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PCM 15/16: Wishlist
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SkyIsTheLimit
Idea: Reward Domestique Duties in Be A Pro

Explanation: Currently, there is no reward for being a good domestique in Be A Pro mode. Maybe you should get money when someone from your team wins as opposed to only when you personally get top 5/10/20 in a race.

Why: Cycling is a team sport, and domestiques are extremely important, which is recognised in the real world, but not yet in PCM Smile
 
giddy69
Idea: More information when game crashes

Explanation: When the game crashes a dialog box could pop up stating that there was problem opening file name..... or there is problem in database table.... on line 150.

Further to this the crash dump file in My Documents could also be un-encrypted and more clear in diagnosing exactly where any problems lay.

Why: The current PCM system of the game just crashing and opening the Crash Reporter is unhelpful in tracking down any texture or database problems.
 
Skaper
Idea: Armada Rank Update
Explaination of idea: When you play Armada, winning the Team Competetion, gives a greater ranking reward than winning the Stage. I would make it, so it is more important to have the best placed rider, than the best placed team.
Why (No one word or some word posts): To make the ranking system more efficient, and games more entertaining. When team is more important, players try to keep 3 riders in the front group, rather than giving it all for 1 leader.
 
Naxela
Idea: Startlists.
Explanation: You have to confirm the riders who will attend races a week or two prior to the start date, as well as reserves in case of injuries. They have it in real life so why not adding it to the game.
Why: Because i like to see which riders i and the other teams pick before races, at least you can plan somethings before you decide which one you bring.
New York Knicks - Bardiani CFS - AG2R - Millwall FC - Le Havre AC
 
fidjim2013
Naxela wrote:
Idea: Startlists.
Explanation: You have to confirm the riders who will attend races a week or two prior to the start date, as well as reserves in case of injuries. They have it in real life so why not adding it to the game.
Why: Because i like to see which riders i and the other teams pick before races, at least you can plan somethings before you decide which one you bring.


That would be great for career mode, I hope cyanide is thinking about that one
 
david13
Idea: Contracts by other teams in career mode
Explanation: After a year or two, getting contracts by other teams to be DS, in WT or PCT depending on how well you have done.
Why: Because managing the same team for so long can get a bit dull and then you would have to start a new career to change team
 
Mwuhi
After playing for a while I got some ideas:

Idea: Training Camps in Be a Pro
Explanation: I've seen some ideas saying buying stats with the prize money. I rather see you can buy yourself a training camp or with your team in Be a Pro.
Why: More realistic and it means you can be better for a short duration.

Idea: Trainers should get specific type again...
Explanation: As it used to be.
Why: Those modern/traditional/ground-breaking is cool, but not really clear. Better to have it specificed. As I saw you also don't know each type of training that is necessary for riders at the beginning of the season (which is weird, because you should know that...)

and David13 is so right. Would love that! Being able to get transferred as manager. In addition to that:

Idea: Skill level of managing
Explanation: We aren't all the supergods, so why would not have the get better. So when you start you can either start as nooby manager in WT, meaning your riders don't always do what you want. Or you start as good manager in PCT/CT with some better controls.
Also means you need to train as manager -> Control/Tactic/Motivation
Why: Because it is a bit boring without having to train yourself in your job. Now you are the best (as the AI is pretty bad tbh) right away...
1.1m.yt/VdtnfBOvW.png
 
Mresuperstar
david13 wrote:
Idea: Contracts by other teams in career mode
Explanation: After a year or two, getting contracts by other teams to be DS, in WT or PCT depending on how well you have done.
Why: Because managing the same team for so long can get a bit dull and then you would have to start a new career to change team

It's a good idea that should be implemented, but your last sentence is incorrect. You can change teams in a save by using an editor. Here is a guide on how to do it.
 
https://twitter.com/Mresuperstar
emre99
Idea: Rider role on contracts

Explanation: While signing contracts with the riders there should be roles like Leader, Neo-Pro (young rider), Domestique, Free Role etc. And they should effect the satisfying of the riders.
Spoiler
For example in Astana, Aru (leader) have 49 race days and annoyed while a domestique have 49 race days and satisfied.

Why: That's what it is in real sports.
#FREELANDA #FREELIA MISSION ACCOMPLISHED

emre99's stages
Thread of the Week : Tour of California 2014
-Official PCM World Cup 2016, 10th best keirin player in the world Wink
PCM.daily Awards : 2 Nominee 0 Award Pfft
Daily Song Contest WINNER! With Foals - Mountain at my Gates with Greece!
1 like 1 girlfriend
''I call you the stage god. You are the stage god.'' -baseballover312, 15.07.2016
 
Dusen
Idea: Proper result site for riders

Explanation: Have a place where you can see how many pro wins your rider has, the biggest races he have won displayed like on procyclingstats and ofc. you can see all his wins.

Why: I sometimes get a little fustrated by the fact that you have no where to see all your riders results. You have to go through each season in their profile.

You should also be able to check out the results of retired riders in the game, like Contador, if he retires after 3 season, you can still check him out.
 
pavuk
Idea: Better protecting riders AI

Explanation of idea: Fluid helping from teammates by AI to their leaders, sprinters. Also if somehow one rider get's time to be in top 5 in GC (or simply far better than assigned GC leader), get their protection as well.

Why: For now they never protect sprinter, even on completely flat stage consisted of just one race. On hilly stages they reassign protecting task to other rider only when rider is out of the group. So there is one helper who is "protecting", shouting to the leader that he is helping (checking team car I guess at back of the group), but is totally cracked with no bar left and can't keep that pace. In the meantime there are 3 teammates perfectly healthy just next to leader doing nothing. And these exhausted guys can hold on to last positions of group quite some time.
Yep, thats me down here...

nd01.jxs.cz/151/565/137fc7a64d_16077989_o2.gif

...The Wall.
 
DannySymons
Idea: Team communication for Captain
Why:To allow different tactics to be used
Explanation: Basically after playing the game a while it starts to get a bit repetitive in terms of how the races are played out.
Thinking of mountain stages here i'd like to be able to give my team some instructions to use my own tactics to an extent. Basically this has come from a stage i played earlier, i decided to mix it up a bit and set a decent pace early on in the mountains, there were a few splits and i ended up with 3 team mates and being in a small group of about 20/30 riders and none of the rivals had a great number of team mates around. I had Froome in the team who was in this group (few years on so not at his best but still competitive) and basically i would have loved to had sent him up the road with an attack forcing the other rivals to have to set the pace themselves to claw him back or he'd be able to go away and gain some time. I don't know if this would have worked or not, but it's disappointing that a little change of tactics by me came to nothing simply because i had no control at all over what my team mates are doing.
 
dark_x2012
DannySymons wrote:
Idea: Team communication for Captain
Why:To allow different tactics to be used
Explanation: Basically after playing the game a while it starts to get a bit repetitive in terms of how the races are played out.
Thinking of mountain stages here i'd like to be able to give my team some instructions to use my own tactics to an extent. Basically this has come from a stage i played earlier, i decided to mix it up a bit and set a decent pace early on in the mountains, there were a few splits and i ended up with 3 team mates and being in a small group of about 20/30 riders and none of the rivals had a great number of team mates around. I had Froome in the team who was in this group (few years on so not at his best but still competitive) and basically i would have loved to had sent him up the road with an attack forcing the other rivals to have to set the pace themselves to claw him back or he'd be able to go away and gain some time. I don't know if this would have worked or not, but it's disappointing that a little change of tactics by me came to nothing simply because i had no
control at all over what my team mates are doing.

THIS
I hope captains are able to give orders to team-mates just like in real life. In one case my teammates let a break with 84,83 and 82 MO between 10th and 15th place in the GC 8-9 mins behind. The stage had only 30kms of flat in the beginning and the rest was only up and down. The breakaway wenton to create 15 mins gap. Nobody else wanted to work, so I ended up chasing the breakaway alone for 70kms and got out of gas in the final 5kms loosing 7mins on the breakaway and eventually lost the Tour afterwards because of that. If I only told my teammates to chase them down early on in the stage it'd be great. There are commands for protect and follow, why shouldn't there be a command "go and work at the front".
 
coolrex
dark_x2012 wrote:
DannySymons wrote:
Idea: Team communication for Captain
Why:To allow different tactics to be used
Explanation: Basically after playing the game a while it starts to get a bit repetitive in terms of how the races are played out.
Thinking of mountain stages here i'd like to be able to give my team some instructions to use my own tactics to an extent. Basically this has come from a stage i played earlier, i decided to mix it up a bit and set a decent pace early on in the mountains, there were a few splits and i ended up with 3 team mates and being in a small group of about 20/30 riders and none of the rivals had a great number of team mates around. I had Froome in the team who was in this group (few years on so not at his best but still competitive) and basically i would have loved to had sent him up the road with an attack forcing the other rivals to have to set the pace themselves to claw him back or he'd be able to go away and gain some time. I don't know if this would have worked or not, but it's disappointing that a little change of tactics by me came to nothing simply because i had no
control at all over what my team mates are doing.

THIS
I hope captains are able to give orders to team-mates just like in real life. In one case my teammates let a break with 84,83 and 82 MO between 10th and 15th place in the GC 8-9 mins behind. The stage had only 30kms of flat in the beginning and the rest was only up and down. The breakaway wenton to create 15 mins gap. Nobody else wanted to work, so I ended up chasing the breakaway alone for 70kms and got out of gas in the final 5kms loosing 7mins on the breakaway and eventually lost the Tour afterwards because of that. If I only told my teammates to chase them down early on in the stage it'd be great. There are commands for protect and follow, why shouldn't there be a command "go and work at the front".


you know that in real life the Team manager says what to do, not the captain. thank you, that's why they have earphones
 
dark_x2012
coolrex wrote:
dark_x2012 wrote:
DannySymons wrote:
Idea: Team communication for Captain
Why:To allow different tactics to be used
Explanation: Basically after playing the game a while it starts to get a bit repetitive in terms of how the races are played out.
Thinking of mountain stages here i'd like to be able to give my team some instructions to use my own tactics to an extent. Basically this has come from a stage i played earlier, i decided to mix it up a bit and set a decent pace early on in the mountains, there were a few splits and i ended up with 3 team mates and being in a small group of about 20/30 riders and none of the rivals had a great number of team mates around. I had Froome in the team who was in this group (few years on so not at his best but still competitive) and basically i would have loved to had sent him up the road with an attack forcing the other rivals to have to set the pace themselves to claw him back or he'd be able to go away and gain some time. I don't know if this would have worked or not, but it's disappointing that a little change of tactics by me came to nothing simply because i had no
control at all over what my team mates are doing.

THIS
I hope captains are able to give orders to team-mates just like in real life. In one case my teammates let a break with 84,83 and 82 MO between 10th and 15th place in the GC 8-9 mins behind. The stage had only 30kms of flat in the beginning and the rest was only up and down. The breakaway wenton to create 15 mins gap. Nobody else wanted to work, so I ended up chasing the breakaway alone for 70kms and got out of gas in the final 5kms loosing 7mins on the breakaway and eventually lost the Tour afterwards because of that. If I only told my teammates to chase them down early on in the stage it'd be great. There are commands for protect and follow, why shouldn't there be a command "go and work at the front".


you know that in real life the Team manager says what to do, not the captain. thank you, that's why they have earphones

In situations pretty often the captain says what to do and the earphones have opposite connection too. The captain can tell his teammates what to do sometimes. Look at Contador who very often shouts instructions to his teammates. Or if they're giving too high tempo on the mountains. If a leader says he wants a breakaway to be caught it will most probably be caught in real life. In PCM there is no chance that this will happen unless the game has decided they'll chase.
 
DannySymons
dark_x2012 wrote:
coolrex wrote:
dark_x2012 wrote:
DannySymons wrote:
Idea: Team communication for Captain
Why:To allow different tactics to be used
Explanation: Basically after playing the game a while it starts to get a bit repetitive in terms of how the races are played out.
Thinking of mountain stages here i'd like to be able to give my team some instructions to use my own tactics to an extent. Basically this has come from a stage i played earlier, i decided to mix it up a bit and set a decent pace early on in the mountains, there were a few splits and i ended up with 3 team mates and being in a small group of about 20/30 riders and none of the rivals had a great number of team mates around. I had Froome in the team who was in this group (few years on so not at his best but still competitive) and basically i would have loved to had sent him up the road with an attack forcing the other rivals to have to set the pace themselves to claw him back or he'd be able to go away and gain some time. I don't know if this would have worked or not, but it's disappointing that a little change of tactics by me came to nothing simply because i had no
control at all over what my team mates are doing.

THIS
I hope captains are able to give orders to team-mates just like in real life. In one case my teammates let a break with 84,83 and 82 MO between 10th and 15th place in the GC 8-9 mins behind. The stage had only 30kms of flat in the beginning and the rest was only up and down. The breakaway wenton to create 15 mins gap. Nobody else wanted to work, so I ended up chasing the breakaway alone for 70kms and got out of gas in the final 5kms loosing 7mins on the breakaway and eventually lost the Tour afterwards because of that. If I only told my teammates to chase them down early on in the stage it'd be great. There are commands for protect and follow, why shouldn't there be a command "go and work at the front".


you know that in real life the Team manager says what to do, not the captain. thank you, that's why they have earphones

In situations pretty often the captain says what to do and the earphones have opposite connection too. The captain can tell his teammates what to do sometimes. Look at Contador who very often shouts instructions to his teammates. Or if they're giving too high tempo on the mountains. If a leader says he wants a breakaway to be caught it will most probably be caught in real life. In PCM there is no chance that this will happen unless the game has decided they'll chase.


As said above really. Although a lot of instructions do come from the car, there's no better person to make a quick fire decision than the rider himself. It happens a lot, and Contador is certainly i great example of that.

What i think is important with this (hopeful) addition is that there's a line with how much you can do or who you can tell do to what. In my situation above, with Froome, as he's quite a strong rider even though he's on the decline (i think he had free element set) and it was early on in the race, my team director might not have wanted me to allow him to attack with a very low chance of gaining time even it would help me, simply because that time may be valuable later on in the race. With another rider set as team mate though, i may have been able to send them to attack to try my plan.

I believe this addition (they already have it on the Console game) can really add to the races and will certainly make them a bit more interesting and exciting to play over a longer period of time and stop the game from being so predictable
 
Dosnfudder
J0P3D wrote:
Jonassm wrote:
Idea: More training options in pro cyclist training

Why: To be able to make a more customized, realistic rider

Explanation: In training you should be able to more determine what things should be trained on - not presets. Maybe an amount of "points" you can spend?


Agreed. They could implement the money better, so you can use that to "buy" upgrades. Otherwise is seems kinda useless to keep track of your earned money.


Maybe with your money you can participate in training camps to push your stats temporarily. for me, spending "points" is unrealistic
 
nkunku1244
What will happen with all the great ideas here?
Does PCM makers know about this?
 
florian96
Here are some of my wishes and hopes for PCM 2016.
I put them into spoilers so it won't get overloaded.

Idea: rework on freshness

Spoiler
Explanation of idea:
Someone wrote about the fatigue and the number of races and he's right. Bring back the race limit were a rider begins to decrease in performance. Also get some rework on the freshness. Yes the training is hard, but if you train yourself to dead you must be silly. It would be nice to see the freshness working after races so a rider needs to recover after a race or a Tour.
When a GT is over it takes long to recover of it so the freshness is very bad. After one or two weeks the freshness is good again.
This could also be taken in combination with the race days ridden and the more race days you have, the longer a rider needs to recover. Like in the old system after around 80 racedays.

Why:
What's worse than your rider starting in a race with bad freshness. This rider is for nothing. If your Team is not big enough or you set the goals for other races why you get, who I would call it, penalized by the system. And don't tell me something like go with another rider or organize it better.



Idea: New hill, flat, mountain ratio on the stages.

Spoiler
Explanation of idea:
Why only 3 different classifications. Why not putting in flat (Arabic races), lightly hilly (Mailand-San Remo), hilly (Amstel Gold), lightly mountain (with 2 and 1 categories) and mountain (with HC and 1 categories).
Also with the stats going more on that ratios.
Flat Stage 100% flat stat,
lightly hilly: 60% flat 40% hill,
hilly: 100% hill,
lightly mountain: 40% hill 60% mountain,
mountain: 100% mountain stat.
This is just an example. But in 3 of 5 Categories the hill stat come into count so I would give it a little disadvantage on the lightly classified stages.

Why: Form year to year I see Stage races with a lot of hilly classified stages. Now I really don't know the best rider for those profiles when I sometimes see mountain characteristic long slopes after another. I really ask myself is the hill stat the most important or should I go for mountain.
With a basic/static percentage and 2 more Icons i.imgur.com/1i5jEn7.png I know what to do. Maybe this can bring some stability in the race behavior too.




Idea: Team and rider strategies + Plan B! (3D-Race)

Spoiler
Explanation of idea:
Teams and riders have got their own strategies: ride for leader, go for a jersey, stage victory,...
Now this is something I miss in PCM. You can't really see a logic strategy behind the teams.
This is a very long chapter of variations so I try to keep it short.
Sky only rides for the GC (Froome) and kept it like that. That's their goal, as simple as that.
Tinkoff got a Green Jersey Contender (Sagan) in the team who was on his own for the sprints, because all the others worked for the GC Contender (Contador).
The smaller teams try to go on breakaways for collecting price money, TV minutes (not important for game), stage victories.
There are far more possibilities, but I hope this makes it clear.


But sometimes bad things happen and there needs to be a Plan B.
Plan B is more like going for GC, but to weak so trying to go for stages or the KOM. As seen in this years Tour with the French favourites.

The KOM works good but it's also just a hunt and rush all against everyone from 1,2 km's to the top. If one rider of the break goes for the points he should go in front and control the group until someone thinks of challenging him or the others stay behind him and go for the stage victory. In previous versions it was some kind working like that.

Most important comes now. There is no Grupetto. Sprinters are always going so long as they can. Why don't they save energy during the mountain stages. Same goes for riders saving some energy to spend it on another day. Also there could be a time displayed to show how long they can take to reach the finish line without going over the time limit.


Why:
I don't see any logic behind the AI system. But maybe there is a way to more stability like in previous versions. Now it's just a rush and hunt. I always ask myself what are they trying to do now. The strategy looks more like all (AI) against me (selected Team).



Idea: Breakaway/rider Picture in Picture

Spoiler
Explanation of Idea:
A Button to show the breakaway group or a rider in a separate window.
Here I got an example: i.imgur.com/YEnt91s.jpg
This speaks for itself. The placement and the size are just to show how I think it could look like.
Why:
If one of my guys is in front I often switch between the groups so I don't miss any important action. With a picture in picture I got both groups in sight and don't need to switch a hundred times in a race. This could also be interesting on a specific rider to spot on.



Idea: time gaps

Spoiler
Explanation of idea:
The stages are 1/10 and so must the time, but I think it need not. So why not giving us the opportunity to set our own time wishes in the options. Or go down half the time speed at least.

Why:
I want to get what I see and I see little gaps on screen. So the time gaps can also be in that range and not the scaled 1/10 range. So a regulator in the options like 1/10, 1/5, 1/2, 1/1 scaled speed or similar to that would be fine.
In that case the gaps between the groups can also be taken into count, not seeing the riders go over the line in big gaps and they get all the same time.



Idea: more personal options

Spoiler
Explanation of idea:
The fall frequency option was the first big step for hopefully more of that kind of options.
Like austrian champ I would go further and put in an option to switch equipment contracts off. So all the teams ride with their equipment forever. But as I said it's an option to turn it off or leave it on.
Some more possible options:
- rider contracts on/off stay in teams till they retire or the normal negotiations
- same goes for sponsors
- equipment development on/off; the same equipment quality for all, or the open development on the components like we got now
- a frequency for illness

Just some options I already got in mind.

Why:
This makes the game more personal and it's your decision what you choose so I hope this won't be a bigger problem to implement. I personally like to take care of the cycling part not to look on the contracts and the development of the equipments.


Idea: more modding support for the community

Spoiler
Explanation of idea:
The Stats changing and the stages are one thing but if the gameplay is rotten there is no need for stages and db's anymore. I think if it's possible the community can be a big game changer in things of gameplay modding. If Cyanide can't do it right maybe the community can do.

Why:
When we see what the community is doing for this game I think it's time to open up things a bit and give the community more free space to get more out of the game. And not to forget this can be a win-win situation! Just think of Giants Farming simulator it's a simple game, but with community mods everything is possible.
 
dark_x2012
Idea: Make the REC stat work again
Explaination: -_-
Why: Cuz riders with 68 REC can easily podium a GT and I'm fed up with it.Wink
 
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