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New Cycling Game Project
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Posted on 19-02-2020 18:12
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elmaestro
is there already an idea about what stats will be used?
worship me
please?
 
T-Photon
elmaestro wrote:
is there already an idea about what stats will be used?


You mean physical stats? i will be happy to explain it further Smile
Follow our development team:
https://darkshiftstudios.com/
https://forum.darkshiftstudios.com/
 
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elmaestro
T-Photon wrote:
elmaestro wrote:
is there already an idea about what stats will be used?


You mean physical stats? i will be happy to explain it further Smile



yes, and maybe psychological
worship me
please?
 
T-Photon
elmaestro wrote:
T-Photon wrote:
elmaestro wrote:
is there already an idea about what stats will be used?


You mean physical stats? i will be happy to explain it further Smile



yes, and maybe psychological


- 15 in total that affect 3D - agility and tactics being the new ones
- several psychological stats for career
- Acceleration applies both in sprints and mountains
- Resistance might be called "strength" in the final game. Functionality similiar to PCM.

More details to come when they are ready Smile
Follow our development team:
https://darkshiftstudios.com/
https://forum.darkshiftstudios.com/
 
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aidanvn13
Jesleyh wrote:
aidanvn13 wrote:
Unfortunately my excel expired, but I did do it in an online app. Here's the link:

https://www.editgr...anvn/names

Did it for South African names Smile

I find the 2nd name rather suspicious Pfft


Ha! Interesting. Must have happened by pure chance Pfft

Most of the other names are those of real u18 riders as well. I race against most of them Wink A quick search on FB or Pro Cycling Stats will show you who Gustav Basson, Ivan Venter, Jarrod Hattingh, etc, etc is Wink
Edited by aidanvn13 on 16-02-2014 16:16
RIP Burry Stander
16/09/1987 – 03/01/2013

 
knockout
T-Photon wrote:

- Resistance might be called "strength" in the final game. Functionality similiar to PCM.


So implemented without a function ? Pfft
A Big Thank You To All MG And ICL Reporters!
And To All Who Organize Something On Daily As Well!


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Jesleyh
Yeah.
RES doesn't work in PCM Pfft
i1326.photobucket.com/albums/u660/jesleyh/Junk/0ca5fb14-ed59-44b1-8eb0-596097ba5c01_zps8e97f370.jpg

Feyenoord(football) and Kelderman fanboy


PCMdaily Awards: 12x nomination, 9x runner-up, 0x win.
 
T-Photon
Jesleyh wrote:
Yeah.
RES doesn't work in PCM Pfft


haha how should i know? i gave up on PCM back in 2011 ^^
Follow our development team:
https://darkshiftstudios.com/
https://forum.darkshiftstudios.com/
 
-
T-Photon
Development Plan constantly taking shape, here are some of the timeframes for the project:
- Studio website and forum, launch in Q2 2014
- Database and DB-Editor, launch in Q4 2014
- Jersey template and Cyclist-Viewer, launch in Q1 2015
- Kickstarter Campaign to gain release funding, launch in 2015

The DB-editor and Cyclist-viewer should be in the hands of the community within a year if everything works out as planned Smile

The DB-editor is already being used internally to develop the DB.
Follow our development team:
https://darkshiftstudios.com/
https://forum.darkshiftstudios.com/
 
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Maddox
You are planning to do so theres only realistic transfers, right?
Or at least so Froome wont join Contador or a spanish team...
 
knockout
Maddox wrote:
You are planning to do so theres only realistic transfers, right?
Or at least so Froome wont join Contador or a spanish team...


Nah, I think they plan the AI to make very strange transfers. I saw the transfers of a first test season where Froome joined Christina Watches and Sagan joined Novo Nordisk Rolling Eyes
Creativity is much more interesting then realism!
A Big Thank You To All MG And ICL Reporters!
And To All Who Organize Something On Daily As Well!


pcmdaily.com/images/awards/2015/Manteam.pngpcmdaily.com/files/Awards2017/thread.pngpcmdaily.com/images/mg/PCMdailyAwards2018/thread.png
 
T-Photon
Maddox wrote:
You are planning to do so theres only realistic transfers, right?
Or at least so Froome wont join Contador or a spanish team...


Of course, transfers have high priority to ensure that a career is enjoyable for more than 1 season unlike PCM Smile

The AI will also evaluate the perfomance of each rider on its team and decide whether or not the rider is worth keeping, so no more random renewals either Smile

Finally the player will be allowed to buy a rider loose of his contract if he has the necessary cash to do so. It wont be cheap.
Follow our development team:
https://darkshiftstudios.com/
https://forum.darkshiftstudios.com/
 
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T-Photon
knockout wrote:
Maddox wrote:
You are planning to do so theres only realistic transfers, right?
Or at least so Froome wont join Contador or a spanish team...


Nah, I think they plan the AI to make very strange transfers. I saw the transfers of a first test season where Froome joined Christina Watches and Sagan joined Novo Nordisk Rolling Eyes
Creativity is much more interesting then realism!


that almost sounds like PCM to me Wink cant possibly be our game.
Follow our development team:
https://darkshiftstudios.com/
https://forum.darkshiftstudios.com/
 
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sammyt93
Are there plans to include more rider types?

I think it could be helpful if some of them were broken down so you could split them into different secondary focuses as then you could create more well rounded riders than PCM seems capable of.
 
T-Photon
sammyt93 wrote:
Are there plans to include more rider types?

I think it could be helpful if some of them were broken down so you could split them into different secondary focuses as then you could create more well rounded riders than PCM seems capable of.


Short answer yes Smile

talent and rider types are tied together now. Everything sort of blends together, some countries will produce sprinters like Zabel, Freire etc, Others will produce sprinters that do well on cobblestones like Hushovd and some might produce pure sprinters that are weak in most other terrains.

I think its essential to a great scouting mechanic that a wide range of riders are created depending on which country they come from.
Follow our development team:
https://darkshiftstudios.com/
https://forum.darkshiftstudios.com/
 
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sutty68
I don't know whether this has been asked before, but where does the game stand on dem.files, are you going to include more Countries or will it be the same as PCM Frown
 
T-Photon
sutty68 wrote:
I don't know whether this has been asked before, but where does the game stand on dem.files, are you going to include more Countries or will it be the same as PCM Frown


Unfortunely i don't have an answer for that one yet Smile that part of the game is still a long way off but i will do my best to include every region.
Follow our development team:
https://darkshiftstudios.com/
https://forum.darkshiftstudios.com/
 
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andy4ever
About the two new stats, tactics and agility, how will they work exactly? I'm guessing agility=bike handling. Will tactics be an AI-only stat, like fighter in PCM, or will it also have an effect on the riders you are controlling in 3D?
 
T-Photon
andy4ever wrote:
About the two new stats, tactics and agility, how will they work exactly? I'm guessing agility=bike handling. Will tactics be an AI-only stat, like fighter in PCM, or will it also have an effect on the riders you are controlling in 3D?


High agility will reduce the frequence of which a rider will fall in 3D. I am toying around with the idea of making it influence career injuries as well but for now it is only planned to work for 3D.

Tactics is mostly for the AI to use when an AI rider has to make a decision. Whether or not it will affect the player in some ways is still to be determined but i think we prefer to let the player make most decisions Smile

Fighter will be reworked completely. AI fighters will attack more frequently while both AI and human controlled riders will be able to exceed their limits more often with a high fighter stat.
Follow our development team:
https://darkshiftstudios.com/
https://forum.darkshiftstudios.com/
 
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Dippofix
Just a random thought, it'd be nice if there'd. be more crashes in sprints, especially a bit after the big trains, with lead-out men falling back and less skilled sprinters taking crazy risks to get on the end of the big trains. Possibly this would be a good point to use a bike handling stat for. Maybe a good stat there could level out a bit worse sprinting stat for some, whereas a top sprinter with bad bike handling could struggle, maybe to keep his lead-outs wheel?
 
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