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PCM.daily :: Pro Cycling Manager 2010-2006 :: Pro Cycling Manager 2010
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Custom Equipment Help
Ithaca
#1 Print Post
Posted on 16-09-2010 09:44
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Neo-Pro


Posts: 384
Joined: 13.07.09
PCM$: 100.00

Hi Guys!

I've been wanting helmets (Regular and TT) and bike frames for my custom team for quite a while, but I can't seem to make anything that looks remotely good.

Perhaps some of you guys can help?

I've attached the Jersey that I want the helmets and frames to match Smile I was thinking Black / Green nuances, as on the jersey.

Thanks a bunch in advance!
Ithaca attached the following file:
c04_maillot.tga
Edited by Ithaca on 16-09-2010 09:45
 
jumbobogen
#2 Print Post
Posted on 16-09-2010 10:32
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Neo-Pro


Posts: 376
Joined: 31.10.09
Location: Denmark
PCM$: 110.00

i have some Equipment http://www.mediaf...b7jaxffkzt
i1248.photobucket.com/albums/hh498/Hiiam2412/saxotinkoff_zps3cef7e26.png
i1199.photobucket.com/albums/aa477/Spilak23/Vlag/DEN.png
i50.tinypic.com/2gv642d.png
i46.tinypic.com/90bvjq.pngi50.tinypic.com/2cz57dh.png
 
Ithaca
#3 Print Post
Posted on 16-09-2010 10:46
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Posts: 384
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PCM$: 100.00

jumbobogen wrote:
i have some Equipment http://www.mediaf...b7jaxffkzt



Thanks man, I'll give them a try. :-)

EDIT:

OK, this is getting embarassing. I can't seem to add the frames and helmets. Would someone kindly help me out?
Edited by Ithaca on 16-09-2010 11:03
 
CrueTrue
#4 Print Post
Posted on 16-09-2010 14:30
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Team Manager


Posts: 28568
Joined: 20.10.06
Location: Greve, Denmark
PCM$: 10.00

Well, Jumbo didn't include all the needed files (.nif, _n and _s textures). It would make it a bit easier if they were included.

Anyway: http://pcmdaily.c...ad_id=6571
 
http://www.pcmdaily.com
Ithaca
#5 Print Post
Posted on 17-09-2010 00:18
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Posts: 384
Joined: 13.07.09
PCM$: 100.00

CrueTrue wrote:
Well, Jumbo didn't include all the needed files (.nif, _n and _s textures). It would make it a bit easier if they were included.

Anyway: http://pcmdaily.c...ad_id=6571


I sort of gathered. :-(.

How can i make anything out of these files, and if I can't: Would someone kindly help me out with #1? Smile

/ Ithaca
 
CrueTrue
#6 Print Post
Posted on 17-09-2010 08:52
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Posts: 28568
Joined: 20.10.06
Location: Greve, Denmark
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Well, if Jumbobogen isn't willing to help: The files are based on already existing equipment. Go to CM_Textures/Equipment and find the files which look like yours (check the files ending with _d).

When you've found them, you need to make a copy of:
1) The file ending with _s.dds
2) The file ending with _n.dds
3) The matching .nif file in CM_Meshes/Equipment

Now, time to add them to the game by renaming the files. If you're using the PCM.daily DB, there's no need to edit the DB. Instead, follow the instructions here: http://pcmdaily.c...ost_306540
 
http://www.pcmdaily.com
Ithaca
#7 Print Post
Posted on 17-09-2010 09:08
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Neo-Pro


Posts: 384
Joined: 13.07.09
PCM$: 100.00

CrueTrue wrote:
Well, if Jumbobogen isn't willing to help: The files are based on already existing equipment. Go to CM_Textures/Equipment and find the files which look like yours (check the files ending with _d).

When you've found them, you need to make a copy of:
1) The file ending with _s.dds
2) The file ending with _n.dds
3) The matching .nif file in CM_Meshes/Equipment

Now, time to add them to the game by renaming the files. If you're using the PCM.daily DB, there's no need to edit the DB. Instead, follow the instructions here: http://pcmdaily.c...ost_306540




Cool, thanks, I'll try it out Smile
 
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Ithaca
#8 Print Post
Posted on 17-09-2010 10:39
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Joined: 13.07.09
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OK, it works. Sort of.

Nif's are in place, the TGA's has been converted to .dds and everything looks good, except that the bike frames has big white squares around handlebars, gears, etc.

I'm thinking this could be a mistake in the tga? I'm not great at photoshopping, so any advice would be great.
Edited by Ithaca on 17-09-2010 10:47
 
BoogieBoogie
#9 Print Post
Posted on 17-09-2010 10:50
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Posts: 779
Joined: 01.11.09
Location: Netherlands
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This is because you need to add an alpha channel to the tga. The alpha channel can be copied from an existing frame tga. You know how that works?
 
Ithaca
#10 Print Post
Posted on 17-09-2010 10:59
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Posts: 384
Joined: 13.07.09
PCM$: 100.00

BoogieBoogie wrote:
This is because you need to add an alpha channel to the tga. The alpha channel can be copied from an existing frame tga. You know how that works?


OK, I tried. Couldn't quite work it out.

I'm not using photoshop (don't have it), but GIMP. Is this a problem, and do I need to get photoshop in order to fix it?
Edited by Ithaca on 17-09-2010 11:06
 

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