With a little over a month to the release, there's been surprisingly little official information about the next edition of Cyanide's cycling game for consoles, Tour de France 2013.
However, with today's launch of the official website, we did get the usual not-too-specific sales talk about the game and some insights to what to expect.
But that's not all you're getting today. We have interviewed Cyanide's Antoine Dalibard (his name should ring some bells...). game designer who has been working on the Tour de France project since 2011 and asked him the most pressing questions.
Dalibard participated in the absence of project leader Aitor Roda, who recently left for a new job at Konami's Pro Evolution Soccer team, and he revealed plenty of details about the upcoming game.
The most surprising is probably the fact that Tour de France 2013 won't be 'sectionized' - every part of the stage will be playable. If you don't feel like playing the entire stage, you can simulate at any point - and exit the simulation at any point.
This comes with a drawback, though: The 1/2 scale of the stages have been changed into 1/5 and will thus come closer to PCM's 1/10 scale.
Another surprising change is the online mode which is gone. It won't be possible to meet other players online and play against them. However, there's a local splitscreen mode where two players can team up, controlling a rider each on the same team, or play against each other with a team/rider each.
There's plenty of more information in the full interview that you can read by clicking "Read More".
We also interviewed Xavier Wiart, lead programmer of Pro Cycling Manager. You can read this interview Friday.