<!-- number : Number of the stage in the race-->
<!-- file : Filename of the 3d stage-->
<!-- name : Stage name -->
<!-- distance : unit=km)-->
<!-- relief : 1=flat; 2=hills; 3=mountain -->
<!-- type : 1=normal; 2=itt; 3=ttt -->
<!-- ravitos : 
Defines the number of supplies available to the riders. The longer the race, the more supplies that are 
required.-->

<!-- gap : Defines the maximum time (in 10ths of a second) between two riders at the finishing post 
before a new mark is set. The bigger the number, the more riders that will be included in a 
given group. 7 = 7/10 sec, 10 = 1 sec, 20 = 2 secs. 
Normal settings would be : 
Finish at top of difficult climb = 7, 
Finish at top of gentle slope = 10, 
Finish on flat or base of descent = 20. 
You MUST put 20 for flat stages otherwise you will encounter problems with sprint finish.-->

<!-- mountain : Allows you to define which attribute (hill or mountain) is used by the game's AI 
when calculating effort. 
At O (or close to 0) it is the "hill" attribute; at 1 or close to 1 it is the "mountain" attribute-->

<!-- uphillsprint : Between 0 and 0,7. A 0,7 value will change the "Sprint" characteristic into "Hill" 
characteristic. Most of the time this attribute must be set to 0, but if you have a flat stage which
 arrive at the top of a little climb, set it to 0,7. -->

<!-- dirwind : 999 for a random direction of the wind. Between 0 and 359 if you want to set the 
direction of the wind in your stage. Use it if you want to make realistic crosswinds in a special stage. -->

23-27    
 