at least to my experience. But you can take it into account when chosing your effort. 40 headwind will be harder than no wind at all
I see. That helps out alot. Thanks Ian!
''The thing I love about PCM is that no other game requires a guide where the sentence "Acceleration does not mean acceleration" is used.'' - cactus-jack
Though you don't want to relay uphill. Put somebody on the dot and let him pull the peloton that way. Because if you have, say, 5 riders relaying at 60 effort, especially if their mountain skills are different, some will suffer a lot and lose their yellow (and red) bars very quickly. It'd be better to, for example, start with your weakest climber and put him alone on 80 effort on the dot, pulling the rest along, and once he's exhausted replace him with the next guy and so on.
Ripley wrote:
Though you don't want to relay uphill. Put somebody on the dot and let him pull the peloton that way. Because if you have, say, 5 riders relaying at 60 effort, especially if their mountain skills are different, some will suffer a lot and lose their yellow (and red) bars very quickly. It'd be better to, for example, start with your weakest climber and put him alone on 80 effort on the dot, pulling the rest along, and once he's exhausted replace him with the next guy and so on.
This is very useful! Thank You very much.
''The thing I love about PCM is that no other game requires a guide where the sentence "Acceleration does not mean acceleration" is used.'' - cactus-jack