Multiplayer and revised, more realistic gameplay are the two main features to look out for in the upcoming Tour de France 2012 for XBOX and Playstation.
That's the conclusion of a PCMFrance-interview with Aitor Roda, the lead designer of the game.
In the interview, Aitor Roda explains how especially the gameplay has changed since the first version was released last year. Time trials are said to have changed dramatically. Players will have more control of riders' lanes (trajectories), and there will be several different methods to get to the line the fastest.
Like in the PC game, the AI is now more likely to consider more tactical stuff. For example, the 2nd placed in a GC is unlikely to help the rider in yellow. "The number of possible combinations and situations is incredible," Aitor Roda says.
It's also mentioned that the control system has changed. The previous one where a lot of commands (e.g. getting refreshments) were hidden in sub-menus is gone and has been replaced with a more intuitive system, Roda explains. That being said, there will be more team commands available.
PCMFrance mentions that this part of the interview is one of two - expect more news next week when the 2nd part of the interview is published.