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PCM.daily :: Pro Cycling Manager 2010-2006 :: Pro Cycling Manager 2010
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Stagemaking Discussion
CrueTrue
Posted on 19-03-2012 16:56
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Team Manager


Posts: 28719
Joined: 20.10.06
Location: Greve, Denmark
PCM$: 25.00

I don't have any experience with the stage editor, but if you can choose between stuff like finish_flat, finish_mountain_1, finish_mountain_2 etc., it's for the classification files. It it finishes on a flat section, set it to finish_flat. You don't want a stage that ends on a flat to give mountain points (which it might do if you set it to finish_hill / mountain1).
 
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lluuiiggii
Posted on 21-03-2012 01:06
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Location: Brazil
PCM$: 556.00

Do you know if fields and forests take quite some RAM or it's mainly cities? Sometimes I'm quite over cautious in placing fields/forests because I don't know if it could make the game crash, while it would be much easier to just create a big square of them without much fear.
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roturn
Posted on 21-03-2012 08:01
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Joined: 24.11.07
Location: Germany
PCM$: 51.00

I normally try not to add too big forests and fields. But my experience shows that cities ans big seas are far worse. Cities often can be fixed by lowering the 2 city texture options in the game options by 2 points or so. Since then no 3d crashes for me with max settings everywhere else but anti aliasing.

Seas can sometimes be more annoying as they sometimes lead to short laggs every few seconds. Especially when editing the sea again for some reason.
 
lluuiiggii
Posted on 08-04-2012 01:55
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aroda wrote:
gekkotime wrote:how much does it affect the loading time and in-game memory usage?

I don't know if this is available on the release version but you can try CTRL+I on the editor to get some infos on the stage and on the top-left corner you will have the memory consumption of the stage, which would be more or less the same in game (depending on the graphic settings ofc)

To be safe, I would recommend you not to go over the 1.2Gb in memory in the editor (and that will already be painful long to load in game)

Does anyone know if there's such a function in the editor or if there's any other way to see RAM consumption. I've tried Ctrl+I but it didn't work, also browsed through the menus but couldn't find anything like it.
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johnnyjur
Posted on 24-05-2012 16:07
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Posts: 548
Joined: 01.04.07
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I made a stage which crashes when I try to load it in the stage viewer, and when I try to load it in the game as well. Any help appreciated!
 
lluuiiggii
Posted on 24-05-2012 17:01
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johnnyjur wrote:
I made a stage which crashes when I try to load it in the stage viewer, and when I try to load it in the game as well. Any help appreciated!

If it crashes when loading in the stage viewer, something must have gone wrong with the exporting part of it, so try re-exporting the stage.
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johnnyjur
Posted on 24-05-2012 21:47
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Location: Åsvang
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lluuiiggii wrote:
johnnyjur wrote:
I made a stage which crashes when I try to load it in the stage viewer, and when I try to load it in the game as well. Any help appreciated!

If it crashes when loading in the stage viewer, something must have gone wrong with the exporting part of it, so try re-exporting the stage.


still don't work..
 
lluuiiggii
Posted on 24-05-2012 21:58
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johnnyjur wrote:
lluuiiggii wrote:
johnnyjur wrote:
I made a stage which crashes when I try to load it in the stage viewer, and when I try to load it in the game as well. Any help appreciated!

If it crashes when loading in the stage viewer, something must have gone wrong with the exporting part of it, so try re-exporting the stage.


still don't work..

Well, could also be possible that there is something wrong with the .zcts file. If that's the case, then you'd probably need to re-create the stage (although you'd probably be able to use the roads/water already existing by saving the .xml file and creating the new stage based on it).
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jordynoel789
Posted on 29-07-2012 20:21
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Posts: 332
Joined: 08.04.12
Location: Belgium
PCM$: 100.00

can anyone get the errors out of my stage
http://www.mediaf...075z42d92g
 

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